If you’re a writer for magazines covering new-fangled games systems, your biggest worry regarding interviews is whether your potential interviewees will talk to you. With retro-gaming publications, things aren’t so simple. Before you can get to the all-important ‘will they or won’t they?’, detective work is often in order, to track down people who worked on classic games.
In my experience, potential interviewees fall into four camps. The most common is the ‘enthusiastic yes’, often from those still working in the industry, but sometimes from people who just have great memories of it. Guys like Jon Hare (Sensible Software), Alexey Pajitnov (Tetris) and Alan McNeil (Berzerk!) particularly stand out from my work for Retro Gamer as people willing to go above and beyond to talk about their old games.
The second group is the ‘bewilderment’ one. You track someone down, ask them to do an interview, and they act like several kinds of excitingly exotic fruit have simultaneously started growing out of your ears. “Are you serious?” is a question I’ve been asked more than once, although the people who ask that usually end up joining the first group, happy to wax lyrical about their classic creations.
The third group contains those games creators (or ex-games creators) who simply have no interest in reliving the old days, for whatever reason. It’s pretty clear some guys got totally screwed back in the day, and many simply don’t want to dredge up bad memories. Others simply haven’t got the time nor the inclination to talk to some strange British guy with an obsession for games titles a third of their way to a bus pass. Thus, sadly, the chances of making-of features on Paradroid, Hunter’s Moon and River Raid bounded majestically into the distance, never to return, along with the time it had taken to track down the relevant parties.
The fourth group, however, is perhaps even more frustrating. Often, a quick Google can provide contact details of the people I want to talk with. If not, contacts of contacts or cunning use of various social networking websites often does the job. Sometimes, though, every avenue is exhausted, and you just have to give up. Unless, of course, you have a blog, which might be read by people who might just know the whereabouts of people you’d like to talk to.
And so here’s a quick list of the top-three people I’ve been trying to track down for a number of hours that’s now grown so large that it’s just not funny any more.
1. Mervyn J. Estcourt. This is the big one for me. This guy wrote the utterly fantastic 3D Deathchase (merely ‘Deathchase’ to its friends) on the Speccy, which, to sane people, is also known as the Best Spectrum Game Ever. It finds you hurtling through a digital forest, Return of the Jedi style, hunting down bad guys. Sadly, I’ve never quite been able to catch Mervyn himself.
2. Pete Harrap. My calling Pete a sadist in issue 28 of Retro Gamer actually irked a couple of people, but it was meant in the nicest possible way. And let’s face it, there can’t be too many people who’d create a game (Monty on the Run) that forced you to select an ‘escape kit’ from a fairly large list of somewhat random items, and then have an indestructible and stationary deadly monster right at the very end of the game if you happened to pick the wrong item. Gah! However, Pete’s a genius, and I always preferred Monty to Miner Willy.
3. John Van Ryzin. Ex-Activision guru John Van Ryzin created the utterly amazing H.E.R.O., my favourite game. This classic title tasks you with exploring caverns to rescue trapped miners, all the while blasting paths through lava walls and avoiding the various beasties that pepper the levels.
So, if you know any of these people, please point them towards this blog, and maybe—just maybe—they’ll be interested in talking to me. (Please note: under no circumstances should any private contact details be sent to me, although I guess work ones would be OK.)