In the (Battle)zone

Late last year, I had the good fortune to interview Ed Rotberg, creator, among other things, of the groundbreaking Battlezone. This vector graphics tank simulator was the first truly immersive 3D environment in videogames, and probably the first 3D update of a 2D classic, what with it being heavily based on Kee/Atari’s various overhead Tank games.

The current issue of Retro Gamer, 59, includes portions of the interview in ‘The Making of Battlezone’, and the game is featured on the cover as a beautifully rendered faux-vector scene.

This seems to have been good timing by Retro Gamer, since all kinds of Battlezone-related things seem to be cropping up right now. First, there’s Vector Tanks, a heavily Battlezone-inspired blaster for iPhone, written by the supremely talented Peter Hirschberg. Secondly, Wade Shooter’s video for Fujiya & Miyagi’s Sore Thumb dresses the band and instruments in vector ekoskeletons, occasionally cutting to scenes of vector tank warfare.

Battlezone video

The kind of band Red Dwarf’s Kryten no doubt dreams of.

January 27, 2009. Read more in: Arcade, Gaming, Interviews, Magazines, Retro Gamer, Retro gaming

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Review: Jumpman (Wii Virtual Console)

Hop to it!

Rating: 4/5

As if bomb squads don’t have a hard enough time, Jumpman is tasked in this platform game with defusing bombs in Jupiter Headquarters, a place that clearly needs a serious heath and safety check. Precarious platforms and all manner of hazards await our athletic chum in this dated, playable and frequently frustrating platform game.

With Jumpman originally arriving on 8-bit computers in the early 1980s, it’s not much to look at, and the sound is guff, but designer Randy Glover had a wicked sense of humour and a real sense for level design. Therefore, each of the 30 levels brings its own set of dangers, such as ledges that vanish once you defuse a bomb, UFOs that dart around the screen, and manic robots hell-bent on killing you in the face. Also, when you inevitably come a cropper and tumble down the platforms to your untimely demise (and a jolly, slightly sarcastic rendition of the death march), you still defuse bombs that you bump into and can therefore sometimes complete a level during your dying moments, which is a nice touch.

Aside from poor aesthetics, niggles with Jumpman largely relate to some screens being absurdly difficult and controls being twitchy on the faster levels. However, if you can put yourself in the mind of a 1980s gamer—it was a time when gamers were real men: hardcore, but with mullets—you’ll find Jumpman a compelling, challenging, and occasionally maddening game.

Jumpman is available now for 500 Wii points (about £3.50). It’s tough, so wimpy gamers need not apply. Mullets, however, are optional.

Jumpman

Ignoring the ladder entirely, our hero aimed for the bomb by leaping majestically.

October 1, 2008. Read more in: Commodore 64, Gaming, Rated: 4/5, Retro gaming, Reviews, Wii Virtual Console

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Review: Boulder Dash (Wii Virtual Console)

It rocks. It’s diamond. Etc.

Rating: 5/5

In the early 1980s, Peter Liepa was tasked by First Star Software to rescue a project that was, at the time, a canned and barely playable clone of obscure arcade game The Pit. Rather than fudge a solution on his Atari, he instead deconstructed the 1981 Centuri title, playing with its component parts of digging through earth, avoiding monsters and collecting jewels. What evolved was a game that in every way bettered its arcade-based inspiration and provided the cash cow that First Star subsequently milked to exhaustion over the next 24 years.

The core of Boulder Dash is simple: guide Rockford (who, depending on various artistic interpretations, is either a prospector or a cave mite with a penchant for munching diamonds) around various underground caves, tunnelling through dirt, avoiding deadly monsters, grabbing diamonds and seeking out the exit once a set number of gems has been pilfered. Tight time limits, varying speeds, excellent level design and occasional new foes ensure that Boulder Dash never lets up, and once you’ve conquered its 16 caves and four intermission screens, you’re plonked back on a harder Cave A, with a different layout and an increase in enemy numbers.

