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Edge magazine ignores iPod gaming in ‘innovation’ award

August 7, 2009. Gaming, iOS gaming, News, Opinions

Stuart Dredge’s iPhone Games Bulletin just ran a story on Edge magazine once again placing itself firmly in bizarre-o-land. Despite its constant claims at being at the forefront of gaming, it’s made a bunch of stunning screw-ups over the years, the most obvious perhaps being an off-hand dismissal of WarioWare (which got 7/10, a rating Edge has tried ever since to remove from the history books, both by arguing that the review was written by a poor widdle overworked freelancer, and by running 46-page articles on why Made in Wario—the Japanese name for the game that Edge insists on using over the localised one—is so good).

Gosh, that was a long sentence, wasn’t it? Almost as long as one from Edge. Anyway, anyone who’s been keeping tabs on my work will know that I’ve become a total iPod gaming fan-boy of late. The reason isn’t some insane, misguided love for Apple, but the simple fact that iPod (as in touch, or the iPhone) is the only gaming platform that matters.

Ignoring for a second the problems surrounding the App Store (most of which don’t concern the general public), not least the rush to 59p/99 cents that every publisher seems to be taking part in, the simple fact is that since I got an iPhone, I’ve barely used any other games console. The App Store offers thousands of games, most of which are by independent developers, offering highly individual takes on gaming. Because of the nature of Apple handhelds—touchscreen; accelerometer; no tactile buttons—you can’t easily port stuff over from other platforms, and the best games therefore take direct advantage of the system.

To a great extent, iPod gaming is like a return to the 1980s, but with modern technology. Independent developers can make and sell a game, without pandering to the needs of focus groups. These games are then easily accessible (simply download from the App Store), affordable (even ‘expensive’ iPod games are about six quid) and often innovative. Games like Eliss are genuinely doing something new, and I can’t remember the last time I was so excited about a videogames system.

This is why it’s so galling—so hugely irritating—that Future’s supposedly forward-thinking industry bible has once again got it wrong. In its Edge Award For Interactive Innovation 2009 Shortlist, you’d think at least one iPod game would make the cut. You’d think that the magazine, despite its inexplicably tiny amount of iPod gaming coverage, would notice one of the genuine futures of gaming, and champion it, shouting from the rooftops.

But no. Instead, the publication specifically singles out iPod gaming, stating “the games made for these environments are still nascent” (And why is that a bad thing? I seem to recall arcade games development was once ‘nascent’, but we still hail Defender, Robotron and Missile Command as classics) and “It’s difficult to think of an iPhone game that truly exemplifies the singular abilities of its host”. Really? I can think of at least a dozen, but perhaps this merely shows how Edge is stuck in the past rather than the future, if it’d rather showcase the likes of Far Cry 2—an impressive but incremental update on the FPS genre—over products that genuinely innovate.

Many gaming platforms are suddenly finding themselves becoming increasingly irrelevant as new formats take hold. It seems Edge is going the same way.

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Why is Apple seemingly intent on destroying its App Store?

August 6, 2009. Apple, News, Opinions, Technology

UPDATE: Phil Schiller Responds on Daring Fireball regarding dictionary app Ninjawords and the App Store.

The iPhone and iPod touch are nothing special from a hardware standpoint. In fact, they are in some ways (such as the iPhone camera) inferior to the competition. However, a combination of a fantastic UI and the App Store ensured both devices became top sellers. But the environment is changing fast, and Apple’s doing little to help.

In terms of UI, others are playing catch-up, and this is—bar flinging lawsuits around—something Apple can’t really guard against. It’s long been an R&D department for less able companies, and that will continue. But Apple’s handling of the App Store has gone from the worrisome to the surprising to the outright absurd.

Initially, one could argue that the App Store was new and surprisingly successful, and so the submissions reviewers were caught off guard and made the odd mistake. This was usually rectified via a combination of public pressure and explanation from developers. Now, though, it seems Apple’s being at once systematically destructive, puritanical and utterly stupid.

I reported yesterday on TechRadar about Apple censoring a dictionary, a story initially broke by Daring Fireball. Today, TUAW claims Apple’s about to start removing eBook apps, under the guise of copyright concerns (something Apple doesn’t seem terribly concerned about when it comes to gaming, judging by the number of IP breaches littering the store).

I sincerely hope there’s little truth to this story, but the report claims Apple’s now even rejecting eBook apps from developers who can prove they own rights to the content. If that’s the case, we’ll presumably soon see the likes of Classics, Eucalyptus and Stanza removed from the store, smashing the App Store’s credibility to dust and removing the ability for Apple handhelds to act as eReaders.

In the aforementioned Daring Fireball piece, John Gruber said: “Every time I think I’ve seen the most outrageous App Store rejection, I’m soon proven wrong. I can’t imagine what it will take to top this one.” I think the removal of eBooks and readers would just about do it.

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