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	<title>Comments on: Retro Gamer 53: Marble Madness</title>
	<atom:link href="http://reverttosaved.com/2008/07/23/retro-gamer-53-marble-madness/feed/" rel="self" type="application/rss+xml" />
	<link>http://reverttosaved.com/2008/07/23/retro-gamer-53-marble-madness/</link>
	<description>Candid commentary on games, DVDs, music and technology by Craig Grannell</description>
	<pubDate>Sat, 22 Nov 2008 15:03:23 +0000</pubDate>
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		<title>By: MikeB</title>
		<link>http://reverttosaved.com/2008/07/23/retro-gamer-53-marble-madness/#comment-156</link>
		<dc:creator>MikeB</dc:creator>
		<pubDate>Mon, 28 Jul 2008 10:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://reverttosaved.com/?p=91#comment-156</guid>
		<description>Top Making Of, immaculately presented. Interesting to hear about the 'mini-golf' concept (glad Mark didn't go with it in the end) and the evolution of the trackball control. Realy enjoyed seeing those concept drawings also.</description>
		<content:encoded><![CDATA[<p>Top Making Of, immaculately presented. Interesting to hear about the &#8216;mini-golf&#8217; concept (glad Mark didn&#8217;t go with it in the end) and the evolution of the trackball control. Realy enjoyed seeing those concept drawings also.</p>
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		<title>By: Craig Grannell</title>
		<link>http://reverttosaved.com/2008/07/23/retro-gamer-53-marble-madness/#comment-155</link>
		<dc:creator>Craig Grannell</dc:creator>
		<pubDate>Sat, 26 Jul 2008 11:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://reverttosaved.com/?p=91#comment-155</guid>
		<description>For Marble Madness—a game where you could show the whole of it in two pages—it was just too good an opportunity to miss. I'm very happy Darran went along with the DPS, and it's not just eye candy, since Mark gave some insight into the thinking behind each level.

Personally, I'd love to see Retro Gamer do this kind of thing a little more often—at least when a game's as pretty as Marble Madness.</description>
		<content:encoded><![CDATA[<p>For Marble Madness—a game where you could show the whole of it in two pages—it was just too good an opportunity to miss. I&#8217;m very happy Darran went along with the DPS, and it&#8217;s not just eye candy, since Mark gave some insight into the thinking behind each level.</p>
<p>Personally, I&#8217;d love to see Retro Gamer do this kind of thing a little more often—at least when a game&#8217;s as pretty as Marble Madness.</p>
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		<title>By: Merman</title>
		<link>http://reverttosaved.com/2008/07/23/retro-gamer-53-marble-madness/#comment-152</link>
		<dc:creator>Merman</dc:creator>
		<pubDate>Fri, 25 Jul 2008 23:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://reverttosaved.com/?p=91#comment-152</guid>
		<description>Thoroughly enjoyed the article and the maps, a great insight into a very good game... for every fan of deep, technical insights there are four who just want to see the pretty pictures...</description>
		<content:encoded><![CDATA[<p>Thoroughly enjoyed the article and the maps, a great insight into a very good game&#8230; for every fan of deep, technical insights there are four who just want to see the pretty pictures&#8230;</p>
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