It was September or October 2010 when I got a call from Christopher Phin. I’m not sure where he was, but it was very loud and I couldn’t make out much of what he was saying. Still, I did manage to hear something about “iPhone” and “magazine” and “Would you like to edit the games section?”.

A couple of weeks later, I popped over to Bath (home of Future Publishing HQ), we bashed heads, and we set about crafting that part of the magazine. I was very keen to ensure the games section covered big hitters but also indie software, and was entertaining and fun to read. I wanted to bring back some of the irreverence that I used to enjoy so much when reading games mags of old. Wonderfully, Christopher totally agreed—I recall many of our notes being almost identical—and off we went. Issue one arrived, and I’m not sure I’ve ever been quite so excited to receive a copy of a publication I’d worked on.

As the issues flew by, we fashioned a little team of fantastic games writers, and we really invested in everything we covered, spending far too many hours immersed in digital touchscreen-controlled worlds. Some of our reviews decidedly bucked the trend, but they were always honest. Often, they were also brilliant fun to read. Additionally, we got the chance to round up some of our favourites in our ‘if you loved…’ articles, which Apple’s just started doing itself on the App Store. It was so much fun.

If this all sounds like a memorial, that’s because it is. Tap! magazine is no more, and issue 32 (August 2013) is the final edition. Needless to say that I’m gutted, but also immensely proud of what the team managed to do. I’d therefore like to sincerely thank Christopher for giving me the opportunity on the mag, Matthew Bolton for his help and enthusiasm over many issues, and Christian Hall for being a brilliant editor when Christopher was installed as the new head honcho over at MacFormat. Also, thanks to Tom Harrod for making sure my words were in the right order, and also to everyone who contributed to the games pages. You were all fantastic, and I shall miss working with you so much.

So, here’s to you, Tap! You were brilliant. And if anyone out there’s thinking “man, we right now totally need some British guy who used to edit a games section to write about iOS games for us, at least if he can tear himself away from Impossible Road for five whole seconds,” drop me a line at