Game over for Apple Arcade?

As ably documented by Michael Tsai, Apple Arcade’s future is looking rocky. This comes from reports Apple’s rowing back on new content and paying less to developers.

Honestly, I always thought Apple Arcade was a strange move for Apple, given that it’s never seemed there was anyone sufficiently senior at the company who genuinely cares about gaming. Music and typography are infused in Apple’s DNA. Gaming is too often presented as something cool to show off the power of new devices, or comes across from Apple execs as a weird thing people waste time on. No new M-series chip or gaming toolkits will get us past that.

However, specifically on Apple Arcade, while I thought it was a weird decision, I’m nonetheless glad it exists. Because it’s objectively good. Sure, people who claim the only ‘real games’ are AAA (and who even attempt to dismiss the Switch, let alone mobiles) won’t give it a chance. But there are loads of fun titles, even if much of the service’s strength now lies in ‘+’ fare (existing App Store releases minus ads/IAP) rather than exclusives. It’s superb for kids who like mobile games (again: no ads; no IAP). And there are still interesting new things to play. (I mean, Arcade added a pinball game at one point. And pinball is pretty niche!)

For me, the main error Apple Arcade made was during its launch. It offered too much, too soon. It was simultaneously overwhelming and somehow yet made people think they could blaze through everything and instantly demand more. And more didn’t come for a long while, and so users felt they weren’t getting good value, even though Arcade at the time cost only five bucks per month.

Retention then became the driver, as subscribers dried up, extinguishing much of the original direction of the service (quality; games as art; experiments; uniqueness) for friendlier and grindy fare that is too often akin to freemium with the IAP ripped out. It’s hard to see where things go now. Maybe the future of Apple Arcade will be mostly + games, thereby turning it into Apple’s equivalent of Google Play Pass, rather than a place to exhibit the pinnacle of mobile games.

Perhaps I’m being unfair, but Apple Arcade feels like the same old story with Apple and gaming: what success occurs is in many ways despite rather than because of Apple’s decisions and direction. I do hope things improve. I won’t hold my breath. Had I been doing so with Apple and gaming, I’d have expired within a year of getting my first Mac, way back in the 1990s.

March 2, 2024. Read more in: Apple, Gaming, Opinions

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Pen computing didn’t fail – it just evolved into something else

I recently spotted an interesting post by Benedict Evans on Threads. He argued people spent 20 years dreaming about pen computing, but now Apple has a flawless pen computer, it’s “pretty much useless for anything except actually drawing”. He therefore concludes: “Pen computing didn’t happen. I do wonder how far that is applicable to voice, natural language processing and chat bots – the fact they didn’t work was a trap, because even now that they do work, they might be a bad idea.”

I have a different take. If people did once dream ‘pen computing’ was the next step, it feels more like Apple subverted this by removing the need for a specific input device. Instead, you just use your fingers. ‘Pen computing’ became a subset of that, for people who needed more control and precision. Arguably, then, ‘pen computing’ is a massive success, because what it evolved into is how the majority of people use computers – that is, touchscreens on smartphones.

The takeaway here for me isn’t so much that Benedict is wrong nor that I’m right. It’s that you cannot predict the details of the next big thing. We don’t know with any certainty how things will play out, even when the broad brushstrokes become obvious and later largely come to pass.

So with voice, will it work? Quite possibly. But not necessarily in the specific ways we currently imagine it will.

January 13, 2024. Read more in: Opinions, Technology

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Boys will be boys

Boys will be boys. I’m not sure there’s another phrase that infuriates me quite so much. Since my daughter’s attended school, that’s only cemented the phrase’s place in making me fume.

The first specific moment was during a pre-school open day. Parents could attend the grounds. Outside, boys were zooming along on cars and trikes, directing them at girls and scaring the life out of them. A member of staff looked on, smiling. “Boys will be boys”, she said.

In infant (5–7) school, I became aware for the first time of how girls were used to moderate the behaviour of boys. Classes were broadly evenly split by gender. When possible, a boy and a girl would be paired for tasks. My daughter is now in juniors (8–11) and this continues. The argument for this pairing is boys otherwise misbehave. Throughout, my daughter has complained that most (not all) boys muck around while she’s trying to complete a task. She and other girls are regularly told off for trying to tell boys to be quiet.

At her infant school leaving event, the teachers sweetly said something positive about every child. But it was notable how many adjectives along the lines of ‘funny’ and ‘silly’ were used for boys. For girls, ‘sensible’ was far more common.

And through to yesterday. My daughter came home from school quite upset. During lunch, some boys had decided to throw horse chestnuts at a group of girls. My daughter was hit in the leg repeatedly by their spiny cases, to the degree she was bleeding and this morning has marks that look like a horrible rash down one leg from all the puncture wounds. The initial response from a teacher she told: boys will be boys.

Talking to other parents, all the above isn’t ubiquitous but it’s far from uncommon. And while I’m not an advocate of single-gender education, I can see why it has advocates. As it is, the attitude elsewhere that so often pervades is to our wider detriment. Boys are taught that they can get away with things girls can’t, and push the limits. Girls are scolded when they step out of line and for a moment are not ‘sensible’. And any response to physical harm that’s casually dismissed as ‘boys will be boys’ isn’t setting anyone up for a good future. Society needs to do better.

October 3, 2023. Read more in: Opinions

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Apple, Reduce Motion and the battle for vestibular accessibility

In 2012, I fell ill. Abrupt dizziness. I felt like I’d been drinking heavily, and had no idea what was going on.

