Apple vs emulation – three months of incoherence and idiocy
As a fan of emulation and safeguarding gaming’s history, I find myself increasingly frustrated with Apple in this space. It has – either by intent or incompetence – created the circumstances in which iOS has a confused, messy, inconsistent emulator ecosystem.
There are some stars, such as Delta and PPSSPP. We have a cut-down RetroArch, because the creator is walking on eggshells. There’s the odd really interesting curio, like ZX81, but an awful lot of churn junk, such as terrible NES and C64 emulators.
The last of those things is in part down to Apple not providing clear direction and constantly changing the rules. It would be simple to clarify what’s allowed, but Apple never wanted emulators on the store in the first place, and only appeared to approve any to blunt AltStore’s chances and perhaps to avoid getting walloped by the EU.
App Store review is inconsistent at the best of times, but the situation with emulation is now beyond absurd. The MAME4iOS dev says their app has been rejected multiple times for ‘spam’. Apple might point to the iDOS rejection (‘iDOS is not a retro game console’) and argue MAME does not make the cut for the same reason. Yet there is a (fairly awful) Final Burn Neo arcade emulator available to download. Another error? Who knows? Either way, this doesn’t say good things about app review.
As for iDOS, that situation is now… fluid, given that Apple has approved PC emulator UTM SE. But who’s to say Apple won’t change its mind next week, depending on what it thinks it can get away with? And I do wonder what will happen if someone dares to submit an Apple II or Mac emulator for review. Perhaps they should submit it to AltStore first – that at least appears to make Apple rethink.
So three months in and, as predicted by me and others, emulation on iOS is an incoherent mess. Which probably suits Apple but further dents the platform’s credibility with a noisy contingent of gamers and makes it look inferior to Android. And Apple’s ridiculous review stance means great devs won’t bother making emulators for iPhone and iPad. Why would they? Why spend months polishing an emulator only for Apple to arbitrarily decide to reject it? (And, yes, this is the wider App Store in microcosm. Creators of other apps and games increasingly feel the same way.)
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