Review: New International Track & Field

Causing lactic acid build-up since 1983

Rating: 4/5

Konami understands retro gamers. Unlike certain other companies, Konami isn’t content shovelling the same old garbage out to consumers time and time again. Instead—and particularly with handheld games—its retro content appears full of thought and devotion.

This was definitely the case with Arcade Classics for the GBA and last year’s similarly titled DS compilation, but New International Track & Field shows that the same magic still flows through Konami’s veins when it comes to more focussed titles.

As its name might suggest, New International Track & Field is the latest in Konami’s long-running sports series. In practice, it’s essentially 1983’s Track & Field and 1984’s Hyper Sports mashed together, doubled in size, and redecorated, with the ’80s pixelated athletes replaced by a cast of super-deformed Anime-inspired characters.

Gameplay, however, remains firmly retro, with the button-bashing of the original titles replicated by smacking seven shades out of your DS buttons. And for users who grew up with joystick-waggling home conversions, the alternate control method of frantically scrubbing the stylus back and forth evokes fond memories of severe arm-cramping to shave a tenth of a second off of your best 100 metre dash time.

Although some of the events are needlessly fiddly (mostly regarding timing—something not helped by the intermittently inept instructions provided), most are actually a lot of fun. Double-trap shooting is perhaps the best, practically identical to the skeet-shooting event in Hyper Sports and similarly addictive. Springboard, javelin and archery also provide a decent mix of physical endurance and precision timing that ensures this compilation isn’t all about repetitive scrubbing or bashing.

As is seemingly law these days, New International Track & Field begins with most of its content locked, and while most unlockables are trite (such as new character outfits), some achievements unlock new characters that have their own challenges. These are typically based on events elsewhere in the game. Standouts include Evil Rose’s hammer variation, where competitors are thrown from a wrestling ring on to a scoreboard, and Simon Belmont’s skeet-shooting-inspired-vampire-bat-massacre, set in a spooky castle.

A few irksome difficulty spikes, a couple of really awkward events, and the hateful way in which you can enhance your athlete’s performance by yelling into the microphone (quick tip, DS developers: using the mic like this makes gamers hate you) stop New International Track & Field from reaching the dizzy heights enjoyed by retro remake Space Invaders Extreme, but Konami’s game isn’t too far off the pace and wins a well-deserved silver medal.

New International Track & Field is out now, and although it’s not worth the 30 quid RRP, it’s well worth tracking down for a wee bit less.

New International Track & Field

Repetitive? Sure. Painful? Definitely. Fun? Too right. God knows why, though.

September 7, 2008. Read more in: Gaming, Nintendo DS, Rated: 4/5, Retro gaming, Reviews

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Google chrome—the ‘best of’ browser

You get the feeling someone’s spoiling for a fight in the browser race. Compared to the late-1990s pissing match between Microsoft’s Internet Explorer and Netscape Navigator, we’re now in a period of relative stability, and once Microsoft finally wheels IE 8 coughing and spluttering into the daylight, designers and developers will be able to code pretty much without hacks across all current browsers.

Bar Microsoft, what remains of the browser race is all about innovation, but as the Redmond giant has shown, ‘innovation’ can also mean waiting to see what others do and copying them. With Internet Explorer 7, Microsoft got all excited about ‘innovative’ features like tabs, which had been irrevocably welded to practically every other browser for years. And with Google essentially being the new Microsoft, should it have come as any surprise to see its upcoming browser project, the badly-named Chrome, pushing the innovation angle hard, and yet pilfering as much as possible from other browsers before anyone really notices?

At the time of writing, Google Chrome has yet to be revealed, bar the press release and a rather odd comic book. (Expect to see that adapted into a Hollywood movie starring Shia LaBeouf by November.) However, we can glean the following:

  • It’s based on WebKit (like Safari)
  • The so-called ‘special tabs’ are above the window (like Opera’s)
  • It offers thumbnails of recently visited websites (kinda like Opera’s Speed Dial)
  • It has a privacy mode (like Safari)
  • It has intelligent address bar auto-complete (like Opera and, to some extent, Firefox)
  • It has malware protection (like Firefox)

… And so on. In fact, bar its ability to launch web apps in standalone browser windows without browser junk, I failed to see a single piece of major innovation. (And even that idea isn’t really new—Prism and Fluid are single-site browsers. Chrome’s only addition is in making it easier to launch SSBs from the main browser itself, and then protecting them by ensuring all instances are separate processes.)

I should be livid about Chrome, shouting from rooftops and damning it to places where things are damned. Google is doing the thing I hate most: it’s a massive company, nicking other people’s ideas and smushing them together into a big ol’ sticky ball of best-of goo.

The thing is, having recently reviewed every major Mac browser for a Mac magazine and most PC ones for a Windows publication, it appears Chrome is exactly what I’ve been asking for. It’s picking the best bits, potentially killing that nagging feeling that you get when using one browser’s great feature and just wishing it had that other feature from that other browser. Whether that’ll be enough for me to get over that feeling of utter wrongness at seeing everyone else’s ideas compiled into the browser equivalent of a Now That’s What I Call Music compilation, only time will tell.

