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	<title>Revert to Saved &#187; Magazines</title>
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	<description>Candid commentary on games, DVDs, music and technology by Craig Grannell</description>
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		<title>The need for speed: the majesty of S.T.U.N. Runner</title>
		<link>http://reverttosaved.com/2009/04/08/the-need-for-speed-the-majesty-of-stun-runner/</link>
		<comments>http://reverttosaved.com/2009/04/08/the-need-for-speed-the-majesty-of-stun-runner/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 10:47:17 +0000</pubDate>
		<dc:creator>Craig Grannell</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Magazines]]></category>
		<category><![CDATA[Retro Gamer]]></category>
		<category><![CDATA[Retro gaming]]></category>

		<guid isPermaLink="false">http://reverttosaved.com/?p=257</guid>
		<description><![CDATA[Some gaming experiences stay with you forever. I&#8217;ve played more videogames than I care to remember, on many different platforms, but I distinctly remember ambling into a very small arcade in Clearwater and, among the beaten-up and half-dead machines, spotting S.T.U.N. Runner. Akin to smashing a futuristic bobsled game into a rollercoaster experience with a [...]]]></description>
			<content:encoded><![CDATA[<div class="postImageContainer">
<p><img src="/wp-content/uploads/2009/04/20090408-stun-runner-1.gif" alt="S.T.U.N. Runner" width="320" height="240" /></p>
</div>
<p>Some gaming experiences stay with you forever. I&#8217;ve played more videogames than I care to remember, on many different platforms, but I distinctly remember ambling into a very small arcade in Clearwater and, among the beaten-up and half-dead machines, spotting S.T.U.N. Runner.</p>
<p>Akin to smashing a futuristic bobsled game into a rollercoaster experience with a hammer, S.T.U.N. Runner got over the feeling of speed in a way no games had done before and few have done since. The pace was breathtaking to my younger self, and the game over incredibly quickly. But on getting to grips with the game&#8217;s mechanics, S.T.U.N. Runner became a fantastic means to while away an hour, escaping from the hot Florida midday sun.</p>
<p>Snapping back to more recent times, Ed Rotberg was kind enough to chat with me last year about his classic tank game Battlezone, and we then talked about S.T.U.N. Runner. Preparing for the interview a day earlier, I fired up the game in MAME and had forgotten how pretty it is. Sleek vector-based designs shoot past at breakneck speed, and even when using a PC, control of the craft is just perfect. </p>
<p>Perhaps this is nostalgia putting the boot in, but I think it&#8217;s a massive shame that the game has never been done justice on home formats (with the exception of an astonishing and surprisingly faithful Atari Lynx effort), because even in today&#8217;s rush for increasingly extreme gaming experiences, S.T.U.N. Runner still impresses.</p>
<p>My interview with Ed (and co-conspirator Andrew Burgess) is in the current <a href="http://retrogamer.net/">Retro Gamer</a>.</p>
<div class="postImageContainer">
<p><img src="/wp-content/uploads/2009/04/20090408-stun-runner-2.gif" alt="S.T.U.N. Runner" width="320" height="240" /></p>
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		<title>Retro Gamer on NowGamer</title>
		<link>http://reverttosaved.com/2009/04/06/retro-gamer-on-nowgamer/</link>
		<comments>http://reverttosaved.com/2009/04/06/retro-gamer-on-nowgamer/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 09:50:18 +0000</pubDate>
		<dc:creator>Craig Grannell</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Magazines]]></category>
		<category><![CDATA[Retro Gamer]]></category>
		<category><![CDATA[Retro gaming]]></category>

		<guid isPermaLink="false">http://reverttosaved.com/?p=246</guid>
		<description><![CDATA[Imagine&#8217;s answer to EuroGamer, NowGamer, went live recently. With the publisher having a dedicated retro magazine&#8212;the rather spiffy Retro Gamer&#8212;it should come as no surprise that NowGamer offers a dedicated retro section. Most of the section appears to be reprint, but there&#8217;s some great stuff in there, including a slew of making-of articles, a smattering [...]]]></description>
