In January, I remarked on IceFish’s amazing line of side-scrolling Metal Slug rip-offs, which weren’t at all basically the same game trying to spam the App Store.
There was Commando:

And the amazing, innovative Commando Soldier:

And then the truly ground-breaking Action Commando:

But it appears I wasn’t thorough enough in my exploration of the App Store, because I missed iCmdo, for which I can only apologise. That creative and novel game looks like this:

But what if, even after iCmdo, you’ve not had your fill of exciting, unique, cutting-edge iOS games? Why, you’re in luck, because IceFish has created two more pioneering titles that are unlike anything you’ve ever seen on the App Store before.
First up, there’s the distinctive CommandoCityRescue:

But Craig, I hear you say, I don’t like games with ‘City’ in the title, so what can I do? WHAT IS THERE FOR ME HERE? Don’t be disheartened, because IceFish has created a game just for you, and it’s called CommandoRescue:

I’m sure you’ll join me in congratulating IceFish for creating what must be the most diverse and imaginative selection of games on the App Store. EA, your time is done—there’s a new champ in town!
January 21, 2011. Read more in: Apple, Humour, iOS gaming, News
Phil Libin’s guest post on TechCrunch is an eye-opener. The day the Mac App Store launched, the Mac leapt from bringing in about three per cent of new Evernote users to 52 per cent, and although this figure slid over the following days, it’s still high.
Libin thinks this proves desktop software remains viable, but that user experience is key, as is discoverability. One thing Apple got very right with iOS was in placing the App Store front and centre and encouraging users to buy software. The same’s now true on the Mac. One can only hope someone at Microsoft is paying attention, because a Windows equivalent would be fantastic (and potentially cut down on malware/virus issues if the store was properly curated).
Libin also reckons the experience has cemented his thoughts regarding users gravitating towards the best user experiences, justifying the company’s native-apps approach:
If Evernote’s desktop clients were written in Adobe AIR, I’d be worried right now. The immediate popularity of the Mac App Store, and the iPhone App Store before it, reinforces my belief that in a world of infinite software choice, people gravitate towards the products with the best overall user experience. It’s very hard for something developed in a cross-platform, lowest-common-denominator technology to provide as nice an experience as a similar native app.
As the CEO of a software company, I wish this weren’t true. I’d love to build one version of our App that could work everywhere. Instead, we develop separate native versions for Windows, Mac, Desktop Web, iOS, Android, BlackBerry, HP WebOS and (coming soon) Windows Phone 7. We do it because the results are better and, frankly, that’s all-important. We could probably save 70% of our development budget by switching to a single, cross-platform client, but we would probably lose 80% of our users. And we’d be shut out of most app stores and go back to worrying about distribution.
January 21, 2011. Read more in: Apple, News, Opinions, Technology
It’s something of a running joke in the tech press how often highly paid and influential analysts update their predictions for iPad sales. TechCrunch’s article by Erick Schonfeld from a couple of days back neatly sums things up:
The iPad sold three times as much as the average tech blogger predictions, and five times as much as the average Wall Street analyst prediction. Think about that the next time you see a prediction for anything in tech. The newer it is, the less anybody knows.
To be fair, Brian Marshall did OK guessing at seven million, but just 1.1 million, Doug Reid of Thomas Weisel and Yair Reiner of Oppenheimer? Really? Even if the iPad hadn’t become a breakout hit and shaken up the industry, it would have sold more than that number to Apple fans alone.
January 21, 2011. Read more in: Apple, News, Technology
A year ago: Acer dismisses a tablet (PCWorld), arguing that its netbooks and notebooks won’t be affected by the iPad.
Today: Acer is to start selling tablets by summer (Computerworld), and Taiwan sales manager Lu Bing-hsian says:
They are aimed at phasing out netbooks. That’s the direction of the market.
January 21, 2011. Read more in: News, Technology
Interesting times in mobile gaming. Although plenty of people continue to dismiss iOS and similar devices going forward, the industry is gradually shifting. The big news today is on MVC, where Capcom Interactive’s president and COO Midori Yuasa had this to say:
The casual gamer that used to play on the PC and the hardcore gamer that used to play on a dedicated gaming portable now plays on their smartphone.
The iPhone and larger smartphone markets are extremely important to Capcom as, like no device before, smartphones have the potential to become a universal game platform.
This is the fight Nintendo’s now in with the 3DS, and it’s very different to battling just another gaming console.
January 21, 2011. Read more in: Apple, Gaming, News