Being a logical type, I looked at changes in my life around that time. It took a full day before I realised the only major change had been updating my Mac to OS X Lion. The full-screen animations were making me sick. Fortunately, I could avoid the worst of Lion’s effects when I knew they were the problem, and third-party apps subsequently dealt with the issue entirely.

And then iOS 7 happened. In an instant, Apple’s smartphone switched its familiar but largely static interface to a minimalist effort packed full of animations. Parallax wobbled about on the Home Screen. Folders blasted towards your face at incredible speed. Within half an hour, I realised I couldn’t use my iPhone.

I wasn’t alone. In a piece for The Guardian, I spoke to several people who were suffering, along with spokespeople for vestibular disorder societies who confirmed this was a real problem that could potentially impact millions. I received personal messages from many more folks desperate for a solution.

The piece was widely shared. Online, I faced significant scepticism. People noted I wrote about mobile games, and so how could these animations affect me? But by that point I’d rapidly learned with vestibular accessibility – in fact, any accessibility – that everyone is different.

With vestibular conditions, some people are floored by parallax, but it doesn’t affect others. Some can cope with iOS folder animations. For others, it might mean being dizzy for a few minutes – or a few days. Personally, I can enjoy motion-based entertainment where I can anticipate what’s next – roller coasters; driving games – but am knocked back by abrupt animation I cannot prepare for and that takes up a significant portion of my field of view.

The article – and presumably other feedback – must have reached suitably senior people at Apple, because fixes subsequently arrived. They weren’t total, but they also weren’t an end point. Over the years since, I’ve swapped quite a few messages with Apple’s accessibility team. One involved slide transitions for nested menus on iPhone. In my sole live WWDC, I was fortunate to attend an accessibility session where it was revealed the animation could be disabled in the Settings app. Reader, I may have shed a tear.

It’s ten years since that Guardian article was published. Accessibility remains an odd beast. Far too many people consider accessibility to be solely about helping people with vision issues to use technology. But increasingly we do see a wider understanding of accessibility, in that it needs to be for everyone – something I wrote about for the dearly departed MacUser back in 2015. That we now have accessible games controllers is a genuinely exciting development.

However, I’d still like more software developers to bake in accessibility as a default. Start with an accessible foundation, rather than plug gaps later. But I do appreciate companies from the tiniest indie to massive corporations increasingly take this subject seriously, including catering for people with vestibular conditions. And I hope if you have any accessibility concerns yourself, you’ll be met with the kindness I’ve received from Apple’s teams.

Speaking of, that action button screen on the new iPhones is a vestibular trigger. Time to write another quick email…

September 27, 2023. Read more in: Apple, Opinions, Technology

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My thoughts on Apple’s Wunderlust event and the iPhone 15 line

Some quick(ish) thoughts on Apple’s recent event, over and above anything already published in the press.

Apple’s notably been simultaneously praised and lambasted for a sketch on its green credentials. I found the sketch itself cringeworthy, but others loved it. More broadly, though, I’m glad Apple is taking action on green issues, and I hope that acts as a catalyst for more of the industry to do the same. However, claims from companies being parroted helps no-one. Yet I can’t see anyone paying for the research and journalism required to deep dive into Apple’s facts and figures. And, let’s face it, there is going to be at least some sleight of hand in there. Just the mention of carbon credits alone is enough to give people in the green industry pause. A net positive, then, but not yet a slam dunk.

Looking at the hardware, the Apple Watch line got a minor iterative upgrade, albeit with a new SIP that made developers happy (more power) and annoyed (dropping support for older models makes vocal uses angry). The new double tap gesture is interesting and appears to build on an earlier accessibility feature. That’s smart thinking from Apple, but I do sometimes think more of its accessibility settings should be surfaced in the other settings sections across its hardware – and that publications should do more to alert people to them.

The iPhones were suitably souped up. You can see with the iPhone 15 where Apple believes users will and won’t care about things, in trade-offs regarding profitability and features. It having a 60Hz display when a slew of cheaper Android blowers are way beyond that is strange to me. But perhaps not enough people outside the geek sphere give two hoots. And, to be fair, while once I went ‘Retina’ I couldn’t go back, the switch between 60 and 120Hz displays isn’t nearly as pronounced.

Dynamic Island now being a default feature of the latest iPhones is a good thing. I imagine eventually Apple will figure out how to hide its front camera tech beneath the display, but until then I still think this is a smart compromise, making a feature out of what would otherwise be a negative. However, it’s underused. There has been developer interest, but not as much as Apple would have hoped for – and that must come down to it until now being exclusively part of the iPhone Pro models. The risk was another Touch Bar. This latest change should counter and end such concerns.

Beyond that, the new iPhone colours all seem dull and muted, presumably because that’s what people will buy. The new camera system in the iPhone 15 is welcome. The Pro using titanium suggests it’ll no longer be a finger magnet. Those phones being lighter is extremely welcome, as is the custom side button. The Pro’s positioning as a gaming powerhouse now needs to be matched by Apple itself having a cultural shift at the most senior level to support such efforts. And, for once, seeing pricing drop for iPhones in the UK was rather fun. (Apple’s gymnastics in the US – that the iPhone Pro Max isn’t more expensive because it’s the same price as that memory tier was last year – aren’t needed in the UK, where the base price is unchanged. Which means here the low-end Pro Max nets you an 128GB of additional storage for no extra outlay.)

Still no Home indicator off switch, mind. Gnash.

September 16, 2023. Read more in: Apple, Opinions

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