How modern gamers respond to mobile gaming and IAP
This entirely scientific post is inspired by recent App Store reviews I’ve seen, summing up how people respond to mobile games.
Free game with IAP: This is a total rip-off! I hate the developer! It’s totally unfair that they want to make money from this game that I’ve nonetheless played for hours on my shiny, expensive iPhone!
Paid-for game with IAP: This is a total rip-off on top of a rip-off! I will ignore the many hours of fun that the game gave me, and wish the developer accidentally falls down a canyon for having the sheer audacity to provide the means to pay for extra content and/or a means to progress more rapidly through the game.
A game with no IAP but in-app currency: This is a total rip-off, because I don’t understand what ‘in-app purchase’ actually means! Also, I’m really annoyed that I can’t just buy loads of extra currency to speed through the game, although I hate in-app purchases. Therefore, this developer’s supposed generosity has also denied me the opportunity to complain about IAP and also made me look stupid in an App Store review! I hope they get kidnapped by a giant eagle and dropped in the ocean, so they’re torn to pieces by sharks who also hate IAP!
A game with no IAP but generous in-app currency that enables rapid progression: I finished this game too quickly. This is a total rip-off!
A totally free game with no IAP and generous in-app currency that enables rapid progression, but that also, miraculously, lasts for ages, through new level packs being issued almost daily: Man, this game’s getting boring now. Why hasn’t the developer done something new, the lazy git?