			<content:encoded><![CDATA[<p>Imagine&#8217;s answer to EuroGamer, <a href="http://www.nowgamer.com/">NowGamer</a>, went live recently. With the publisher having a dedicated retro magazine&#8212;the rather spiffy <a href="http://retrogamer.net/">Retro Gamer</a>&#8212;it should come as no surprise that NowGamer offers a dedicated retro section.</p>
<p>Most of the section appears to be reprint, but there&#8217;s some great stuff in there, including a slew of making-of articles, a smattering of company profiles and a couple of &#8216;def guides&#8217; to videogame series. A fairly random selection of my own articles has been reprinted on the site, including <a href="http://www.nowgamer.com/features/199/the-making-of-hitchikers-guide-to-the-galaxy">The Making Of: Hitchiker&#8217;s Guide To The Galaxy</a>, where I interviewed Steve Meretzky about his collaboration with Douglas Adams. </p>
<p>The game itself remains one of the meanest, toughest and funniest pieces of interactive fiction to date, and with the original article buried away in an old issue of Retro Gamer (and not making the cover nor even the contents pages), it&#8217;s great to see it get another airing, not least because Steve Meretzky was a wonderful interviewee. I hope that we can one day talk about the controversial Leather Goddesses of Phobos, which would make for a fun making-of in the mag.</p>
<p>Elsewhere, you can also read my making-ofs on seminal soccer title <a href="http://www.nowgamer.com/features/173/the-making-of-sensible-soccer">Sensible Soccer</a>, ubiquitous action puzzler <a href="http://www.nowgamer.com/features/163/the-making-of-tetris">Tetris</a>, US platformer <a href="http://www.nowgamer.com/features/154/the-making-of-miner-2049er">Miner 2049er</a>, fantasy/chess mash-up <a href="http://www.nowgamer.com/features/141/the-making-of-archon">Archon</a>, and overhead bouncing ball action game <a href="http://www.nowgamer.com/features/97/bounder">Bounder</a>.</p>
<p>As for the magazine itself, Retro Gamer&#8217;s on the stands, priced £4.99, and can be bought from <a href="http://retrogamer.net/">retrogamer.net</a>. The current issue includes a making-of Space Invaders, Amiga and Mega Drive retrospectives, and my interview with Ed Rotberg and Andrew Burgess on their classic S.T.U.N. Runner.</p>

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		<title>Bring Down IE6 &#8211; dot com</title>
		<link>http://reverttosaved.com/2009/03/12/bring-down-ie6-dot-com/</link>
		<comments>http://reverttosaved.com/2009/03/12/bring-down-ie6-dot-com/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 23:46:08 +0000</pubDate>
		<dc:creator>Craig Grannell</dc:creator>
				<category><![CDATA[.net]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Magazines]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Web design]]></category>

		<guid isPermaLink="false">http://reverttosaved.com/?p=201</guid>
		<description><![CDATA[Sometimes the best things in life start with a little mischief. That&#8217;s definitely the case with Bring Down IE6, a .net magazine microsite that I designed (using artwork from the wonderful people at ilovedust) and that launched on March 12. Dan Oliver, the editor, was the culprit who lit the fuse. Knocking ideas around with [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes the best things in life start with a little mischief. That&#8217;s definitely the case with <a href="http://www.bringdownie6.com/">Bring Down IE6</a>, a .net magazine microsite that I designed (using artwork from the wonderful people at <a href="http://www.ilovedust.com/">ilovedust</a>) and that launched on March 12.</p>
<p>Dan Oliver, the editor, was the culprit who lit the fuse. Knocking ideas around with me for features, he wondered if there was mileage in an article on the &#8220;growing trend to f—— IE&#8221;, meaning IE6, which even Facebook now hates. Being a web designer and also happening to know a lot of people who waste many hours dealing with IE6, I had a sneaking suspicion that, yes, this <em>might just</em> appeal to the mag&#8217;s readers.</p>
<p>The feature was duly commissioned, and I got to work, interviewing the likes of Jeff Zeldman and Bruce Lawson. I wrote the article, submitted it, and that was that. And then the mag hit the newsstands. Unusually, the article ended up online at the same time, rather than being delayed a few months, and there was one major addition: a badge.</p>
