Posts from: Magazines

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The need for speed: the majesty of S.T.U.N. Runner

S.T.U.N. Runner

Some gaming experiences stay with you forever. I’ve played more videogames than I care to remember, on many different platforms, but I distinctly remember ambling into a very small arcade in Clearwater and, among the beaten-up and half-dead machines, spotting S.T.U.N. Runner.

Akin to smashing a futuristic bobsled game into a rollercoaster experience with a hammer, S.T.U.N. Runner got over the feeling of speed in a way no games had done before and few have done since. The pace was breathtaking to my younger self, and the game over incredibly quickly. But on getting to grips with the game’s mechanics, S.T.U.N. Runner became a fantastic means to while away an hour, escaping from the hot Florida midday sun.

Snapping back to more recent times, Ed Rotberg was kind enough to chat with me last year about his classic tank game Battlezone, and we then talked about S.T.U.N. Runner. Preparing for the interview a day earlier, I fired up the game in MAME and had forgotten how pretty it is. Sleek vector-based designs shoot past at breakneck speed, and even when using a PC, control of the craft is just perfect.

Perhaps this is nostalgia putting the boot in, but I think it’s a massive shame that the game has never been done justice on home formats (with the exception of an astonishing and surprisingly faithful Atari Lynx effort), because even in today’s rush for increasingly extreme gaming experiences, S.T.U.N. Runner still impresses.

My interview with Ed (and co-conspirator Andrew Burgess) is in the current Retro Gamer.

S.T.U.N. Runner

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Posted: April 8, 2009

By Craig Grannell in Arcade, Gaming, Magazines, Retro Gamer, Retro gaming

Retro Gamer on NowGamer

Imagine’s answer to EuroGamer, NowGamer, went live recently. With the publisher having a dedicated retro magazine—the rather spiffy Retro Gamer—it should come as no surprise that NowGamer offers a dedicated retro section.

Most of the section appears to be reprint, but there’s some great stuff in there, including a slew of making-of articles, a smattering of company profiles and a couple of ‘def guides’ to videogame series. A fairly random selection of my own articles has been reprinted on the site, including The Making Of: Hitchiker’s Guide To The Galaxy, where I interviewed Steve Meretzky about his collaboration with Douglas Adams.

The game itself remains one of the meanest, toughest and funniest pieces of interactive fiction to date, and with the original article buried away in an old issue of Retro Gamer (and not making the cover nor even the contents pages), it’s great to see it get another airing, not least because Steve Meretzky was a wonderful interviewee. I hope that we can one day talk about the controversial Leather Goddesses of Phobos, which would make for a fun making-of in the mag.

Elsewhere, you can also read my making-ofs on seminal soccer title Sensible Soccer, ubiquitous action puzzler Tetris, US platformer Miner 2049er, fantasy/chess mash-up Archon, and overhead bouncing ball action game Bounder.

As for the magazine itself, Retro Gamer’s on the stands, priced £4.99, and can be bought from retrogamer.net. The current issue includes a making-of Space Invaders, Amiga and Mega Drive retrospectives, and my interview with Ed Rotberg and Andrew Burgess on their classic S.T.U.N. Runner.

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Bring Down IE6 – dot com

Sometimes the best things in life start with a little mischief. That’s definitely the case with Bring Down IE6, a .net magazine microsite that I designed (using artwork from the wonderful people at ilovedust) and that launched on March 12.

Dan Oliver, the editor, was the culprit who lit the fuse. Knocking ideas around with me for features, he wondered if there was mileage in an article on the “growing trend to f—— IE”, meaning IE6, which even Facebook now hates. Being a web designer and also happening to know a lot of people who waste many hours dealing with IE6, I had a sneaking suspicion that, yes, this might just appeal to the mag’s readers.

The feature was duly commissioned, and I got to work, interviewing the likes of Jeff Zeldman and Bruce Lawson. I wrote the article, submitted it, and that was that. And then the mag hit the newsstands. Unusually, the article ended up online at the same time, rather than being delayed a few months, and there was one major addition: a badge.

Someone at .net had started a rallying cry, asking readers to download the ‘Bring Down IE6′ logo and link to the feature. But it didn’t seem loud enough. A spark went off in my head, and the microsite idea was born. It was then designed, built in suitably standards-compliant fashion, and IE6 was ignored bar an ‘upgrade’ notice that IE<7 users see. The finished site now sits at www.bringdownie6.com. Time will tell if it proves a success, but I’ve already seen the badge creeping out there and being attached to various designers’ blogs, which is heartening.

And despite the provocative and somewhat humorous tone of the site itself, the aim is deadly serious. It really is time for web designers to unite and finally get IE6 dealt with in some way. We need to move on, and together we will win.

Bring Down IE6

Bring down IE6! All we need now is cheerleaders.

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Posted: March 12, 2009

By Craig Grannell in .net, Design, Magazines, News, Technology, Web design

About Revert to Saved

Revert to Saved is a blog written by me, Craig Grannell, a writer, designer and sometimes musician. You can often find my work in Retro Gamer, MacFormat, Computer Arts and .net

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