On the iCADE and joysticks for the iPad from Taito and Atari
Back in May, I wrote a quickfire review of sorts of the iCADE, a little arcade cabinet for the iPad. Around the same time, I also turned down two commissions to review the hardware for British magazines, primarily because I believed at the time that the hardware wasn’t reviewable in the traditional sense—the lack of support by third parties meant it was impossible to rate. The hardware was solid, but the only game at the time you could use with it was the mediocre Atari’s Greatest Hits; making that car crash about 20 per cent better certainly wasn’t worth a 75 quid investment, and yet it seemed wrong to massively downrate great new hardware due to poor support.
iCADE support has since grown, albeit slowly. But it was interesting that when I recently interviewed a bunch of major publishers involved in retro-gaming, they remained utterly tight-lipped about iCADE plans. To my mind, it would make perfect sense for Taito, Namco, Capcom and others to support the hardware, but what we’ve instead seen is a handful of indie developers quietly adding iCADE support to their apps. I no longer have an iCADE to hand, but I imagine that mini cabinet with Mos Speedrun or Minotron is probably a great pairing.
What’s most curious, however, is the lack of support from majors might be down to them working on their own systems. TouchArcade last week reported on Atari’s own stick, which strikes me as an odd idea—it’s portrait only (many of Atari’s games aren’t, nor are many of the apps that support iCADE), and a good chunk of the games in Atari’s compilation weren’t originally designed for joystick control, which is part of the reason they never really clicked for me with the iCADE. And earlier today, developer Stuart Carnie linked through to the iNVADERCADE, which looks like a tiny arcade cabinet for playing Taito’s rather poor iPad version of Space Invaders (which scales up the iPhone release in a lazy manner). It’s unclear from the video on the site whether other games will be supported, but even so, as developer Paul Pridham asked:
Is the iPad controller market that lucrative?
I doubt it is, and I very much agree with Carnie’s reply:
I would think one general purpose controller would be ideal. There is no standard SDK by Apple = fragmentation
I’m not really convinced at all by the need for physical controls for iOS games, because the best developers have gotten past that limitation, but I can see there’s a certain niche appeal regarding a ‘traditional’ controller, especially one as cute as the iCADE. What I don’t understand is individual developers releasing ones for their own games, fragmenting an already tiny market, rather than seeking to support a product that already exists and is already generally liked by those who’ve used it. I’d quite like an iCADE, especially if more games supported it; but the last thing I need on my desk is a little row of iPad games controllers, each one only working with a tiny number of titles.
I think it’s pretty simple. If you’re a gamer, and you think that mobile gaming will essentially kill the market for portable consoles, then you better hope that there will be some kind of standard for iOS controllers, and you better hope that there will be a market for them. Otherwise, you can kiss many genres you love goodbye.
Yeah, you can play shooters and platformers on iOS. But it’s not an experience that’s in any way comparable to having a d-pad and actual buttons. Developers haven’t gotten past that limitation, and they never will, because on-screen buttons without tactile feedback will never be as precise as real buttons. You can’t even rest your right thumb on the screen without activating the virtual buttons!
Without real buttons, there will never be anything like a playable version of Sonic on the iPhone (except Sonic Shuffle, for those who want it).
I used to think the same, but there are plenty of very responsive shooters (such as Space Invaders Infinity Gene) and decent platform games (like Mos Speedrun). I can’t comment on Sonic, though, because I’ve not played that on iOS yet. (Sonic All-Stars Racing, on the other hand, is fab.)
Agree on all points.
Rather than allow this mess to continue, we can only hope that Apple will simply enable support for standard HID game controllers with an associated API. This is available on almost all major OS’s, such as Linux, Mac OS X, Windows, Android, WP7 and WebOS.
As somebody who has played twitchy bullet hell shooters (think Ikaruga) and precise platformers for his entire life, I just have to disagree on your assessment that there is anything on iOS that is even close to the games available on consoles with hardware buttons. I don’t think it’s possible to create such games for touchscreens.
I agree that racers work well on recent iOS devices with gyroscopes, though, even better than on d-pads.
@Lukas: I do agree about platform games. The touchscreen will never be as precise and there are too many deaths I blame on the touchscreen, even in the best examples. My point was more that with careful planning, they needn’t be awful and they can come quite close to the experience you get on, say, a DS.
On bullet-hell shooters, I disagree, though; I don’t find traditional controls responsive enough for those. But the subtle movements allowed by the touchscreen makes the likes of Dodonpachi Resurrection a joy to play on iOS.
Racers are an interesting one, because it’s all about the fine-tuning of the controls. Some are utterly dreadful, but then that’s the case with traditional controllers as well. Oddly, I find those on iOS fare much better when you ramp up the sensitivity a bit and turn off all the sodding driving aids.
The iCade is indeed wery good, especially for all those classics.
Today there are some good titles supporting it, the numbers are growing! But still waiting for Namco (Pacman, msPacman) and Taito (Space Invaders) to add support for it!
One benefit using it is freeing up more display area and better game control feeling! And as a blutooth device it should work even with non iOS devices…
Get an iCade and chase Namco and Taito to add some support for it!
(Would be interesting to use with Mame, but then the only option seems to be to Jailbreake the iPad….