<p>Someone at .net had started a rallying cry, asking readers to download the &#8216;Bring Down IE6&#8242; logo and link to the feature. But it didn&#8217;t seem loud enough. A spark went off in my head, and the microsite idea was born. It was then designed, built in suitably standards-compliant fashion, and IE6 was ignored bar an &#8216;upgrade&#8217; notice that IE&lt;7 users see. The finished site now sits at <a href="http://www.bringdownie6.com/">www.bringdownie6.com</a>. Time will tell if it proves a success, but I&#8217;ve already seen the badge creeping out there and being attached to various designers&#8217; blogs, which is heartening.</p>
<p>And despite the provocative and somewhat humorous tone of the site itself, the aim is deadly serious. It really is time for web designers to unite and finally get IE6 dealt with in some way. We need to move on, and together we <em>will</em> win.</p>
<div class="postImageContainer">
<p><img src="/wp-content/uploads/2009/03/20090312-bring-down-ie6.jpg" alt="Bring Down IE6" width="320" height="327" /></p>
<p class="caption">Bring down IE6! All we need now is cheerleaders.</p>
</div>

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		<title>In the (Battle)zone</title>
		<link>http://reverttosaved.com/2009/01/27/in-the-battlezone/</link>
		<comments>http://reverttosaved.com/2009/01/27/in-the-battlezone/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 19:09:53 +0000</pubDate>
		<dc:creator>Craig Grannell</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Magazines]]></category>
		<category><![CDATA[Retro Gamer]]></category>
		<category><![CDATA[Retro gaming]]></category>

		<guid isPermaLink="false">http://reverttosaved.com/?p=149</guid>
		<description><![CDATA[Late last year, I had the good fortune to interview Ed Rotberg, creator, among other things, of the groundbreaking Battlezone. This vector graphics tank simulator was the first truly immersive 3D environment in videogames, and probably the first 3D update of a 2D classic, what with it being heavily based on Kee/Atari&#8217;s various overhead Tank [...]]]></description>
			<content:encoded><![CDATA[<p>Late last year, I had the good fortune to interview Ed Rotberg, creator, among other things, of the groundbreaking <a href="http://www.arcade-history.com/?n=battlezone&#038;page=detail&#038;id=210">Battlezone</a>. This vector graphics tank simulator was the first truly immersive 3D environment in videogames, and probably the first 3D update of a 2D classic, what with it being heavily based on Kee/Atari&#8217;s various overhead <a href="http://www.arcade-history.com/?n=tank-upright-model&#038;page=detail&#038;id=3383">Tank</a> games.</p>
<p>The current issue of <a href="http://www.retrogamer.net/">Retro Gamer</a>, 59, includes portions of the interview in &#8216;The Making of Battlezone&#8217;, and the game is featured on the cover as a beautifully rendered faux-vector scene. </p>
<p>This seems to have been good timing by Retro Gamer, since all kinds of Battlezone-related things seem to be cropping up right now. First, there&#8217;s <a href="http://uk.youtube.com/watch?v=JBQe9GvWo6k">Vector Tanks</a>, a heavily Battlezone-inspired blaster for iPhone, written by the supremely talented <a href="http://www.peterhirschberg.com/">Peter Hirschberg</a>. Secondly, <a href="http://uk.youtube.com/watch?v=7h5YBcb3nuE">Wade Shooter&#8217;s video</a> for Fujiya &amp; Miyagi&#8217;s Sore Thumb dresses the band and instruments in vector ekoskeletons, occasionally cutting to scenes of vector tank warfare.</p>
<div class="postImageContainer">
<p><img src="/wp-content/uploads/2009/01/20090125-battlezone-video.gif" alt="Battlezone video" width="320" height="240" /></p>
<p class="caption">The kind of band Red Dwarf&#8217;s Kryten no doubt dreams of.</p>
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		<title>Review: Judge Dredd Megazine 275</title>
		<link>http://reverttosaved.com/2008/09/11/review-judge-dredd-megazine-275/</link>
		<comments>http://reverttosaved.com/2008/09/11/review-judge-dredd-megazine-275/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 10:37:27 +0000</pubDate>
		<dc:creator>Craig Grannell</dc:creator>
				<category><![CDATA[Graphic novels]]></category>
		<category><![CDATA[Magazines]]></category>
		<category><![CDATA[Rated: 4/5]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://reverttosaved.com/?p=112</guid>
