Review: Chase HQ (Wii Virtual Console)

We’ve got an emergency here

Rating: 1/5

Chase HQ is like injecting the 1980s into your eyeballs. Take one very 1980s sports car (a black Porsche), a duo of American cops (one black, one white, just like in Miami Vice), sprinkle on a dash of OutRun, and bake for 40 minutes. Er, and then inject, obv., otherwise the opening line doesn’t work.

The game is great and a still somewhat rare concept: drive fast, catch your adversary and then ram their car into submission. It makes you want to wear a pastel suit, hum Crockett’s Theme and Bruce Springsteen, and grow a mullet. OK, maybe not, but it is a lot of fun, even in these days of from-every-angle pile-ups in Burnout 947.

Unfortunately, Chase HQ on Virtual Console starkly illustrates one of the platform’s major shortcomings compared to XBLA: instead of using the still rather nifty arcade original, you’re lumbered with the PC Engine/TurboGrafx-16 conversion. To continue our needle theme, this version is rather like injecting battery acid into your eyeballs.

The graphics are dreadful, flickery and lack animation. The controls are all over the shop. And the gameplay is less fun than kissing a rabid weasel. Even the dire NES and Master System versions would have been a step up from this, and the CPC and Spectrum releases were (and still are) miles ahead of this shambles. Avoid.

Chase HQ is available now on Virtual Console for 500 Wii points (£3.50ish), if you fancy wasting your money.

Chase HQ

‘Criminals here,’ it says by the arrow, but the real criminals are the ones charging for this garbage. Oh yes.

September 15, 2008. Read more in: Gaming, PC Engine, Rated: 1/5, Retro gaming, Reviews, Wii Virtual Console

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Review: International Karate Plus (IK+)

Hiiiiyaaaaaaaaaaa!

Rating: 4/5

Once upon a time, all fighting games were about Eastern pyjama-wearing gents kicking each-other in the face. They were sedate affairs, based on tactics and cunning, epitomised by Melbourne House’s Way of the Exploding Fist. And then IK+ arrived, blowing everything else out of the water.

On the surface little had changed: there was an extra fighter and a prettier backdrop. But having that extra competitor on-screen transformed the fighting genre, turning the sedate into the frenetic, ensuring the player rarely got a chance to catch their breath.

In today’s market, IK+ looks blocky and dated. The C64’s graphics lack the charm of a Pac-Man or a Mario and the definition of a Spectrum title. But the animation is fluid, and the collision detection spot-on.

Importantly, though, the gameplay still shines through after over two decades. Moves are carefully assigned to logical control positions, making fights intuitive and instinctive, rather than a memory test. And with its combination of varied opponent styles (they change every level), frantic bonus game (deflect bouncing balls with a shield) and its lack of button-mashing, this classic from yesteryear genuinely manages to give most of its modern equivalents a thoroughly good kicking.

IK+ is available now on Virtual Console for 500 Wii points (£3.50ish). If you think that’s too much for a 21-year-old game, more fool you.

IK+

Old man speak wisely. Red player can’t even tie belt properly.

September 12, 2008. Read more in: Commodore 64, Gaming, Rated: 4/5, Retro gaming, Reviews, Wii Virtual Console

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Review: Judge Dredd Megazine 275

Not at all dreadful, but, er, ‘Dredd-full’. (Oh dear.)

Rating: 4/5

I don’t usually review single issues of comics, but with the Judge Dredd Megazine seemingly having its 50th or so revamp in its (almost) 18-year history (next month, it’ll be old enough to drink beer), I figured I’d make an exception.

The Megazine now comes bagged—something I find a hateful proposition—and has had two quid added to its price tag, but bad feelings are tempered somewhat by the contents of said bag. First up, the Megazine itself, which is—for the time being—finally devoid of reprint. The most notable addition to the line-up is Tank Girl, by original scribe Alan Martin and relative newcomer Rufus Dayglo. This irreverent, punky tale feels right at home in a 2000 AD title: Martin’s fun, explosive script is a real blast, and Dayglo’s somewhat retro artwork evokes the best of classic 2000 AD art, while also channelling a little Jamie Hewlett.