An almost perfect combination of frenetic arcade gaming and thoughtful (but quickfire) puzzling and strategy, Boulder Dash is one of the very few games from the early 1980s that is a true classic. And although the C64 version on Wii Virtual Console doesn’t quite match the Atari 800 original, it comes close. Sadly, the majority of subsequent Boulder Dash games (including the recent—and dire—DS Boulder Dash Rocks) never managed to capture the magic inherent in Liepa’s original, and so here’s hoping this rerelease enables a whole new generation of gamers to fully embrace and enjoy the game, and long-time gamers to fall in love with it all over again.

Few games truly stand the test of time, but Boulder Dash is a rare example of one that will still be worth playing in 2028, let alone today. Essential.

Boulder Dash is available now for 500 Wii points (about £3.50). If you like videogames and don’t buy this, you’re an idiot. Oh, and no the NES version wasn’t better, Nintendo fans.

Boulder Dash

One of the best videogames ever, assuming you have some taste.

September 29, 2008. Read more in: Commodore 64, Gaming, Rated: 5/5, Retro gaming, Reviews, Wii Virtual Console

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Review: Pitstop II

Alternatively: just stop. Right now

Rating: 1/5

Sometimes, you just can’t go back. Games built solely around engrossing gameplay (Pac-Man) or a core of fantastic gameplay but with added fantastic visual effects (Defender) still engage today. But for some genres, notably racing, it’s all about thrills driven by visual excitement. And if there’s one thing lacking in early 1980s C64 racers, it’s visual excitement. And thrills. (OK, two things.)

Back in the day, Pitstop II wowed. Its split-screen enabled two players to battle it out head-to-head (well, tyre-to-tyre), or for Billy no-mates to take on computer opponents. As the name suggests, Epyx were rather excited about the pitstop component, which enabled you to refuel and change worn tyres.

On playing the game now, it’s almost impossible to see it as anything other than a relic. The graphics are dull, the sound mind-numbingly tedious, and the gameplay shockingly boring. The pitstop, supposedly a high-point, is absurd in its sluggishness and just gets in the way. When it boils down to it, Pitstop II is merely a split-screen Pole Position, with an unwanted extra ‘scene’. The thing is, Pole Position is actually more fun.

Pitstop II is available now on Virtual Console for 500 Wii points (£3.50ish). You’ll also need some rose-tinted glasses, however, and those cost extra.

Pitstop II

This is the news! Rising fuel costs slash pit team personnel!

September 18, 2008. Read more in: Commodore 64, Gaming, Rated: 1/5, Retro gaming, Reviews, Wii Virtual Console

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Review: Chase HQ (Wii Virtual Console)

We’ve got an emergency here

Rating: 1/5

Chase HQ is like injecting the 1980s into your eyeballs. Take one very 1980s sports car (a black Porsche), a duo of American cops (one black, one white, just like in Miami Vice), sprinkle on a dash of OutRun, and bake for 40 minutes. Er, and then inject, obv., otherwise the opening line doesn’t work.

The game is great and a still somewhat rare concept: drive fast, catch your adversary and then ram their car into submission. It makes you want to wear a pastel suit, hum Crockett’s Theme and Bruce Springsteen, and grow a mullet. OK, maybe not, but it is a lot of fun, even in these days of from-every-angle pile-ups in Burnout 947.

Unfortunately, Chase HQ on Virtual Console starkly illustrates one of the platform’s major shortcomings compared to XBLA: instead of using the still rather nifty arcade original, you’re lumbered with the PC Engine/TurboGrafx-16 conversion. To continue our needle theme, this version is rather like injecting battery acid into your eyeballs.

The graphics are dreadful, flickery and lack animation. The controls are all over the shop. And the gameplay is less fun than kissing a rabid weasel. Even the dire NES and Master System versions would have been a step up from this, and the CPC and Spectrum releases were (and still are) miles ahead of this shambles. Avoid.

Chase HQ is available now on Virtual Console for 500 Wii points (£3.50ish), if you fancy wasting your money.

Chase HQ

‘Criminals here,’ it says by the arrow, but the real criminals are the ones charging for this garbage. Oh yes.

September 15, 2008. Read more in: Gaming, PC Engine, Rated: 1/5, Retro gaming, Reviews, Wii Virtual Console

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