App Store search is currently broken

Developer Travis Ryan just noted to me on Twitter that App Store search is broken. Presumably, this is a temporary glitch, but it’s frustrating for developers. In Ryan’s case, a search for Dashy Crashy doesn’t bring up his excellent game of the same name. All you get is Dashy Crashy Bird, a one-thumb sort-of Flappy Bird clone.

Once Ryan reminded me, I realised that I’ve seen this problem crop up quite a bit recently, although I’d never really thought much of it. When writing round-ups, I’d not find the odd app by searching the App Store, and would then check online to see if it still existed. I’d end up on iTunes Preview, click View in iTunes, and then go straight to the app’s page to install it.

All this makes me think is that, once again, the App Store needs a serious kicking. But also Apple needs to do a bit more stealing. I might grumble about Android and that Google Play is mostly full of garbage, but at least when I find something I want to install on my Android devices, I can do so from the web. That Apple doesn’t yet allow me to install an app or game from Safari (or, for that matter, an iPad app from an iPhone) is ludicrous. It’s not so much a walled garden at that point as walled stupid.


Developer Gary Riches says this screw-up has led to daily sales falling by 66 per cent, and adds that you “literally cannot find my app, even by keyword“.


Update: it’s fixed now. Apple presumably glared at the server hamster. WORK HARDER, SERVER HAMSTER. OUR BOTTOM LINE HAS FALLEN. NO HAMSTER FOOD FOR YOU TODAY.

May 5, 2016. Read more in: Apple, Apps, Opinions, Technology

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Fake Windows support calls ramp up their insulting behaviour, say to “kill yourself”

I get a call almost daily from ‘Microsoft’ (i.e. not Microsoft) and/or its ‘Windows technical department’, from a very Indian-sounding person with a very not-Indian sounding name. These calls annoy me, because it’s a well-known scam, and one that does sadly sometimes work with people who don’t realise they’re being scammed.

Generally speaking, I just hang up. Occasionally, I rudely brush them off. But I’ve had people say these callers are just doing their job. They’re making a living. So with today’s call, I tried a different tactic: I thought I’d reason with the person. I just wish I had a recording of it, because it was astonishing.

The call started off in the usual way, with someone trying to convince me about a problem with my ‘Windows PC’. When I asked for clarification (given that I don’t actually have a Windows PC running—not that I revealed this), I was told various vaguely technical things about my computer apparently sending messages to their server and having malicious software installed.

I figured I’d try to reason with this person, and asked which company they were calling from. I then asked if they were using a randomised auto-dialling system or actually have a specific list of numbers to call. Because the caller was getting increasingly frustrated, the mask slipped—and how. First, he called me stupid. He then added, for good measure, that I was “talking too much”. I suggested that if he was wanting someone’s business, insulting them probably wasn’t a good way to go about it. Oddly, he still tried selling, but I continued to push, very politely, about the list the company is using and why it was calling.

I was then informed that I was “mental”, and a “mental patient” and that I should go and kill myself. The method was to “go to your nearest train station and jump in front of a moving train”. Classy.

Frankly, I was never under the impression these scammers were good people, but even if you find yourself in a frustrating position and doing a horrible job, inviting someone to kill themselves when you don’t get your way is going a bit beyond the pale.

May 5, 2016. Read more in: Technology

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Ratings screens in children’s apps need to die — and they’re not the only thing

Mini-G has been faffing about with an iPod touch and — whenever possible — her parents’ iPhones for some months now. If ever you need a reminder about your generation’s looming obsolescence, stick a toddler in front of a high-tech device and see them master it before they’ve even figured out how to talk. Anyway, since we’re at the point where mini-G can use apps alone (albeit supervised), I’ve made some observations.

First, I’m broadly positive about the whole screens thing. I don’t believe a kid should be glued to any kind of screen for long periods of the day, but mini-G learned how to attempt to say ‘mouth’ from Metamorphabet, and has apps that have boosted aspects of empathy and dexterity. After a session has gone on for perhaps 20 minutes, an iPhone is — typically without prompting — turned to sleep mode and returned to the relevant parent. (Elsewhere, books are read, Lego is played with, puzzles are completed, telly is watched, and wheeled walkers are driven around the kitchen as if it’s the Indy 500. So: balance.)

