Slide to Play reviews the PlayStation Vita:

The battery lasts about four hours, which isn’t great.

[The] overall interface is cluttered and somewhat unintuitive.

The touchscreen also feels occasionally unresponsive on both the home screen and in games.

The main cameras are definitely not up to par with the quality of the iPhone’s

The Vita is also rather bulky—especially next to an iPhone

It’s like a shopping list of ‘gnh’, and it feels as if Sony’s living in a little bubble where Apple and Android devices don’t exist, and where no-one’s switching to iOS and Android devices for all-in-one entertainment. Note that the review shows Vita does have some good points—it’s powerful, has a great screen, provides some innovation in the form of a rear touch panel, offers GPS, Wi-Fi, 3G and Bluetooth, has cloud sync for progress, and you can also control a PS3 with the handheld; but this next bit makes me slam my head into the desk with such force that it breaks in half and the sides fly up and hit me in the ears:

Probably the biggest complaint is Sony’s insistence on using a new and completely proprietary memory card format. The 16 GB card is about $60 and the 32 GB is $100, and unlike the standard Micro SD card that virtually every other device uses, these tiny cards are only for the Vita.

Really, Sony? Really? Did you not learn your lesson with UMD? Good grief. Still, at least the system is, according to Slide to Play, “very focused on online commerce thanks to Sony’s beefy online store”. Although whether people will be happy paying out for “$10–$50 Vita games” when iOS and Android equivalents are a fraction of that remains to be seen.

I suspect a core number of gamers will inevitably flock to the Vita, but I do wonder if the day of the dedicated gaming handheld is coming to a close. Even with Sony’s admission that apps beyond games are necessary on its console, adults and children alike enjoy the scope more ambitious devices bring them. It wouldn’t shock me to see a situation in a few years where PlayStation becomes a brand on Android devices and Nintendo becomes a Mario-flavoured version of Sega, releasing games for a range of devices that it didn’t create itself.