Newswiped: Brooker becomes Morris talking about Morris

This is the news!

Being late to the party, I just watched Newswipe while eating breakfast, thereby setting myself up to be thoroughly confused for the rest of the day. Superficially, the show is like a news-oriented version of Brooker’s first-rate TV-bashing Screenwipe being smashed into The Daily Show with a hammer.

Although superior to previous BBC4 Daily Show wannabe The Late Edition—primarily a vehicle for Marcus Brigstocke to be smug and patronising, and Steve Furst to be as unfunny as humanely possible—Newswipe at times left me bewildered, and may just be the instrument that propels reality into a whirling vortex of postmodern news doom.

The problem with Newswipe is the news itself. When Chris Morris parodied the genre, in 1994, via The Day Today, he was remarkably prescient, but still able to stroke the absurd stick until it burst, exaggerating every aspect of the news to comic effect. Unfortunately, the news subsequently became The Day Today. While idiots in 1994 somehow mistook the Morris show for real news (“Sacked chimney sweep pumps boss full of mayonnaise”/”Headmaster jailed for using big-faced child as satellite dish”), today, you’d be hard-pressed to tell the real from the fake, such is the flash, sound-bite-oriented, ratings-grabbing and absurd nature of modern news broadcasting.

And so with Brooker, the show begins with him being Chris Morris (the newsreader and the comedian), talking in Chris Morris fashion about real news, which is being portrayed in a manner like The Day Today, without irony, and continues to dissect news broadcasts that look like they’re written by Chris Morris by highlighting the absurd nature of them by sometimes being Chris Morris and by sometimes being absurd.

Overall, the show—bar the odious poetry section—is still worth a look. Brooker’s entertaining, and he briefly waggles his fact muffin to debunk a few of the wilder news claims. But I couldn’t help feeling that the show is almost redundant. The news has become a parody of itself, and trying to create a comedy vehicle around it (albeit one concentrating on satire and deconstruction) results in the frustration of a show being slightly drier and more serious than what it’s reporting on, which is supposed to be dry and serious in the first place, but isn’t.

It’s enough to make your brain hurt.

March 27, 2009. Read more in: News, Opinions, Reviews, Television

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Review: Kingdom: The Promised Land

It’s a dog’s life

Rating: 5/5

Every once in a while, 2000 AD serves up a new strip that manages to attain ‘classic’ status, despite the premise being fairly ordinary. On balance, perhaps it’s actually this ordinariness—with a typically 2000 AD twist applied, of course—that marks such a strip out for longevity, because it’s not trying too hard.

A case in point is Kingdom, scripted by the usually reliable but rarely remarkable Dan Abnett. On the face of it, Kingdom is another future war story, following a battle against swarms of highly evolved insect-like creatures, referred to as ‘Them’. The twist is that the protagonist, Gene Hackman, is a tough bipedal dog-like creature wondering the Earth with his pack, getting guidance from unheard ‘urgings’ and discovering there’s more to his life and world than ‘scrapping’ and orders.

On the page, the story comes across as an odd mix of Mad Max 3, the battle scenes from Starship Troopers, and Grant Morrison’s We3, with its mix of post-apocalyptic settings, stunted language, massive and bloody battles against overwhelming odds, and intelligent, genetically enhanced canines. However, the twists in Abnett’s tales, his deft characterisation and the assured changes in pace (from frantic battles to thoughtful contemplation of Gene’s aims and desires) give the strip an identity all its own.

Abnett’s dialogue is a particular standout. Rather than aping the irritating broken English of the film world, he crafts a new language for his characters, simplifying the English tongue. Peppered with phrases known to dogs, the language comes across as a living, breathing thing (a particular standout being the phrase “your mouth is full of wrong”), and so, by extension, does the entire strip.

Ably assisted by Richard Elson’s workmanlike art, with its direct storytelling, clean lines and strong panels, Kingdom is a joy, and deserves its place amongst the very best of 2000 AD’s titles.

Kingdom: The Promised Land is available now for £11.99. For more information about 2000 AD graphic novels, check out the 2000 AD Books website.

Kingdom: The Promised Land cover

When Gene pissed on the carpet, no-one had the balls to smack him on the nose with a rolled-up newspaper.

November 17, 2008. Read more in: Graphic novels, Rated: 5/5, Reviews

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Review: Jumpman (Wii Virtual Console)

Hop to it!

Rating: 4/5

As if bomb squads don’t have a hard enough time, Jumpman is tasked in this platform game with defusing bombs in Jupiter Headquarters, a place that clearly needs a serious heath and safety check. Precarious platforms and all manner of hazards await our athletic chum in this dated, playable and frequently frustrating platform game.

