Blodget says iPhone dead in the water again, in case no-one was listening last time
Not too long ago, Business Insider’s Henry Blodget said the iPhone was dead in the water. Apple then went LOOK AT OUR CASH MOUNTAIN and developers continued to moan about Android fragmentation and—SHOCK!—said they’d rather develop for the supposed dead-in-the-water device from Apple (Mac Daily News).
But our friend Blodget won’t be defeated. He’s now written an entirely original (read: not that original) article about the battle for mobile and it’s entitled: IT’S OFFICIAL: Android Clobbering Everyone, iPhone Dead In The Water.
(Aside: Judging by this, if we don’t all agree with him this time round, it’ll be all-caps next time, in an article entitled LOOK, IPHONE IS DEAD IN THE WATER, BECAUSE I SAY SO, OK? Don’t say I didn’t warn you.)
So! Argument time!
A few weeks ago, when Comscore’s mobile survey showed that Google’s Android smartphone platform had blown past BlackBerry and iPhone to dominate the US market, Apple fans temporarily panicked.
I panicked. But that was because I lost my keys that day, and, man, I hate losing my keys. On those figures, I want “yeah, whatever” and definitely didn’t panic. And then when Apple mentioned that it was making money hand-over-fist and couldn’t get iOS devices out the door fast enough, I still didn’t panic. And then when devs started going on about Android fragmentation, I still, heroically, managed to hold myself back from panicking. And then when various parties noted that Android in and of itself is effectively a bunch of different platforms being lumped together, and that RIM and iOS are doing rather well when you take into account hardware manufacturers rather than OS alone, I resolutely managed to avoid panicking.
Maybe I’m just a calm kind of guy. (Note: I am not a calm kind of guy.)
It was the 1990s all over again!
Because in the 1990s, Apple was a hugely profitable company with a market-leading mobile platform and— wait a minute. What?
Nielsen’s numbers suggest that, of all the smartphones sold in the US in the past six months, fully 50% were based on the Android platform. Meanwhile, only 25% of buyers bought an iPhone, and only 15% bought a BlackBerry:
Wow. Only 25 per cent. (And in the USA, because no other country exists, according to Blodget.) Apple must be gutted. There’s no way Apple could ever make any money with such a tiny share of the market.
Now, these numbers extend back beyond February, when Apple started selling the iPhone through Verizon (which helps). And another Nielsen survey, of purchasing intent, suggests that going forward the sales may be more evenly split.
Phew! That’s a weight off my mind, Blodget. Let’s hope you follow up this reasoned piece of savvy insight with a perfectly balanced comment, rather than one that makes you look like a troll.
So Apple looks poised to regain some share, at least relative to RIM and other also-rans.
Ah.
After the initial Comscore numbers came out, Apple fans also made the perfectly reasonable point that, if you’re assessing platform market share, you should also include iPod touches and perhaps even iPads when looking at Apple’s numbers. And, certainly, if you include both of those, Apple’s overall share looks better. But, globally, if you add up iPhones and iPod touches, Apple still lost share to Android year over year.
“But globally, if I ignore the iPad entirely and stick my head in a bucket, I have decided Apple is doomed! Doomed, I say.”
Why do Android’s gains matter?
They don’t.
Can’t Apple just hold onto the “premium” segment of the market?
Along with, frankly, quite a lot of the rest of the market. The iPod touch is hardly ‘premium’. The iPad is among the cheapest tablets, not the most expensive. Even the iPhone’s hardly alone in its price sector.
The Android gains matter because technology platform markets tend to standardize around a single dominant platform (see Windows in PCs, Facebook in social, Google in search).
Hang on, didn’t you say this last time? Mind you, he’s right. After all, there’s zero competition in games consoles, cars, televisions, hi-fis and— WAIT A MINUTE!
And the more dominant the platform becomes, the more valuable it becomes and the harder it becomes to dislodge. The network effect kicks in, and developers building products designed to work with the platform devote more and more of their energy to the platform.
Which must be why all those developers are saying they’re more interested in iOS than Android, because, uh, no, you’ve lost me again.
The reward for building and working with other platforms, meanwhile, drops, and gradually developers stop developing for them.
Yes. Yes, back in head-in-a-bucketland, you’re probably right, Blodget. Nurse! We may need another bucket! Buckets for everyone!
But wait! Blodget has noticed people calling him out on this, presumably due to some advanced installed-in-his-head-bucket radio receiver:
This has not happened yet. Developers are certainly gearing up to develop for Android, but most say that they develop for the iPhone first.
Yes, this is true. That must be what John Carmack meant when he said:
Every six months I’d take a look at the scope of the Android, and decide if it was time to start really looking at it. At the last Quakecon I took a show of hands poll, and it was interesting to see how almost as many people there had an Android device as an iOS device. But when I asked how many peple had spent 20 bucks on a game in the Android store, there was a big difference. You’re just not making money in the Android space as you are in the iOS space.
As we all know, developers HATE making money, so they’re queuing up to develop for a platform where Google’s cunningly made everyone prefer ‘free’, over iOS, where Apple’s trained its users to pay for apps. Right?
