Self-pimp: Retro Gamer 83 and Primal Rage
These days, videogame companies have access to mainstream 3D tools, but it wasn’t always this way. Back in the 1990s, 3D was in its infancy, so when Dennis Harper decided he wanted to do a game like Street Fighter 2, but starring realistic dinosaur-like deities, he had a problem. In the end, Primal Rage became a mash-up of one-on-one fighter and Ray Harryhausen stop-motion animation (and then went on to become a crazy marketing phenomenon—there was even a Primal Rage slide projector).
For the full story, check out my interview with Dennis in Retro Gamer 83.
Thoroughly enjoyed the article, Craig – some good insights into the process behind animating the characters, and how tough things can be for games that aren’t quite right…
Glad you enjoyed it. I love the old Harryhausen stuff, so it was great when Dennis started talking about that and how they put together all the animations. The timings thing was pretty funny, too—videoing SF2 players and watching back frame-by-frame!