Nintendo realises Apple threat and will challenge in digital downloads… within three years

This one passed me by, so thanks to Wired for pointing out this gem from Nintendo president Satoru Iwata:

In my mind, I would like to make the presence of the Nintendo eShop much larger in three years [sic] time.

Three years? Really? Nintendo needs to be working on digital now. It needs to be competing with the might of the App Store now. If it doesn’t, the presence of Nintendo regarding digital downloads in three years won’t be on the eShop, but will be on the App Store.

August 4, 2011. Read more in: Apple, Gaming, Nintendo DS, Opinions

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A translation of Nintendo CEO’s apology to early 3DS adopters

Via TechCrunch, Satoru Iwata’s apology to 3DS owners:

This unprecedented timing for a price cut is because the situation has changed greatly since we originally launched the 3DS.

We copied those smartphone guys in laughing off the threat from Apple. Man, I wish we’d paid attention to what actually happened to those smartphone guys.

We decided it was necessary to take this drastic step in order to ensure that large numbers of users will continue to enjoy the 3DS in the future.

The 3DS? Yeah, that’s screwed. Maybe if we do a fire-sale more people will buy one.

If the software creators and those on the retail side are not confident that the Nintendo 3DS is a worthy successor to the DS and will achieve a similarly broad (user) base, it will be impossible for the 3DS to gain popularity, acquire a wide range of software, and eventually create the product cycle necessary for everyone to be satisfied with the system.

It’s really really screwed.

We feel a strong responsibility to develop the 3DS as a platform

Although not enough of a responsibility to come up with any new ideas for games.

— to ensure that, in the end, everyone is satisfied; we will make every effort to do so.

Unless we have to make some new ideas for games.

Additionally, we know everyone is waiting for Super Mario 3D Land and Mario Kart 7.

Like we said, we’re not big on new ideas for games.

They are scheduled for release in November and December, respectively

Nor are we that big on rushing recycling our existing properties.

Man, I hope we don’t end up like those Sega guys…

August 4, 2011. Read more in: Apple, Gaming, News, Nintendo DS, Opinions, Technology

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Analyst fires up broken crystal ball and claims iOS will oust OS X on 2012 Macs

Man, I really want to be a highly paid analyst. Judging by this International Business Times report, the drugs must be amazing. Jeffries analyst Peter Misek:

Users want to be able to pick up any iPhone, iPad or Mac (or turn on their iTV) and have content move seamlessly between them and be optimized for the user and device currently being used. We believe this will be difficult to implement if iOS and OS X are kept separate

Gosh, yes. How—apart from iTunes, say—would Apple be able to utilise iCloud to shift content seamlessly between OS X Macs and iOS devices? If we, say, totally ignore iTunes, and also totally ignore any other software that Apple could easily weld to OS X if it felt like it, this looks to be totally impossible, without Apple hobbling its desktop machines by forcing them to run iOS as of next year.

I would write a full takedown on this piece, but my head hurts too much from REPEATEDLY SMASHING IT AGAINST MY DESK.

August 3, 2011. Read more in: Apple, News, Opinions, Technology

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Are App Store ratings for iPhone and iPad apps and games trustworthy?

Ste Pickford, basking in the glow of his new game’s slew of great ratings on the App Store:

It was while basking the warmth of a positive critical response, and wondering how exactly to turn ratings into dollars, that my good mood was punctured by an email from somebody offering their services to “improve our visibility” on the App Store.
I was suspicious, but curious.

Curious because I’ve been asking pretty much every iOS developer I know for tips and advice (and every one of them, to a man, has been brilliantly forthcoming and helpful), so I’m always ready to listen to anyone who might be able to help us reach a wider audience for our game.

Suspicious because since releasing the game and firing out press releases to every review site I can find, I’ve soon learned that pretty much the only review sites who ever reply to emails are the ones who come back with a price list for the different reviews they offer. (Yes, really! I’d pay for straight advertising for a game, but I’d never pay for a review.)

Well, the “App Store visibility” guy emailed me straight back with his price list:

$100 for 100 App Store ratings and 20 written reviews

$200 for 200 App Store ratings and 45 written reviews

$300 for 300 App Store ratings and 70 written reviews

Woah!

Indeed. This isn’t something that’s restricted to the App Store, of course. Amazon’s been plagued by this problem for years. But in a store where devs are clamouring for attention, fighting to be heard above the noise, I suspect some might get tempted. Here’s hoping Apple’s slapping down anyone who goes for this.

It’s also reprehensible for sites to still be charging to review products. I don’t really care whether you state as much in your terms or your ‘hidden’ about-us page, this is utter bullshit. If you need revenue, get it from advertising—don’t have devs pay you for an ‘expedited’ review on some random iOS website that hardly anyone knows about, enabling said dev to excitedly add that they got 4/5 from WeGetPaidToReviewiOSApps.com.

*CALMFACE*

Anyway, Pickford again:

Yikes, I hope our phenomenal critical response doesn’t mean that people think we paid for those ratings!

Likewise. Magnetic Billiards: Blueprint is a very good game, and anyone who thinks the ratings came from paying some dodgy geezer for ’70 written reviews’ clearly hasn’t played the game. And given that I’m not reviewing this one for Tap! (someone else is), I can say this having actually paid for this game myself.