Elsewhere, playfulness is also evident in most of the Dreddworld strips. Female PSI Judge Anderson rummages around virtual realities, aided by an AI that resembles a levitating blue ape, while Tales from the Black Museum offers a wickedly dark take on the pressures of coming up with new fads—something exacerbated by the gnat-like attention spans of Mega-City One’s population.

The issue’s sore thumb is, oddly, Judge Dredd, whose Wagner-scripted story, Ratfink, showcases a villain so downright nasty and an outlook so miserable (it’s set in the barren Cursed Earth desert, at night, in the pouring rain) that you can’t help feeling glad the other strips are there to cheer you up afterwards. That said, Dredd is the perfect antidote to too much ‘happy’, and proves that anthologies can pack punches from several directions, rather than banging the same old drum.

Elsewhere, the closure of Extreme Edition, 2000 AD’s reprint title, means reprint has shifted to what’s touted as a ‘graphic novel’ bagged with the Megazine. In reality, this is a 64-page comic, styled to resemble Rebellion’s line of 2000 AD trades, but with noticeably thinner paper. The first collection compiles a selection of Jock-illustrated Dredd strips, offering a fascinating insight into the evolution of one of the best artists in the business. Some of the tales aren’t exactly inspired, but the collection is nonetheless engaging, and The Shirley Temple of Doom—a story about undercover Judges aiming to bring down a cityblock mafia—is a minor classic.

Messing with formats is a dangerous business, not least when you then ramp the price up. This month, however, the Megazine stands true. It’s cover-to-cover goodness, although curious scheduling means it’s not great as a jumping-on issue. (The Dredd and Anderson tales are parts 3 and 4, respectively.) Whether the momentum can be maintained remains to be seen, though, and next month’s Snow/Tiger reprint is certainly a less enticing prospect than a Jock Judge Dredd collection.

The Judge Dredd Megazine is available now from all the usual stockists for £4.99. More information on 2000 AD products can be found at 2000 AD online.

Tank Girl

This time, Britney couldn’t decide between shaving it all off or keeping it long. (Image credit: the wonderful Rufus Dayglo.)

September 11, 2008. Read more in: Graphic novels, Magazines, Rated: 4/5, Reviews

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Review: Google Chrome (beta)

Needs more polish! (Sorry.)

Rating: 3/5

A week ago, I posted my thoughts on Google Chrome, based on Google’s press release and comic book. This got me my fastest-ever flame, in just ten minutes (way faster even than the negative response I got for the oft-misunderstood Why the new iMac sucks).

I put this down to not toeing the line. Everyone and his cat has jumped on the ‘Google is teh bestest’ bandwagon, and even Macworld—a Macintosh magazine—gushed over Chrome, giving it a four-star review before quietly conceding the point that one of Chrome’s negative aspects is perhaps that it’s not yet actually available on the Mac.

I’ve been a bit more cautious. Having reviewed practically every Mac and Windows browser under the sun for various magazines, I’ve arrived at the conclusion that they’re all deeply flawed in some way. That’s why Google Chrome’s distinct lack of innovation (despite claims to the contrary by various ignorant commentators) was something I’d have been willing to set aside had Google really been a best-of browser. Sadly, it really isn’t.

That’s not to say Google Chrome is bad, and on Windows it certainly grabs with relish the position of ‘best browser for beginners’. The minimal interface clearly borrows from Internet Explorer 7 and Opera, mashing the two together and offering a few handy extras, such as thumbnails of your most-visited sites on new tabs, bettering Opera’s equivalent feature by way of being updated as you surf.

Tab management is excellent, with you being able to reorder and drag them to and from windows with ease (take note, Safari), and although the address bar’s ability to root around your history and bookmarks to try and find a match for a text string is bettered by both Firefox and Opera, it’s still impressive enough to warrant a mention. That said, it’s a shame Chrome didn’t pinch Firefox’s tagging feature—I find that a much more efficient way to store and retrieve favourite websites.

Elsewhere, I found it hard to see what all the fuss is about. Using WebKit is great, but Chrome’s change of graphics engine over Safari has resulted in a slightly botched implementation, and so it actually supports less CSS than Apple’s browser (albeit advanced features not currently in general use). And in terms of usability, Chrome makes some odd decisions.