		<description><![CDATA[Not at all dreadful, but, er, &#8216;Dredd-full&#8217;. (Oh dear.) I don&#8217;t usually review single issues of comics, but with the Judge Dredd Megazine seemingly having its 50th or so revamp in its (almost) 18-year history (next month, it&#8217;ll be old enough to drink beer), I figured I&#8217;d make an exception. The Megazine now comes bagged&#8212;something [...]]]></description>
			<content:encoded><![CDATA[<h3>Not at all dreadful, but, er, &#8216;Dredd-full&#8217;. (Oh dear.)</h3>
<h5><img src="http://reverttosaved.com/wp-shared-images/rating-4.gif" alt="Rating: 4/5" width="328" height="12" /></h5>
<p>I don&#8217;t usually review single issues of comics, but with the Judge Dredd Megazine seemingly having its 50th or so revamp in its (almost) 18-year history (next month, it&#8217;ll be old enough to drink beer), I figured I&#8217;d make an exception.</p>
<p>The Megazine now comes bagged&#8212;something I find a hateful proposition&#8212;and has had two quid added to its price tag, but bad feelings are tempered somewhat by the contents of said bag. First up, the Megazine itself, which is&#8212;for the time being&#8212;finally devoid of reprint. The most notable addition to the line-up is Tank Girl, by original scribe Alan Martin and relative newcomer Rufus Dayglo. This irreverent, punky tale feels right at home in a 2000 AD title: Martin&#8217;s fun, explosive script is a real blast, and Dayglo&#8217;s somewhat retro artwork evokes the best of classic 2000 AD art, while also channelling a little Jamie Hewlett.</p>
<p>Elsewhere, playfulness is also evident in most of the Dreddworld strips. Female PSI Judge Anderson rummages around virtual realities, aided by an AI that resembles a levitating blue ape, while Tales from the Black Museum offers a wickedly dark take on the pressures of coming up with new fads&#8212;something exacerbated by the gnat-like attention spans of Mega-City One&#8217;s population.</p>
<p>The issue&#8217;s sore thumb is, oddly, Judge Dredd, whose Wagner-scripted story, Ratfink, showcases a villain so downright nasty and an outlook so miserable (it&#8217;s set in the barren Cursed Earth desert, at night, in the pouring rain) that you can&#8217;t help feeling glad the other strips are there to cheer you up afterwards. That said, Dredd is the perfect antidote to too much &#8216;happy&#8217;, and proves that anthologies can pack punches from several directions, rather than banging the same old drum.</p>
<p>Elsewhere, the closure of Extreme Edition, 2000 AD&#8217;s reprint title, means reprint has shifted to what&#8217;s touted as a &#8216;graphic novel&#8217; bagged with the Megazine. In reality, this is a 64-page comic, styled to resemble Rebellion&#8217;s line of 2000 AD trades, but with noticeably thinner paper. The first collection compiles a selection of Jock-illustrated Dredd strips, offering a fascinating insight into the evolution of one of the best artists in the business. Some of the tales aren&#8217;t exactly inspired, but the collection is nonetheless engaging, and The Shirley Temple of Doom&#8212;a story about undercover Judges aiming to bring down a cityblock mafia&#8212;is a minor classic.</p>
<p>Messing with formats is a dangerous business, not least when you then ramp the price up. This month, however, the Megazine stands true. It&#8217;s cover-to-cover goodness, although curious scheduling means it&#8217;s not great as a jumping-on issue. (The Dredd and Anderson tales are parts 3 and 4, respectively.) Whether the momentum can be maintained remains to be seen, though, and next month&#8217;s Snow/Tiger reprint is certainly a less enticing prospect than a Jock Judge Dredd collection.</p>
<p>The Judge Dredd Megazine is available now from all the usual stockists for £4.99. More information on 2000 AD products can be found at <a href="http://www.2000adonline.com/">2000 AD online</a>.</p>
<div class="postImageContainer"><img title="20080911-tank-girl.jpg" src="http://reverttosaved.com/wp-content/uploads/2008/09/20080911-tank-girl.jpg" alt="Tank Girl" width="320" height="292" /></p>
<p class="caption">This time, Britney couldn&#8217;t decide between shaving it all off or keeping it long. (Image credit: <a href="http://rufusdayglo.blogspot.com/">the wonderful Rufus Dayglo</a>.)</p>
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