Steve the jumping dinosaur bounded past me a while ago, but there’s been a deluge of press about this mini-game over the past week, and I can’t for the life of me figure out why. Moreover, it’s odd how much of this coverage is ignoring key facts about the game.
If you’ve not chanced across Steve’s retro charms, it’s a game for iOS that works within Notification Center. You tap and the little dinosaur hops over obstacles until you mess up and it doesn’t, at which point your game is over. Much of the press seems to be full of wonder about the ultra-casual nature of the game, and the excitement of playing a game within Notification Center.
But although Steve isn’t a terrible game by any means, it’s nothing remotely special, given that there are countless similar (and better) games available for iOS (and Android, for that matter). It’s also far from the first Notification Center game — they go back at least a couple of years, after Apple cooled on only allowing the feature to be used for information presentation. Most of all, Steve is a truly blatant clone of a game that’s long appeared in Google Chrome’s offline mode. (If you have that browser installed, try it now — turn off your Wi-Fi, try to access a site, and you’ll see a little dinosaur lurking. Tap space and away you go.) So it’s not very good, it’s not unique, and it even omits the pterodactyls from the browser version, presumably angering pterodactyl fans everywhere.
However, Steve does give you a bunch of new themes to, naturally, buy via IAP. Given that Steve’s creator wasn’t responsible for the Chrome original, this all feels a bit iffy, profiting off of someone else’s work, but if this is the brave new world of gaming, it’s clearly time to throw integrity down a mineshaft and get involved. Any devs out there went to partner up? I’m sure we can get a ton of column inches with Steve Invaders, Steve ‘Flappy’ Bird, Stevey Road, and Angry Steve. And that’s just for starters.