The lack of a title-bar is baffling. This is often used to aid users, providing an indication of the site they’re on, or even their location within a site. Since Chrome still sits within a window (rather than you being able to peer between tabs to your desktop), its omission makes no sense at all. The lack of menus makes more sense, although it remains to be seen how these decisions will affect the Mac version. Elsewhere, not being able to double-click the top-left corner of a window to close it will likely irritate many users, and the ‘chatty’ tab headings within the Options dialog are utterly hateful, not describing what’s found within.

Perhaps the biggest problem I had with Chrome, though, was that it’s not rock-solid stable. It actually locked up Windows, forcing a total reboot, on more than one occasion, and just the browser itself has locked up a good few times. For a product touting the importance of one tab never affecting another, this is something that won’t be acceptable in the final product, although it’s maybe to be expected for a beta.

Clearly, Chrome isn’t done yet, and so it’s perhaps unfair to compare it with the likes of Firefox, Opera and Safari. However, that’s the reality of the market Google’s entering into, and Chrome has to be more than merely good enough. The fact Chrome is about ‘picking the best bits’, copying and refinement, isn’t necessarily a bad thing, but it needs to get everything right, rather than offering another imperfect product. And when you’re cheerleading radicalism, it pays to actually be a bit radical as well.

I’ll revisit Chrome once it gets out of beta (which, judging by other Google products, might never happen), but for now, I’ll be jumping back to Firefox 3.

Google Chrome

Now That’s What I Call A Browser! 57.

September 10, 2008. Read more in: Rated: 3/5, Reviews, Technology, Web design

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Review: New International Track & Field

Causing lactic acid build-up since 1983

Rating: 4/5

Konami understands retro gamers. Unlike certain other companies, Konami isn’t content shovelling the same old garbage out to consumers time and time again. Instead—and particularly with handheld games—its retro content appears full of thought and devotion.

This was definitely the case with Arcade Classics for the GBA and last year’s similarly titled DS compilation, but New International Track & Field shows that the same magic still flows through Konami’s veins when it comes to more focussed titles.

As its name might suggest, New International Track & Field is the latest in Konami’s long-running sports series. In practice, it’s essentially 1983’s Track & Field and 1984’s Hyper Sports mashed together, doubled in size, and redecorated, with the ’80s pixelated athletes replaced by a cast of super-deformed Anime-inspired characters.

Gameplay, however, remains firmly retro, with the button-bashing of the original titles replicated by smacking seven shades out of your DS buttons. And for users who grew up with joystick-waggling home conversions, the alternate control method of frantically scrubbing the stylus back and forth evokes fond memories of severe arm-cramping to shave a tenth of a second off of your best 100 metre dash time.

Although some of the events are needlessly fiddly (mostly regarding timing—something not helped by the intermittently inept instructions provided), most are actually a lot of fun. Double-trap shooting is perhaps the best, practically identical to the skeet-shooting event in Hyper Sports and similarly addictive. Springboard, javelin and archery also provide a decent mix of physical endurance and precision timing that ensures this compilation isn’t all about repetitive scrubbing or bashing.

As is seemingly law these days, New International Track & Field begins with most of its content locked, and while most unlockables are trite (such as new character outfits), some achievements unlock new characters that have their own challenges. These are typically based on events elsewhere in the game. Standouts include Evil Rose’s hammer variation, where competitors are thrown from a wrestling ring on to a scoreboard, and Simon Belmont’s skeet-shooting-inspired-vampire-bat-massacre, set in a spooky castle.

A few irksome difficulty spikes, a couple of really awkward events, and the hateful way in which you can enhance your athlete’s performance by yelling into the microphone (quick tip, DS developers: using the mic like this makes gamers hate you) stop New International Track & Field from reaching the dizzy heights enjoyed by retro remake Space Invaders Extreme, but Konami’s game isn’t too far off the pace and wins a well-deserved silver medal.

New International Track & Field is out now, and although it’s not worth the 30 quid RRP, it’s well worth tracking down for a wee bit less.

New International Track & Field

Repetitive? Sure. Painful? Definitely. Fun? Too right. God knows why, though.

September 7, 2008. Read more in: Gaming, Nintendo DS, Rated: 4/5, Retro gaming, Reviews

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