Retro Gamer 51: Lifting (a) chop
A couple of weeks back, Retro Gamer 51 escaped from its confines (somewhere in Bournemouth), to be unleashed on the world. Inexcusably, I totally forgot to get the pimp-o-pointer out, hence this belated post.
This month, the magazine has one of those shiny gold covers, which collect fingerprints and blind small pets unlucky enough to glimpse the magazine in bright sunlight. The cover has a big Zelda image, but the game I wrote about didn’t make the cover this time, nor even the contents page. Instead, tucked away on page 84, you’ll be pleasantly surprised to find The Making of Choplifter. Well, you would have been pleasantly surprised if you’d not read this blog post, obv.
Choplifter not getting on to the contents page didn’t irk, but it did throw up the question: what is a classic game that will grab readers? Dun Durach and Heroquest both made it on to the contents page this month, for example. What it confirmed to me is that classic games really are in the eye of the beholder (and also the editor), and that those titles you think are most loved and well remembered may not be. Still, I was happy to interview Danny Gorlin and spend a few hours testing out the surprisingly large number of Choplifter conversions. Well, apart from the Sega ones, which are horrible.

Sarah Beeny realised this episode of Property Ladder was going to be hairier than usual.
Hey… leave Sega Choplifter out of this… it’s the Vic one that deserves the most (aerial) flak! If it’s any consolation I think Stellar 7 suffered the same fate, even though I thought the back-story was arguably more interesting than some of the ‘newer’ Making Ofs this issue. Still.. least we managed to sneak some old favourites in this month to even up the 8-bit quota!
Fair comment about the VIC release, although it’s so amazingly bad that it’s almost good. (Almost, mind, not actually.) As for the Sega releases… they’re just so damn hard. Maybe I just can’t hack it in my old age!
And, yeah, I loved the Stellar 7 piece.