Marco Arment responds to an article on TUAW by Richard Gaywood. Gaywood asks:

How many of you cruise AppShopper’s price drops page for bargains when looking for a new game to while away a boring commute? Or how many of you, when someone recommends an iOS app to you, find the first thing you do is load the AppShopper app to check the “price history” section… and if the app routinely goes on sale for less than it costs now, add it to your wishlist to buy the next time it’s cheap?

And Arment wonders whether:

a nontrivial number of people really go through all of this trouble to save an occasional dollar on apps for their hundreds-of-dollars iOS devices?

I’d assume that most people who are that price-sensitive wouldn’t be in the market for paid apps at all. But I think the numbers prove that theory wrong.

Part of the problem with the race to the bottom in apps isn’t that people won’t buy them, but that they have an odd idea about value for money. I’ve lost count of the number of game devs who say people have a go at them when they’ve the audacity to price their apps above tier-one. After all, games should cost 69p/$0.99, for some reason. And often I’ll be rummaging around the App Store and see some dolt slam a fantastic game because it costs £1.49. Don’t get them wrong—they enjoyed the game. But it should have been 69p, just because.

That said, I’ll admit now to doing one of the things Gaywood mentioned. I have an AppShopper wish-list, which is full of apps that I’d be keen on buying if they were cheaper, even if they’re already cheap. For me, though, this isn’t so much about being a skinflint, more about creating a storage repository for games and apps I’m mildly sort-of interested in. Apps I care about or that look really interesting are ones I buy immediately, regardless of price. After all, with a few exceptions, iOS apps still usually cost a fraction of the price I was paying for games in 1986, or shareware apps I was buying in the late 1990s.