Retro Gamer 53: Marble Madness
Retro Gamer 53 yomped on in a couple of weeks back, containing my six-page feature on Marble Madness (including an utterly gorgeous two-page spread showcasing the game’s six levels). Despite being a slight game (seasoned players can speed through the entire thing in about four minutes), it’s one of the prettiest arcade games ever released, and it no doubt influenced a slew of modern titles, such as the likes of Super Monkey Ball.
Designer Mark Cerny, who now largely works as a consultant in the industry, mostly on console titles, provided a great overview of how the game came to be. However, one of his insights that didn’t see print was the fact that Marble Madness, to his knowledge, has never before received the kind of feature found in this month’s Retro Gamer.
This got me thinking. Most other publications that dare to acknowledge retro gaming do so in a somewhat cursory manner, perhaps grudgingly giving over a couple of pages each month to a single classic title. And even when the results are worth reading (Edge’s coverage of retro titles has been of a typically high standard), you’re still only looking at 13 titles a year. With so many great games out there, created by people who, judging my those I’ve spoken to, are fast forgetting how the games ended up like they did, this just shows how important to gaming a title like Retro Gamer is.
For more on Retro Gamer, check out the brand-new Retro Gamer website. And for more on Marble Madness, check out Bernhard Kirsch’s excellent site.

One of the prettiest games ever made.
Thoroughly enjoyed the article and the maps, a great insight into a very good game… for every fan of deep, technical insights there are four who just want to see the pretty pictures…
For Marble Madness—a game where you could show the whole of it in two pages—it was just too good an opportunity to miss. I’m very happy Darran went along with the DPS, and it’s not just eye candy, since Mark gave some insight into the thinking behind each level.
Personally, I’d love to see Retro Gamer do this kind of thing a little more often—at least when a game’s as pretty as Marble Madness.
Top Making Of, immaculately presented. Interesting to hear about the ‘mini-golf’ concept (glad Mark didn’t go with it in the end) and the evolution of the trackball control. Realy enjoyed seeing those concept drawings also.