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Review: Hellboy 2: The Golden Army

Demon days

Rating: 4/5

Revert to Saved recently had Hellboy week, so you might already have an inkling that I’m a fan of Mike Mignola’s blue-collar demon. However, the first Hellboy film didn’t entirely deliver. Although it retained something of the spirit of the original comic, it lacked its humour and fascination with folklore, instead concentrating on Lovecraftian nutcases and an inevitably burdensome origins arc.

Hellboy 2 is an entirely different beast, and although the story has veered far away from the comics, the movie feels much more like Hellboy. It’s funny as hell (pun possibly intended), has buckets of visual flair and imagination, and ticks all the boxes on the emotions checklist, providing a balanced, engaging movie with plenty of heart.

The folklore angle also comes to the fore. The plot centres around elf prince Nuada (a surprisingly buff ex-Bros Luke Goss) declaring war on humanity and aiming to use the mythical Golden Army to reclaim the world for the legions of underworld creatures that mankind has forgotten. But, like with Mignola’s comics, there’s more to this than a bunch of brainless scraps between strange-looking beasties—this is intelligent craziness.

First, it’s hard to egg on Hellboy and company as they battle to contain the various foes Nuada unleashes on humanity—after all, the humans in Hellboy’s world are often greedy and soulless, and Nuada’s desperately trying to save his kind before they fade away forever. And while Hellboy is ultimately the ‘hero’ of the flick, his role becomes increasingly questionable: he fights for humans who’ll never accept him, killing his ‘own kind’, who perhaps need his help more.

But it’s also telling that the most ‘human’ scenes in the movie happen with so-called monsters. Hellboy and fish-man Abe Sapien share one particularly memorable scene, drunkenly trying to understand the opposite sex. German mystic Johann Krauss—a disembodied ectoplasmic spirit—slowly realises that he’s lost his own humanity and needs to regain it. And even Nuada, despite his penchant for death and destruction, has sorrow etched across his face when his kind are harmed.

If there’s a negative aspect to The Golden Army, it’s that it sometimes feels like a series of set-pieces, strung together with a few slightly flimsy plot threads. However, the movie looks fantastic (not least the stunning clockwork Golden Army, and the troll market, which by comparison makes the Mos Eisley Cantina scene in Star Wars look humdrum), and it has more heart, humanity and imagination than any other movie I’ve seen this year, let alone other comic-book adaptations.

Abe Sapien

An angry Abe Sapien says how many stars he’d have given The Golden Army.

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Posted: August 25, 2008

By Craig Grannell in Film, Rated: 4/5, Reviews

Review: Arkanoid DS

It pongs. You won’t want to break it out at a party. Etc.

Rating: 1/5

“It may seem familiar, but it’s like nothing you’ve ever seen before!” boasts Taito about Arkanoid DS. However, this isn’t entirely true—I’ve seen plenty of half-baked Breakout games over the years.

The fact remains that Arkanoid was never that good in the first place. Stripped of its shiny graphics, it was just another in a long line of bat-and-ball games, albeit one with a few power-ups and some nice level design. Converted to home systems, it was soon bettered by a slew of contemporaries, including Krakout and Traz, with only the most devout of Arkanoid followers continuing to fly its flag.

Arkanoid DS, however, manages to stamp on even on the rose-tinted glasses of those deluded souls. Vapid layouts combine with graphics that would embarrass a Commodore 64 to make a game that appears more dated than the mid-1980s arcade original. And if you’re waiting for me to say “but at least the gameplay remains intact”, you’re going to be disappointed: of all the Breakout-oriented games I’ve played, this is one of the worst. It’s too easy, far too dull, and you tend to get stuck for ages on the ‘last brick’, something hardly helped by the play area stretching across both DS screens and yet also being extremely narrow.

If Arkanoid DS was a homebrew effort, I wouldn’t be so scornful, but this is a commercial product. And when you compare it against Space Invaders Extreme, you see just how far Arkanoid DS is from being an exciting and essential update.

Arkanoid DS is out now, if you’re interested (read: if you’re a masochist). The Japanese version also comes with a little detachable DS paddle, but the game’s still rubbish.

Arkanoid DS

This is one of the best levels in Arkanoid DS. Seriously.

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Review: Judge Anderson: Shamballa

Look into my eyes, the eyes, the eyes, not around the eyes

Rating: 3/5

Judge Anderson is an anomaly in the world of Judge Dredd. Moral, emotional, occasionally zany, and resolutely human, she offers a social conscience that sits in stark contrast to the head-cracking grimness of the monolithic Dredd.

As befitting a sometimes screwball character, what we have here is an oddball collection. Instead of Rebellion’s usual chronological fare with major characters, Shamballa offers a kind of ‘best of’, compiling stories illustrated by definitive Anderson artist Arthur Ranson (whose artwork also graced the excellent Button Man).

Although initially a foil for Judge Dredd, unnerving the square-jawed one with her flippant manner, Anderson moved in an overtly serious direction under Alan Grant, exploring the difficult subjects of child abuse and religion. The bulk of the ‘think of the children’ arcs are missing in this book, which instead largely concentrates on Anderson’s gradual understanding surrounding religion and faith—powerful ideas that the Judges seek to quash in the Godless world of Mega City One.

Within this book’s pages are Anderson’s two best tales. Shamballa chronicles Anderson leading a team of scientists beneath the Himalayas to try and stop cataclysmic supernatural events that are threatening the existence of the world. And Satan pitches Anderson against an evil, ancient being that at least thinks it’s the devil. However, because this collection cherry-picks Anderson’s adventures, it’s incomplete.

With a character like Judge Dredd, this might be less of a problem. But in this book, events are regularly witnessed out of context, and dialogue refers to things that you’ve not seen. A good example is lead story Shamballa: much of the emotional impact of the events resonates from the suicide of Anderson’s close friend Judge Corey. However, with the Corey story yet to see reprint, newcomers and lapsed readers will likely miss the significance of chunks of this book.

Despite its flaws, Shamballa nonetheless cements itself a place amongst the best Dreddworld books in Rebellion’s line. It’s just a pity so much of the story is missing.

Judge Anderson: Shamballa is available now for £15.99. For more information about 2000 AD graphic novels, check out the 2000 AD Books website.

Judge Anderson: Shamballa cover

Judge Anderson patiently waited for Dredd to return with the Nurofen.

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Posted: August 21, 2008

By Craig Grannell in Graphic novels, Rated: 3/5, Reviews

About Revert to Saved

Revert to Saved is a weblog written by Craig Grannell, a journalist and designer, sometimes musician and very occasional photographer. Revert to Saved primarily exists to offer succinct reviews and opinions, supporting the work Craig does for magazines (such as Retro Gamer, MacFormat, Computer Arts and .net). Craig primarily exists to crave really good baked goods, get carpal tunnel syndrome when playing Space Invaders Extreme, and, apparently, talk about himself in the third person.

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