August 3, 2011. Read more in: Apple, iOS gaming, Opinions, Technology

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Why Google isn’t winning the smartphone wars

Timothy B Lee for Forbes:

I’ve argued before that Apple is good at producing great user interfaces thanks to its top-down, designer-centric product development process. But that approach becomes a liability for building scalable network services. For those kinds of tasks, Google’s bottom-up, engineer-driven organizational structure works better.

Man, I hope that isn’t just a fancy intro for “I don’t understand the difference between profits and marketshare” or I’m going to be really annoyed shortly.

A good way to visualize this is by thinking of a computing platform as a funnel.

A funnel? O… K…

At the narrow end of the funnel is a human user with an extremely limited capacity for absorbing information. At the fat end of the funnel is “the world”—the collection of websites, devices, people, organizations, or other entities with which the user might wish to exchange information. The job of a computing platform is to connect the two—to filter and organize the vast amounts of information at the fat end of the funnel into a form that is digestible by the user at the skinny end.

OK, that actually makes some sort of sense, so don’t ruin it.

Google and Apple like to start from opposite ends of the funnel, and this tendency is reflected in the mobile OSes they’ve built. Apple starts with the skinny end of the funnel, making the user interface as simple and intuitive as possible. They do this by tightly controlling as much of the technology “stack” as possible. Because iPhone, iOS, the iTunes Store, Mac OS X, and iCloud are all made by the same company, they offer unparalleled polish and effortless interoperability.

Apple also starts by inserting its iOS devices into the skinny end of the funnel and sits laughing as MASSIVE PILES OF CASH PROFITS  belch out of the fat end.

Google, in contrast, focuses on the wide end of the funnel. The company has focused on making Android work gracefully with as much of the “real world” as possible.

Unlike Apple, whose devices don’t work gracefully with the… Hang on, what?

When Apple was building its own hardware, Google was cutting deals with numerous hardware manufacturers.

Who gracefully conspired to screw over users by welding tons of crap to the devices that users didn’t want. Great.

While Apple was negotiating an exclusive deal with AT&T that gave Cupertino control over the user experience, Google offered liberal licensing terms in an effort to get all wireless carriers on board.

And, man, that turned out great for everyone. Well, apart from, as already noted, the users. And Google, who lost control of its own platform. Still, the carriers are happy, so who cares, right? (These being the carriers who, by and large, now also stock the iPhone.)

Google is not only has more liberal app store rules, it also allows third parties to develop app stores of their own. As Eric Schmidt put it last year: “If they say no, we say yes.”

‘They’ clearly say: “We say no to screwing up the user experience”.

Lee then admits Google’s approach has disadvantages, in buggering up the user experience and in offering half-baked features. But he argues that’s not as bad as Apple’s problem:

In its quest to avoid ever subjecting an iPhone user to features that feel half baked, Apple insists on maintaining control over the entire technology stack. That produces simple, intuitive user interfaces, but it makes it harder to interoperate with third parties who may not be willing to cede control to Apple. In other words, Apple’s obsessive focus on the narrow end of the funnel limits how wide the wide end of the funnel can be.

This being the wide end of the funnel that’s landing MOAR MONEY on Apple’s cash mountain, remember.

This explains why iOS has been losing ground to Android even though most people agree that the iPhone is the best single smartphone on the market.

These being the figures that of late show Android plateauing? And the ones that show how Android manufacturers are making naff-all profit compared to Apple?

There are tens of millions of people who care most about the narrow end of the funnel. They want the best user interface, and are willing to make compromises on other fronts to get it. Most of these customers will opt for an iPhone. But there are hundreds of millions of customers who care more about some other factor. They want a phone from their favorite carrier, a phone with a physical keyboard or a removable battery, a phone with their choice of app store, a phone they can get for free with a contract, a phone they can get with a pre-paid plan, etc.

Most users actually don’t care about those things. Some think they do, but ultimately many of them don’t. A whole load of people went for Android phones in the US because the iPhone was only on AT&T. But with the exclusivity agreements now gone, that’s no longer the case. And bar the anti-Apple crowd, I can’t think of anyone who went with Android because they wanted a “choice of app store”. The cost aspect is about the only really relevant point here, and, guess what? Low-cost phones are also low-profit ones.

No single phone (wireless carrier, hardware manufacturer, etc) can satisfy all of these diverse customers. Only a platform designed to support many different phones from many different manufacturers on many different networks can cope with this kind of diversity.

“I still believe that Apple should have continued to license Mac OS all those years ago!”

And things will only get more challenging for Apple as the smartphone market globalizes.

True. It’s going to be damn hard to figure out where to store its mountains of cash.

Android’s relatively liberal licensing model will make it much easier for overseas partners to customize Google’s software to the needs of local markets, while Apple’s “my way or the highway” licensing model rubs potential partners the wrong way.

Unlike Google, who announced way back in March (Business Insider) that it was to tighten its grip on Android?

This is especially true in Asia, which has the majority of the world’s population, and where lower average incomes make consumers price-sensitive.

So, we’re essentially back to “I don’t understand the difference between profits and marketshare”? JOURNO SMASH!

August 2, 2011. Read more in: Apple, Opinions, Technology

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