Secondly, however, it’s clear some developers of apps for children either haven’t tested them all that much on actual children using them on their own, or fundamentally don’t care about the user experience as it relates to said children. Here are some things developers should avoid when making apps for kids:


Ratings screens.
These aren’t exactly loved in apps for adults, but it’s reasonable to include them — reviews and ratings can be important for an app’s success. But throwing up a screen along these lines on an app being used by a 20-month-old child? At best, a parent will be there and grumpily turn off the app. If not, the child will get frustrated and bounce out to the App Store. (And developers who reason very young kids do not remember their favourite apps — as in, apps that don’t annoy them — let me tell you: you are wrong.)


Long launch animations.
 Yes, we know you’re probably very proud of that lengthy animation you had commissioned, your company logo bouncing around like a cartoon character hopped up on sugar. But here’s the thing: no kid cares a jot. In fact, mini-G exits apps with remarkable speed if they don’t ‘do’ anything interactive. You’ve probably got two or three seconds. By all means include your intro, but make it immediately skippable with a single tap. Otherwise, you’re just this tech generation’s DVD producer.


Visible IAP.
 I’m not against IAP in general, not even in apps for children. Developers just need to ensure apps aren’t exploitative. However, in apps designed for children, the IAP needs to be hidden behind some kind of settings screen. I’ve seen too many apps now where you get the first bit for free, and then a kid taps on something that flings up an IAP window. Sure, they’re not going to purchase anything at that moment (well, unless they’re very tech savvy and you are asleep); but the child will get frustrated at not being able to easily exit that screen and get back to the fun parts, or when they inevitably end up back on that screen on a fairly regular basis.


Fiddly navigation.
 It takes time for the dexterity of young children to improve, and yet children’s apps are full of fiddly navigation elements. So make interfaces chunky. Ensure that if a kid accidentally exits to the main screen, they can continue by tapping a suitably massive button (it turns out a big Play symbol is a good one to use). If you don’t, you may find kids simply exit the app and don’t go back.

April 7, 2016. Read more in: Apps, Design, Opinions, Technology

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“This service is ending”. The curse of the Smart TV

I have a Smart TV. It’s not overly smart. It’s a Samsung, and looks quite nice, but the interface was seemingly designed by a sadist. The TV runs on-demand ‘apps’, which take ages to load; Freeview audio is always out of sync, despite Samsung going ARGLE WARGLE WILL FIX SOON HONEST BARGLE at regular intervals; the panes within the interface lurch and spin as you switch between them; and the menus seem to have mistaken accessing options for an exciting game of hide the settings.

But what’s most struck me of late is how temporary the ‘smart’ bit seems to be. This telly is about a year old, but now barely a week goes by without a little message appearing at the top of the screen about a service ending. Mostly, these are for apps I don’t really care about, but Samsung itself pulled off a doozy last summer, removing 40 per cent of the front end, so it, apparently, could make improvements and add new features in the future. Naturally, there have been no improvements and no new features since.

What gets me is that tellies are all-in-one units, which are designed to last many years, but it’s clear the software on them isn’t. And this has made me reconsider what I’d go for in future — a much dumber TV to which you can attach an Apple TV or equivalent box. At least those appear to have a bit more of a future, cost little to replace if you want to upgrade or switch units, and tend to add more capabilities over time rather than take them away.

March 24, 2016. Read more in: Opinions, Technology, Television

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I made a video about iOS 9’s broken Game Center and you’ll never guess what happened next

I wrote that Game Center is broken, and that Apple told me it will “hopefully” be “resolved” “soon”, but the issues are tough to visualise for anyone who’s not experiencing them. At least, people on Twitter tell me so, and Twitter NEVER LIES.

So I dusted off my long-dormant and barely used YouTube account and made an amazing video, featuring:

  • My finger
  • An iPad Air 2
  • Game Center white-screening
  • Settings freezing on trying to access the Game Center section
  • (The excellent) Dashy Crashy not being able to connect, and not showing friends in the racing
  • Game Center white-screening a second time, in case you didn’t see it before

As for what I did next, you probably did guess: I wrote this blog post. So sorry about that misleading heading, but you know how it is online these days — people with SEO hats punch your face in unless you use TECHNIQUES to get people to visit your site. Just think yourself lucky they didn’t make me split this short post up into eleven separate pages. As a gallery.

March 23, 2016. Read more in: Apple, iOS gaming, Technology

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