Tim Morgan gripes about the Mac App Store UI

Tim Morgan has similar thoughts to me about the Mac App Store, adding that the back/forward buttons don’t stand out (unlike in Safari), meaning many users will consider them greyed out, and the login sheet has irksome wording and poorly considered design elements:

Firstly, “Billing Info” is a noun and button names should generally be verbs or verbal phrases. (What am I doing with my billing info when I click this?) Worse in my mind, however, is the “Forgot?” hyperlink. I’ve been seeing hyperlinks (or faux-hyperlinks) pop up in applications here and there and I’ve never been a huge fan of it in desktop applications. Much like on the Web, these hyperlinks come in different colors, sizes, and styles; here in the App Store it’s just blue text (not even underlined!) that could easily be mistaken for a plain static text element (especially by the colorblind).

Morgan also dismantles the new Twitter 2.0 app’s UI, exploring its many odd decisions and trying to decide if it’s good that devs are experimenting or whether they should conform to standards. John Gruber also offers an excellent take.

January 7, 2011. Read more in: Apple, Design

Comments Off on Tim Morgan gripes about the Mac App Store UI

Yellow or grey?

I suspect the response to this will be a resounding silence, or “we don’t care”, or, if most of the Mac fans who showed up yesterday are still around, “you’re a shit designer and an moron who should die in a fire, so who cares?”, BUT! As a pun, I messed about with the blog’s style sheet yesterday, replacing the yellow with a subtle grey background.

The original red/yellow scheme was, as precisely one guy noted on a surprisingly lengthy discussion about yesterday’s article, inspired by classic communist propaganda graphic design. Those guys weren’t fluffy bunnies, but they knew great colour and design. But I also know at least one person found the contrast a struggle, despite me dialling down the yellow a few times.

So, did you like the yellow? Do you prefer the grey? DOES ANYONE CARE? Answers on a postcard (comment) to the usual address. Randomly chosen winner gets sent a kicked swan. ← This is a joke, people all over the internet who are now accusing me of being Evil Animal Cruelty Person.

January 7, 2011. Read more in: Revert to Saved

6 Comments

Mac App Store UI is so hideous that it makes me want to kick a swan

So the Mac App Store just showed up as part of Mac OS X 10.6.6 (check Software Update if you don’t already have it installed). As expected, it pretty much confirms my thoughts that someone decided to shoot most of Apple’s designers some time around when brushed metal appeared, along with giving everyone at Cupertino a taste-ectomy. The app UI is just hideous, kicking conventions in the bollocks, laughing in the face of clarity, and mercilessly setting fire to UX and pushing it off a cliff.

Here’s what it looks like (with an front-page app slot shown at full size):

There are two major problems with the Mac App Store as it stands:

The toolbar. The Mac App Store lacks a standard toolbar for dragging the window about. Instead, it shoves the window controls, navigation and search field into a non-standard chunky toolbar. This is bad on several levels:

  • There’s no standard ‘blank’ drag strip, enabling you to drag the window about. Instead, you must aim for and click specific blank areas between the various navigation items. This reduces usability and also obliterates accessibility for users who have less dexterity.
  • The window controls are positioned in a different place to usual. This screws up muscle memory for Mac users used to ‘snapping’ to specific points to interact with controls. (Consistency is a cornerstone of good application design. It enables users to intuitively know how to interact with things. Apple is one of the worst offenders for breaching Mac OS X interface guidelines, despite chiding third-party developers for doing so).
  • The window controls and primary back/forward navigation buttons are close together in terms of horizontal spacing, which may lead to accidental window zooming when attempting to navigate ‘back’. (Compare this to Safari, where the navigation controls are at the far left of the window.)

Still, Adobe might be happy, since Apple’s effectively validated the dire ‘Application Frame’ in the Creative Suite applications by doing the same thing itself (i.e. icons in the toolbar).

Clarity. I zoomed the Angry Birds box for a reason. Look at the price tag. It’s pretty indistinct and not easy to read. When slightly darker on a mouseover… well, it’s still pretty indistinct and not easy to read. Perhaps this is intentional, with Apple trying similar mind games to those used on restaurant menus. To me, it just looks like poor design. Someone liked the shade of grey and small text and went with it, rather than thinking if it offered enough contrast and clarity (a problem relatively common throughout the application). It reminds me of an era of web design, where designers became infatuated with small grey text on slightly darker grey backgrounds. And like many web pages of old, you of course cannot zoom the text in the Mac App Store.

I should point out that in terms of general use, the Mac App Store is fine. Applications download and install with a single click, and the process seems flawless. The clarity issue also improves somewhat on individual application pages (although the layout here is, to be kind, a total mess, like someone’s just slapped a wireframe together and a lazy boss has gone “yeah, whatever”). Furthermore, Apple’s also done some extremely aggressive pricing on its own products, which is great to see and should encourage more people to buy rather than copy software.

However, Apple used to stand for more than ‘good enough’ when it came to design in computing. While this is something that certainly still exists in Apple’s perfectionist approach to hardware design, something’s gone very wrong with its software interface design. Apple is fast becoming one of the worst developers in this area on its own platform.

January 6, 2011. Read more in: Apple, Design

45 Comments

NES emulator blocked from Windows Phone 7

WMPoweruser.com reports that a NES emulator has been blocked from Windows Phone 7‘s store. Matt Bettcher ported an open-source emulator to the platform, but Microsoft advised him it won’t be allowed on Marketplace.

Bettcher has started a campaign on YouTube, but good luck in changing Microsoft’s mind. Not only is Nintendo notoriously litigious, but Bettcher admits the current code is “unoptimised” (running as low as 10 frames per second), and so it’s hardly a shock Microsoft’s taken the decision it has.

The WMPoweruser.com article points to Apple allowing a number of emulators on its App Store, which include Commodore 64 and ZX Spectrum, along with Sega’s own Mega Drive single-app ‘ports’, but these are fully licensed and released with the blessing of the IP owners. By contrast, Nintendo’s already feeling the strain in the handheld market, with the DS losing marketshare to iOS devices. Nintendo’s hardly likely to allow the dark horse in the smartphone race (backed by Microsoft’s gaming network) to release NES IP when it can do so itself (again and again) for its own mobile gaming systems.

Hat tip: iPhone Games Bulletin

January 4, 2011. Read more in: News, Opinions, Retro gaming

Comments Off on NES emulator blocked from Windows Phone 7

Happy whatever-you-are-celebrating (or not)

December was a tough month, and it probably didn’t escape people’s notice that RTS was rather GRRRRR for much of it. Now, however, I’m immersed in house-cleaning-fury (fury of a good kind) and looking forward to a pleasant couple of days off, followed by two days of crazywork, followed by some more days off. Therefore, RTS is shutting down for the year and will return in January.

I’d like to take this opportunity to thank everyone who’s read this blog over the past year, anyone who’s linked to it, and those who’ve left comments, regardless of whether they rabidly agreed with what I said, or considered me some kind of idiot-face who should be bricked up immediately (or somewhere in-between—AS IF THERE’S ROOM FOR COMPROMISE).

So, happy whatever-you’re-doing-over-the-next-week-or-two, and I hope you’ll continue to visit, read and debate in 2011.

December 24, 2010. Read more in: Revert to Saved

1 Comment

« older postsnewer posts »