Review: Chase HQ (Wii Virtual Console)

We’ve got an emergency here

Rating: 1/5

Chase HQ is like injecting the 1980s into your eyeballs. Take one very 1980s sports car (a black Porsche), a duo of American cops (one black, one white, just like in Miami Vice), sprinkle on a dash of OutRun, and bake for 40 minutes. Er, and then inject, obv., otherwise the opening line doesn’t work.

The game is great and a still somewhat rare concept: drive fast, catch your adversary and then ram their car into submission. It makes you want to wear a pastel suit, hum Crockett’s Theme and Bruce Springsteen, and grow a mullet. OK, maybe not, but it is a lot of fun, even in these days of from-every-angle pile-ups in Burnout 947.

Unfortunately, Chase HQ on Virtual Console starkly illustrates one of the platform’s major shortcomings compared to XBLA: instead of using the still rather nifty arcade original, you’re lumbered with the PC Engine/TurboGrafx-16 conversion. To continue our needle theme, this version is rather like injecting battery acid into your eyeballs.

The graphics are dreadful, flickery and lack animation. The controls are all over the shop. And the gameplay is less fun than kissing a rabid weasel. Even the dire NES and Master System versions would have been a step up from this, and the CPC and Spectrum releases were (and still are) miles ahead of this shambles. Avoid.

Chase HQ is available now on Virtual Console for 500 Wii points (£3.50ish), if you fancy wasting your money.

Chase HQ

‘Criminals here,’ it says by the arrow, but the real criminals are the ones charging for this garbage. Oh yes.

September 15, 2008. Read more in: Gaming, PC Engine, Rated: 1/5, Retro gaming, Reviews, Wii Virtual Console

Comments Off on Review: Chase HQ (Wii Virtual Console)

Snippets for 2008-09-12

  • A new Cult of Mac article from me – “Why iPod touch will never be a major gaming platform” – #

September 12, 2008. Read more in: Snippets

Comments Off on Snippets for 2008-09-12

Review: International Karate Plus (IK+)

Hiiiiyaaaaaaaaaaa!

Rating: 4/5

Once upon a time, all fighting games were about Eastern pyjama-wearing gents kicking each-other in the face. They were sedate affairs, based on tactics and cunning, epitomised by Melbourne House’s Way of the Exploding Fist. And then IK+ arrived, blowing everything else out of the water.

On the surface little had changed: there was an extra fighter and a prettier backdrop. But having that extra competitor on-screen transformed the fighting genre, turning the sedate into the frenetic, ensuring the player rarely got a chance to catch their breath.

In today’s market, IK+ looks blocky and dated. The C64’s graphics lack the charm of a Pac-Man or a Mario and the definition of a Spectrum title. But the animation is fluid, and the collision detection spot-on.

Importantly, though, the gameplay still shines through after over two decades. Moves are carefully assigned to logical control positions, making fights intuitive and instinctive, rather than a memory test. And with its combination of varied opponent styles (they change every level), frantic bonus game (deflect bouncing balls with a shield) and its lack of button-mashing, this classic from yesteryear genuinely manages to give most of its modern equivalents a thoroughly good kicking.

IK+ is available now on Virtual Console for 500 Wii points (£3.50ish). If you think that’s too much for a 21-year-old game, more fool you.

IK+

Old man speak wisely. Red player can’t even tie belt properly.

September 12, 2008. Read more in: Commodore 64, Gaming, Rated: 4/5, Retro gaming, Reviews, Wii Virtual Console

Comments Off on Review: International Karate Plus (IK+)

Snippets for 2008-09-11

  • Nintendo’s releasing a 120-track OST 3CD set for the two Rhythm Tengoku games. Oh my. http://tinyurl.com/5rousf #
  • My first-impressions piece on iTunes 8 is now up on Cult of Mac: http://tinyurl.com/6j89j4 – the Genius is misnamed, but Grid View is good. #
  • Although it’s cunningly omitted from the cover, the current Retro Gamer (55) has my six-page feature on Defender. http://www.retrogamer.net/ #

September 11, 2008. Read more in: Snippets

Comments Off on Snippets for 2008-09-11

Review: Judge Dredd Megazine 275

Not at all dreadful, but, er, ‘Dredd-full’. (Oh dear.)

Rating: 4/5

I don’t usually review single issues of comics, but with the Judge Dredd Megazine seemingly having its 50th or so revamp in its (almost) 18-year history (next month, it’ll be old enough to drink beer), I figured I’d make an exception.

The Megazine now comes bagged—something I find a hateful proposition—and has had two quid added to its price tag, but bad feelings are tempered somewhat by the contents of said bag. First up, the Megazine itself, which is—for the time being—finally devoid of reprint. The most notable addition to the line-up is Tank Girl, by original scribe Alan Martin and relative newcomer Rufus Dayglo. This irreverent, punky tale feels right at home in a 2000 AD title: Martin’s fun, explosive script is a real blast, and Dayglo’s somewhat retro artwork evokes the best of classic 2000 AD art, while also channelling a little Jamie Hewlett.

Elsewhere, playfulness is also evident in most of the Dreddworld strips. Female PSI Judge Anderson rummages around virtual realities, aided by an AI that resembles a levitating blue ape, while Tales from the Black Museum offers a wickedly dark take on the pressures of coming up with new fads—something exacerbated by the gnat-like attention spans of Mega-City One’s population.

The issue’s sore thumb is, oddly, Judge Dredd, whose Wagner-scripted story, Ratfink, showcases a villain so downright nasty and an outlook so miserable (it’s set in the barren Cursed Earth desert, at night, in the pouring rain) that you can’t help feeling glad the other strips are there to cheer you up afterwards. That said, Dredd is the perfect antidote to too much ‘happy’, and proves that anthologies can pack punches from several directions, rather than banging the same old drum.

Elsewhere, the closure of Extreme Edition, 2000 AD’s reprint title, means reprint has shifted to what’s touted as a ‘graphic novel’ bagged with the Megazine. In reality, this is a 64-page comic, styled to resemble Rebellion’s line of 2000 AD trades, but with noticeably thinner paper. The first collection compiles a selection of Jock-illustrated Dredd strips, offering a fascinating insight into the evolution of one of the best artists in the business. Some of the tales aren’t exactly inspired, but the collection is nonetheless engaging, and The Shirley Temple of Doom—a story about undercover Judges aiming to bring down a cityblock mafia—is a minor classic.

Messing with formats is a dangerous business, not least when you then ramp the price up. This month, however, the Megazine stands true. It’s cover-to-cover goodness, although curious scheduling means it’s not great as a jumping-on issue. (The Dredd and Anderson tales are parts 3 and 4, respectively.) Whether the momentum can be maintained remains to be seen, though, and next month’s Snow/Tiger reprint is certainly a less enticing prospect than a Jock Judge Dredd collection.

The Judge Dredd Megazine is available now from all the usual stockists for £4.99. More information on 2000 AD products can be found at 2000 AD online.

Tank Girl

This time, Britney couldn’t decide between shaving it all off or keeping it long. (Image credit: the wonderful Rufus Dayglo.)

September 11, 2008. Read more in: Graphic novels, Magazines, Rated: 4/5, Reviews

3 Comments

« older postsnewer posts »