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	<title>Comments on: Review: Paradroid</title>
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	<link>http://reverttosaved.com/2008/06/06/review-paradroid/</link>
	<description>A blog about design, gaming and technology</description>
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		<title>By: autorhythm</title>
		<link>http://reverttosaved.com/2008/06/06/review-paradroid/comment-page-1/#comment-56</link>
		<dc:creator>autorhythm</dc:creator>
		<pubDate>Mon, 16 Jun 2008 14:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://reverttosaved.com/?p=51#comment-56</guid>
		<description>I really love the original Paradroid on C64 but the emulation on Wii is kind of slugish as the sprite collision detection doesn&#039;t work as it should be (and as it did in the original version). 

Therefore as your unit collide with an enemy robot both sprites will &#039;glue&#039; together and start flickering on the screen until one lose it&#039;s energy.

This is very annoying and I can&#039;t recommend  buying this game... which is a shame &#039;cause the original is still one of my all-time favs !!!</description>
		<content:encoded><![CDATA[<p>I really love the original Paradroid on C64 but the emulation on Wii is kind of slugish as the sprite collision detection doesn&#8217;t work as it should be (and as it did in the original version). </p>
<p>Therefore as your unit collide with an enemy robot both sprites will &#8216;glue&#8217; together and start flickering on the screen until one lose it&#8217;s energy.</p>
<p>This is very annoying and I can&#8217;t recommend  buying this game&#8230; which is a shame &#8217;cause the original is still one of my all-time favs !!!</p>
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		<title>By: Merman</title>
		<link>http://reverttosaved.com/2008/06/06/review-paradroid/comment-page-1/#comment-52</link>
		<dc:creator>Merman</dc:creator>
		<pubDate>Tue, 10 Jun 2008 10:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://reverttosaved.com/?p=51#comment-52</guid>
		<description>Have to agree, it&#039;s a classic. The atmosphere is phenomenal - from the &quot;sound&quot; of the decks to the tension as you open a door and go into a new section; what robots are lurking in there, and can you survive? The transfer section is one of the BEST mini-games/subgames ever.</description>
		<content:encoded><![CDATA[<p>Have to agree, it&#8217;s a classic. The atmosphere is phenomenal &#8211; from the &#8220;sound&#8221; of the decks to the tension as you open a door and go into a new section; what robots are lurking in there, and can you survive? The transfer section is one of the BEST mini-games/subgames ever.</p>
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