Atebits rock. The company has three products, and they’re all ace. Two of them are called Tweetie, and are Twitter clients. Unlike most apps, Tweetie began life on iPhone and then headed for the desktop. Atebits is now preparing to release Tweetie 2 for both platforms.

Tweetie 2 is pretty much a rewrite. The dev has taken time to figure out what’s needed in a modern Twitter client and has tried to design something that’s both streamlined and feature-packed. Also, saved searches will sync across the Mac and iPhone releases.

The thing is, the dev has also had the audacity to say he wants some money for his efforts. He says he’s going to charge nearly three whole dollars for his app. The nerve! What an absolute git—hasn’t he heard that everything should be free these days? Doesn’t he realise that he should just be so thankful we’re all using his software that free is the most expensive price-point he should even consider? Hell, he should really be paying us for the privilege of knowing his software’s being used!

And if you think I sound like a total arse right now, you can at least take solace in the fact that I’m not in the least bit being serious, unlike, say, Patrick Jordan, who suggests the Tweetie 2 $2.99 price-point is a bad call. In fact, he calls it a “very,very,very Bad Call,” capitalising ‘bad’ and ‘call’, and emboldening both, just to drive the point home. He suggests he “just can’t find a way to think of [the price] as anything less than spitting in the face of existing Tweetie users”. Seriously. He also moans that offering “no upgrade discount” is a “slap for those who have helped make Tweetie a success,” despite the App Store not offering any means for devs to provide upgrade pricing.

As I wrote in The downward spiral of App Store pricing, it’s pretty clear any semblance of common sense has long left the building regarding App Store pricing. The new version of Tweetie is going to cost three bucks. The dev has rewritten his app and added a load of new features, and it’s going to cost three bucks.

You’d pay more than three bucks for a crappy sandwich or a luke-warm beer in the pub. But, apparently, three bucks is too much of a ‘reward’ for the hard work a dedicated indie dev has put into a leading and brilliant product.