With Jumpman originally arriving on 8-bit computers in the early 1980s, it’s not much to look at, and the sound is guff, but designer Randy Glover had a wicked sense of humour and a real sense for level design. Therefore, each of the 30 levels brings its own set of dangers, such as ledges that vanish once you defuse a bomb, UFOs that dart around the screen, and manic robots hell-bent on killing you in the face. Also, when you inevitably come a cropper and tumble down the platforms to your untimely demise (and a jolly, slightly sarcastic rendition of the death march), you still defuse bombs that you bump into and can therefore sometimes complete a level during your dying moments, which is a nice touch.

Aside from poor aesthetics, niggles with Jumpman largely relate to some screens being absurdly difficult and controls being twitchy on the faster levels. However, if you can put yourself in the mind of a 1980s gamer—it was a time when gamers were real men: hardcore, but with mullets—you’ll find Jumpman a compelling, challenging, and occasionally maddening game.

Jumpman is available now for 500 Wii points (about £3.50). It’s tough, so wimpy gamers need not apply. Mullets, however, are optional.

Jumpman

Ignoring the ladder entirely, our hero aimed for the bomb by leaping majestically.

October 1, 2008. Read more in: Commodore 64, Gaming, Rated: 4/5, Retro gaming, Reviews, Wii Virtual Console

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Review: Boulder Dash (Wii Virtual Console)

It rocks. It’s diamond. Etc.

Rating: 5/5

In the early 1980s, Peter Liepa was tasked by First Star Software to rescue a project that was, at the time, a canned and barely playable clone of obscure arcade game The Pit. Rather than fudge a solution on his Atari, he instead deconstructed the 1981 Centuri title, playing with its component parts of digging through earth, avoiding monsters and collecting jewels. What evolved was a game that in every way bettered its arcade-based inspiration and provided the cash cow that First Star subsequently milked to exhaustion over the next 24 years.

The core of Boulder Dash is simple: guide Rockford (who, depending on various artistic interpretations, is either a prospector or a cave mite with a penchant for munching diamonds) around various underground caves, tunnelling through dirt, avoiding deadly monsters, grabbing diamonds and seeking out the exit once a set number of gems has been pilfered. Tight time limits, varying speeds, excellent level design and occasional new foes ensure that Boulder Dash never lets up, and once you’ve conquered its 16 caves and four intermission screens, you’re plonked back on a harder Cave A, with a different layout and an increase in enemy numbers.

An almost perfect combination of frenetic arcade gaming and thoughtful (but quickfire) puzzling and strategy, Boulder Dash is one of the very few games from the early 1980s that is a true classic. And although the C64 version on Wii Virtual Console doesn’t quite match the Atari 800 original, it comes close. Sadly, the majority of subsequent Boulder Dash games (including the recent—and dire—DS Boulder Dash Rocks) never managed to capture the magic inherent in Liepa’s original, and so here’s hoping this rerelease enables a whole new generation of gamers to fully embrace and enjoy the game, and long-time gamers to fall in love with it all over again.

Few games truly stand the test of time, but Boulder Dash is a rare example of one that will still be worth playing in 2028, let alone today. Essential.

Boulder Dash is available now for 500 Wii points (about £3.50). If you like videogames and don’t buy this, you’re an idiot. Oh, and no the NES version wasn’t better, Nintendo fans.

Boulder Dash

One of the best videogames ever, assuming you have some taste.

September 29, 2008. Read more in: Commodore 64, Gaming, Rated: 5/5, Retro gaming, Reviews, Wii Virtual Console

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Review: Pitstop II

Alternatively: just stop. Right now

Rating: 1/5

Sometimes, you just can’t go back. Games built solely around engrossing gameplay (Pac-Man) or a core of fantastic gameplay but with added fantastic visual effects (Defender) still engage today. But for some genres, notably racing, it’s all about thrills driven by visual excitement. And if there’s one thing lacking in early 1980s C64 racers, it’s visual excitement. And thrills. (OK, two things.)

Back in the day, Pitstop II wowed. Its split-screen enabled two players to battle it out head-to-head (well, tyre-to-tyre), or for Billy no-mates to take on computer opponents. As the name suggests, Epyx were rather excited about the pitstop component, which enabled you to refuel and change worn tyres.

On playing the game now, it’s almost impossible to see it as anything other than a relic. The graphics are dull, the sound mind-numbingly tedious, and the gameplay shockingly boring. The pitstop, supposedly a high-point, is absurd in its sluggishness and just gets in the way. When it boils down to it, Pitstop II is merely a split-screen Pole Position, with an unwanted extra ‘scene’. The thing is, Pole Position is actually more fun.

Pitstop II is available now on Virtual Console for 500 Wii points (£3.50ish). You’ll also need some rose-tinted glasses, however, and those cost extra.

Pitstop II

This is the news! Rising fuel costs slash pit team personnel!

September 18, 2008. Read more in: Commodore 64, Gaming, Rated: 1/5, Retro gaming, Reviews, Wii Virtual Console

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