It’s hard to make a rational business decision to say I want to take resources from something else and put them on this. We did actually hire a person to be our Android guy, but it looks like he’s going to get stuck on iOS development!
Oh.
Blodget returns! Hurrah! More from Blodget:
And Apple’s app distribution and payment mechanism is still far superior to Android’s. But lots more developers now develop for Android than they did two years ago.
And more developers now develop for iOS than they did two years ago. Your point?
Importantly, it’s not a question of which platform is “better.” (This is irrelevant.) It’s a question of which platform everyone else uses.
Let’s ignore the question of “which platform can developers make money from?” because that’s clearly totally irrelevant.
As we’ve said before, Apple is fighting a very similar war to the one it fought–and lost–in the 1990s.
As John Gruber says, Apple lost that war and in doing so is now the most profitable PC maker in the world, the poor dears. This, of course, has nothing to do with not having to pander to the lowest common denominator, and managing to avoid competing on price alone. Because that OBVIOUSLY doesn’t happen with Windows (what with PC manufacturers only offering the hardware and relying on another company for the OS), and it would certainly never happen with Android devices (what with Android device manufacturers only offering the hardware and relying on another company for the OS).
Phew!
It is trying to build the best integrated products, hardware and software, and maintain complete control over the ecosystem around them.
Those idiots! All that’s left them with is platforms that come highest in user experience and satisfaction surveys, enabling the company to become massively rich. WHAT WENT WRONG, APPLE?
This end-to-end control makes it easier for Apple to build products that are “better,” but it makes it much harder for the company to compete against a software platform that is standard across many hardware manufacturers (Windows in the 1990s, Android now).
Apart from, you know, competing in the sense of making a ton of money and huge profits. Other than that, Apple’s doing really badly.
As we explain here, two important things are different about the current Android – iPhone battle as compared to the Mac – Windows war in the 1990s. First, Apple is maintaining price parity (or better) with the leading Android phones. (Macs were always priced higher than PCs). Second, Android is still a fragmented platform, which significantly reduces the benefits of “interoperability” across multiple manufacturers.
But presumably, Blodget, Apple’s soon to be DOOOOOMED, right?
Google is working to fix the second problem, though–enacting much tighter rules about how Android can be used. And if the platform is to become dominant and ubiquitous, it will likely continue to tighten these rules.
If? I thought you were saying ‘when’? And, yeah, Google is working to tighten those rules, rather like a stablehand closes the stable door after the horse has bolted and run on to the motorway, only to be hit by a truck.
And Apple’s price parity certainly does not appear to have stopped the Android juggernaut so far.
Luckily the iPad isn’t by far the biggest touchscreen tablet on the market, nor the iPhone a leading unit in terms of sales, or Blodget’s claim there might look a little silly.
And the reported delay in the release of the iPhone 5 until September won’t help.
It’ll help you, Blodget—it gives you another five months to keep churning out garbage and yell that Apple’s “dead in the water” to everyone within earshot. Lucky everyone.
Very nice this shows fighting between these mobile companies will definitely decrease the price of these great mobiles indirectly people will be happy at the same time which company reduce the price and with best features of mobiles they will be in the first place obviously so we shall see who will be in the first place and also the companies must prove themselves that they are developing the mobiles with greatest features for the people not for the money.
Gotta admit. Love your sarcasm. Well written 🙂
Couple of unproven assumptions in Blodget’s writing that need questioning:
“This end-to-end control makes it easier for Apple to build products that are “better,” but it makes it much harder for the company to compete against a software platform that is standard across many hardware manufacturers”
Hmm. I would have thought it would have made it easier for Apple to more nimbly shift its users to the latest platform: in the desktop world, WinXP is about as old as, what, MacOS X 10.0? Yes MS still kinda sorta support it, and clearly has had a dog of a time shifting users away from IE6. I haven’t noticed any “Safari 1 countdown” sites created recently. In the mobile space, I hear that iOS4 uptake is much greater than the latest Android deployment, so Apple and iOS developers have good evidence that their users are primarily using the latest OS. (On a tangential note, my first gen iPod Touch finally refused to be updated after iOS 3.2, so that was three good years of solid updates. How many Android devices are likely to see that?)
“Macs were always priced higher than PCs”
I can’t believe he’s dredging up this old chestnut; may as well say “Macs were always of higher build quality than PCs”, which closer to the truth, and very much true in the mobile space. But is also raises an interesting problem for Android handset makers: if Android is “all that”, and free, how come you’re not drastically undercutting Apple on price? If all you need to do is make the hardware, and you get the entire user experience handed to you, how hard can it be to make a $200 tablet? iOS didn’t just drop out of the sky, Apple spent a lot of time, money, and resources to make it, and it’s factored into the cost of an iPhone and iPad, clearly, so if Google’s footing the cost on this, there should be much more wiggle room for price. Obviously RIM and HP, who at least create/buy their own software, have an excuse/explanation for their as-yet-uncompetitive prices.
Great points, James.