Retro Gamer 52 plopped through the letterbox this weekend, and it’s something of a belter. Although there are a number of highlights, the eight-page making-of about the utterly lovely Star Wars arcade game (the vector one with the scratchy samples) is the standout for me.
Although I’m a tad jealous that Darran Jones grabbed that […]
Archive for June, 2008
Retro Gamer 52: Klax—it’s square!
Web design matters: A better foundation
After posting Noise annoys, I started reading through the rest of my Practical Web Design columns, most of which rant about some area of web design that was irritating me at the time. I today unearthed a piece from way back in 2004, which—perhaps rather depressingly—remains totally relevant today: the way many web designers throw […]
Posted: June 12, 2008
By Craig Grannell in From the archives, Humour, Opinions, Technology, Web design
Review: Paradroid
We’re functioning automatic. And are fully psychotic
Paradroid. If ever there’s a word to make a C64 fan feel all funny in their happy place, that’s the one. Andrew Braybrook’s game typically heads many best-of lists, and it’s just reared its head on Virtual Console. But can a pseudo-3D blaster from the mid-1980s still hold gamers […]
Posted: June 6, 2008
By Craig Grannell in Commodore 64, Gaming, Rated: 5/5, Retro gaming, Reviews, Wii Virtual Console
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