I had the pleasure of interviewing Jeff Minter at the weekend. Jeff’s been responsible for some of my all-time favourite games, and his titles for iOS are by and large really great. (I’m particularly fond of Gridrunner, Minotron and Goat Up.) The article won’t be out for a while yet, but I thought I’d share a nugget of insight from Jeff, which struck a chord and is great advice for anyone in a creative industry:
Make the things you want to exist. That’s always been my prime motivation. Yes, I’ve wanted to make a living, but really I’ve wanted to make games I want to play. I think as long as you’re doing that, you’ll be happy and you’ll make good stuff.