Review: The Last Ninja 2
Can you play Last Ninja 2 on Wii? Shuriken!
In the second game of System 3’s once-lauded series, the last ninja finds himself mysteriously dumped in modern-day New York (well, the New York of 1988, hence the distinct lack of dozens of Starbucks). Once again, his mission is to defeat the evil shogun Kunitoki, with only his wits, weapons and a dreadful control method to aid him.
Plot-wise, this is the kind of high-concept garbage that makes for dodgy Hollywood movies (“Hey! Let’s put a caveman in 2008! No, wait! How about a rap star in the 1800s?”), but the juxtaposition of ninja and New York somehow works, resulting in the best title in the Last Ninja series.
The refined graphics go some way to help, and the variety of locations—Central Park, downtown, sewers, an opium factory, an office block—offer a sense of variety and real-world wonder that the original game and its sequel can’t match. Sonically, the game also appeals, with Matt Gray’s thumping SID tunes driving you on.
Where the game fails, much like the original, is in its lack of gameplay. Combat is tedious and borderline canned, and gauging distances for numerous fussy jumps is regularly made problematic by the isometric viewpoint. On the C64, this is bad enough, but Wii owners will likely find the game an exercise in frustration when playing using the Wii remote.
My advice is to leave your happy childhood memories of the game alone, along with those for things like Thundercats, Bagpuss and The A Team, which are also rubbish in the cold, harsh light of the modern day.
The Last Ninja 2 is available now on Virtual Console for 500 Wii points (£3.50ish). As Nebulus came out at the same time, you should get that instead. It was also glossy and visually exciting in the 1980s, but it happens to still be a decent game.
No, I’m the last ninja! No, I’m the last ninja! Etc.