Review: Nebulus
It’s not easy bein’ green
Nebulus is cute. It has a cute little character, Pogo, who lives in a cute little world populated by cute little hostile nasties, and cute little sound effects accompany Pogo’s jaunts to the top of cylindrical towers that, for whatever reason, our bipedal frog-like chum has decided to rid his world of.
Don’t let this fool you, because if ever there’s a game that’ll make you want to smash a joystick to pieces (or your Wii, if you’re playing on Virtual Console), this is the one. And that’s because this game is hard.
The premise is simple: climb to the top of each tower via a maze of stairs, lifts and collapsing platforms. Once atop a tower, Pogo demolishes it (presumably, they aren’t well built; either that or Pogo hides extremely powerful explosives up his bottom), and you get to relax for a few seconds by playing a bonus game that finds the wee green guy catching fish using a high-tech submarine.
One might wonder: if Pogo has access to such technology, why not just hire a spaceship and blow the towers to pieces? But if he did that, we wouldn’t have this game. Instead, you’re lumbered with creeping slowly up the towers, ever mindful of the tight time-limit and the fact that absolute precision is required to pass many of Pogo’s adversaries.
This would all be fine if the game was utter rubbish—it could then be cast aside and you could get on with playing something a mite less frustrating. But the fact is that even 21 years after Nebulus first arrived on the C64, it’s still annoyingly captivating. You’re sucked in by the disorientating manner in which the towers are navigated (unlike most platform games, there are no edges—instead, Pogo moves ‘around’ the towers, which rotate in real-time on the screen, an effect that was astonishing at the time and still looks pretty today) and the utterly devious puzzles. And when you finally demolish one of the structures, you feel a true sense of achievement. Just don’t expect to get very far until half your joysticks are in tiny pieces.
Nebulus is available now on Virtual Console for 500 Wii points (about £3.50), and the sedatives you’ll need to calm yourself down after a few games are probably available from your GP.

Pogo discovered fishing was much easier when you have access to a submarine with a gun.
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‘Tis a great game. I think you are underselling the key point though – the rotational graphics as Pogo moves around the towers. This was an exceptional graphical effect back then, and still works even today.
*walks into flying blobby monster and falls into sea*
Good point about the rotating towers—I’ve amended the review accordingly. It’s such a tough game, though, and you can come unstuck really quickly. Definitely worth a look, though, especially if you’re hard as nails, and it’s certainly one of the best C64 games on VC.
[…] Last Ninja 2 is available now on Virtual Console for 500 Wii points (£3.50ish). As Nebulus came out at the same time, you should get that instead. It was also glossy and visually exciting in […]