Google Chrome comic

It sure would, comic-book man. But why bother when you can steal everyone else’s ideas?

September 2, 2008. Read more in: Opinions, Technology, Web design

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Review: Hellboy 2: The Golden Army

Demon days

Rating: 4/5

Revert to Saved recently had Hellboy week, so you might already have an inkling that I’m a fan of Mike Mignola’s blue-collar demon. However, the first Hellboy film didn’t entirely deliver. Although it retained something of the spirit of the original comic, it lacked its humour and fascination with folklore, instead concentrating on Lovecraftian nutcases and an inevitably burdensome origins arc.

Hellboy 2 is an entirely different beast, and although the story has veered far away from the comics, the movie feels much more like Hellboy. It’s funny as hell (pun possibly intended), has buckets of visual flair and imagination, and ticks all the boxes on the emotions checklist, providing a balanced, engaging movie with plenty of heart.

The folklore angle also comes to the fore. The plot centres around elf prince Nuada (a surprisingly buff ex-Bros Luke Goss) declaring war on humanity and aiming to use the mythical Golden Army to reclaim the world for the legions of underworld creatures that mankind has forgotten. But, like with Mignola’s comics, there’s more to this than a bunch of brainless scraps between strange-looking beasties—this is intelligent craziness.

First, it’s hard to egg on Hellboy and company as they battle to contain the various foes Nuada unleashes on humanity—after all, the humans in Hellboy’s world are often greedy and soulless, and Nuada’s desperately trying to save his kind before they fade away forever. And while Hellboy is ultimately the ‘hero’ of the flick, his role becomes increasingly questionable: he fights for humans who’ll never accept him, killing his ‘own kind’, who perhaps need his help more.

But it’s also telling that the most ‘human’ scenes in the movie happen with so-called monsters. Hellboy and fish-man Abe Sapien share one particularly memorable scene, drunkenly trying to understand the opposite sex. German mystic Johann Krauss—a disembodied ectoplasmic spirit—slowly realises that he’s lost his own humanity and needs to regain it. And even Nuada, despite his penchant for death and destruction, has sorrow etched across his face when his kind are harmed.

If there’s a negative aspect to The Golden Army, it’s that it sometimes feels like a series of set-pieces, strung together with a few slightly flimsy plot threads. However, the movie looks fantastic (not least the stunning clockwork Golden Army, and the troll market, which by comparison makes the Mos Eisley Cantina scene in Star Wars look humdrum), and it has more heart, humanity and imagination than any other movie I’ve seen this year, let alone other comic-book adaptations.

Abe Sapien

An angry Abe Sapien says how many stars he’d have given The Golden Army.

August 25, 2008. Read more in: Film, Rated: 4/5, Reviews

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Review: Arkanoid DS

It pongs. You won’t want to break it out at a party. Etc.

Rating: 1/5

“It may seem familiar, but it’s like nothing you’ve ever seen before!” boasts Taito about Arkanoid DS. However, this isn’t entirely true—I’ve seen plenty of half-baked Breakout games over the years.

The fact remains that Arkanoid was never that good in the first place. Stripped of its shiny graphics, it was just another in a long line of bat-and-ball games, albeit one with a few power-ups and some nice level design. Converted to home systems, it was soon bettered by a slew of contemporaries, including Krakout and Traz, with only the most devout of Arkanoid followers continuing to fly its flag.

Arkanoid DS, however, manages to stamp on even on the rose-tinted glasses of those deluded souls. Vapid layouts combine with graphics that would embarrass a Commodore 64 to make a game that appears more dated than the mid-1980s arcade original. And if you’re waiting for me to say “but at least the gameplay remains intact”, you’re going to be disappointed: of all the Breakout-oriented games I’ve played, this is one of the worst. It’s too easy, far too dull, and you tend to get stuck for ages on the ‘last brick’, something hardly helped by the play area stretching across both DS screens and yet also being extremely narrow.

If Arkanoid DS was a homebrew effort, I wouldn’t be so scornful, but this is a commercial product. And when you compare it against Space Invaders Extreme, you see just how far Arkanoid DS is from being an exciting and essential update.

Arkanoid DS is out now, if you’re interested (read: if you’re a masochist). The Japanese version also comes with a little detachable DS paddle, but the game’s still rubbish.

Arkanoid DS

This is one of the best levels in Arkanoid DS. Seriously.

August 22, 2008. Read more in: Gaming, Nintendo DS, Rated: 1/5, Retro gaming, Reviews

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Snippets for 2008-08-21

  • Rebellion’s bought Blackfish, publisher of Death Ray, which will now go quarterly. Rebellion also owns 2000 AD… http://tinyurl.com/5srr4r #
  • Most fun DS game of late: New International Track and Field. However, the throwing events are hateful (as in Zoo-Keeper-Quest-Mode hateful). #

August 21, 2008. Read more in: Snippets

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