Posts from: Rated: 4/5

Full category list for displayed posts: Commodore 64, Gaming, Rated: 4/5, Retro gaming, Reviews, Wii Virtual Console

Review: Jumpman (Wii Virtual Console)

Hop to it!

Rating: 4/5

As if bomb squads don’t have a hard enough time, Jumpman is tasked in this platform game with defusing bombs in Jupiter Headquarters, a place that clearly needs a serious heath and safety check. Precarious platforms and all manner of hazards await our athletic chum in this dated, playable and frequently frustrating platform game.

With Jumpman originally arriving on 8-bit computers in the early 1980s, it’s not much to look at, and the sound is guff, but designer Randy Glover had a wicked sense of humour and a real sense for level design. Therefore, each of the 30 levels brings its own set of dangers, such as ledges that vanish once you defuse a bomb, UFOs that dart around the screen, and manic robots hell-bent on killing you in the face. Also, when you inevitably come a cropper and tumble down the platforms to your untimely demise (and a jolly, slightly sarcastic rendition of the death march), you still defuse bombs that you bump into and can therefore sometimes complete a level during your dying moments, which is a nice touch.

Aside from poor aesthetics, niggles with Jumpman largely relate to some screens being absurdly difficult and controls being twitchy on the faster levels. However, if you can put yourself in the mind of a 1980s gamer—it was a time when gamers were real men: hardcore, but with mullets—you’ll find Jumpman a compelling, challenging, and occasionally maddening game.

Jumpman is available now for 500 Wii points (about £3.50). It’s tough, so wimpy gamers need not apply. Mullets, however, are optional.

Jumpman

Ignoring the ladder entirely, our hero aimed for the bomb by leaping majestically.

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Posted: October 1, 2008

By Craig Grannell in Commodore 64, Gaming, Rated: 4/5, Retro gaming, Reviews, Wii Virtual Console

Review: International Karate Plus (IK+)

Hiiiiyaaaaaaaaaaa!

Rating: 4/5

Once upon a time, all fighting games were about Eastern pyjama-wearing gents kicking each-other in the face. They were sedate affairs, based on tactics and cunning, epitomised by Melbourne House’s Way of the Exploding Fist. And then IK+ arrived, blowing everything else out of the water.

On the surface little had changed: there was an extra fighter and a prettier backdrop. But having that extra competitor on-screen transformed the fighting genre, turning the sedate into the frenetic, ensuring the player rarely got a chance to catch their breath.

In today’s market, IK+ looks blocky and dated. The C64′s graphics lack the charm of a Pac-Man or a Mario and the definition of a Spectrum title. But the animation is fluid, and the collision detection spot-on.

Importantly, though, the gameplay still shines through after over two decades. Moves are carefully assigned to logical control positions, making fights intuitive and instinctive, rather than a memory test. And with its combination of varied opponent styles (they change every level), frantic bonus game (deflect bouncing balls with a shield) and its lack of button-mashing, this classic from yesteryear genuinely manages to give most of its modern equivalents a thoroughly good kicking.

IK+ is available now on Virtual Console for 500 Wii points (£3.50ish). If you think that’s too much for a 21-year-old game, more fool you.

IK+

Old man speak wisely. Red player can’t even tie belt properly.

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Posted: September 12, 2008

By Craig Grannell in Commodore 64, Gaming, Rated: 4/5, Retro gaming, Reviews, Wii Virtual Console

Review: Judge Dredd Megazine 275

Not at all dreadful, but, er, ‘Dredd-full’. (Oh dear.)

Rating: 4/5

I don’t usually review single issues of comics, but with the Judge Dredd Megazine seemingly having its 50th or so revamp in its (almost) 18-year history (next month, it’ll be old enough to drink beer), I figured I’d make an exception.

The Megazine now comes bagged—something I find a hateful proposition—and has had two quid added to its price tag, but bad feelings are tempered somewhat by the contents of said bag. First up, the Megazine itself, which is—for the time being—finally devoid of reprint. The most notable addition to the line-up is Tank Girl, by original scribe Alan Martin and relative newcomer Rufus Dayglo. This irreverent, punky tale feels right at home in a 2000 AD title: Martin’s fun, explosive script is a real blast, and Dayglo’s somewhat retro artwork evokes the best of classic 2000 AD art, while also channelling a little Jamie Hewlett.

Elsewhere, playfulness is also evident in most of the Dreddworld strips. Female PSI Judge Anderson rummages around virtual realities, aided by an AI that resembles a levitating blue ape, while Tales from the Black Museum offers a wickedly dark take on the pressures of coming up with new fads—something exacerbated by the gnat-like attention spans of Mega-City One’s population.

The issue’s sore thumb is, oddly, Judge Dredd, whose Wagner-scripted story, Ratfink, showcases a villain so downright nasty and an outlook so miserable (it’s set in the barren Cursed Earth desert, at night, in the pouring rain) that you can’t help feeling glad the other strips are there to cheer you up afterwards. That said, Dredd is the perfect antidote to too much ‘happy’, and proves that anthologies can pack punches from several directions, rather than banging the same old drum.

Elsewhere, the closure of Extreme Edition, 2000 AD’s reprint title, means reprint has shifted to what’s touted as a ‘graphic novel’ bagged with the Megazine. In reality, this is a 64-page comic, styled to resemble Rebellion’s line of 2000 AD trades, but with noticeably thinner paper. The first collection compiles a selection of Jock-illustrated Dredd strips, offering a fascinating insight into the evolution of one of the best artists in the business. Some of the tales aren’t exactly inspired, but the collection is nonetheless engaging, and The Shirley Temple of Doom—a story about undercover Judges aiming to bring down a cityblock mafia—is a minor classic.

Messing with formats is a dangerous business, not least when you then ramp the price up. This month, however, the Megazine stands true. It’s cover-to-cover goodness, although curious scheduling means it’s not great as a jumping-on issue. (The Dredd and Anderson tales are parts 3 and 4, respectively.) Whether the momentum can be maintained remains to be seen, though, and next month’s Snow/Tiger reprint is certainly a less enticing prospect than a Jock Judge Dredd collection.

The Judge Dredd Megazine is available now from all the usual stockists for £4.99. More information on 2000 AD products can be found at 2000 AD online.

Tank Girl

This time, Britney couldn’t decide between shaving it all off or keeping it long. (Image credit: the wonderful Rufus Dayglo.)

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Posted: September 11, 2008

By Craig Grannell in Graphic novels, Magazines, Rated: 4/5, Reviews

About Revert to Saved

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