Or: The Penultimate Penultimate Ninja

Rating: 1/5

Games these days often fall foul of the ‘gloss’ criticism—they’re very pretty, but peel away this superficial layer and they play about as well as a CD that’s been attacked by a knife-wielding maniac. But this isn’t new—in fact, even the odd 8-bit title suffered from this problem, and The Last Ninja is a case in point.

I remember the first time I played the isometric ninja ‘epic’, spurred on by reviewers falling over themselves to fawn over System 3 and heap awards and praise on the game itself. First impressions were good: the music was lovely, and the graphics were quite nice. However, as soon as I started playing, that creeping feeling set in, and I soon realised there was a slight problem: the game was rubbish. The environment was limited and the fights were borderline canned and extremely dull. Too many sections in the game demanded pixel-perfect jumps of the type Jet Set Willy had been slammed for a couple of years previously.

Two decades later and The Last Ninja has landed on Virtual Console with a splat, offering newcomers the chance to guide Armakuni (that’s the ninja) through a half-dozen or so tedious isometric levels, on his way to defeat the evil shogun, a process made even more hateful by the fact that the game’s even more fiddly to control on the Wii. The graphics aren’t that pretty these days either, but at least the music’s still good.

So: two stars for the excellent soundtrack, and minus fifty billion for the crappy controls and rubbish gameplay. Unfortunately, Revert to Saved’s rating system only goes down to 1/5, so that’ll have to do.

The Last Ninja is available now on Virtual Console for 500 Wii points (£3.50ish). Alternatively, hurl three pound coins and a 50-pence piece at a violent drunk and have him beat you up—you’ll have a much more satisfying experience.

The Last Ninja

Armakuni grumbled that his interior designed had let him down yet again.