Why Apple should provide per-game progress saves for iPhone and iPad
Perhaps the most frustrating thing about gaming on the iPhone and iPod touch is how close it is to perfection. Apple’s ecosystem is excellent, providing a low barrier to entry for developers, which encourages crazy, innovative ideas full of fun and novelty. For the consumer, dozens of great games arrive on the App Store every day, and are often priced at a third of 8-bit budget titles for the ZX Spectrum and Commodore 64—from 1985.
However, there’s a fly in the ointment that continues to defecate everywhere—Apple’s lack of providing any means of backing up game save/progress data. In Apple’s world, deleting an app means pretending you’ve never used it. Spent ten hours battling through Peggle or GTA? Accidentally deleted a game, or removed a huge app on purpose, to get something else on your device? Too bad: next time you boot the game, it’ll start from scratch.
In the modern era, this simply isn’t acceptable at the best of times. For Apple, it’s an embarrassment, since it aligns this aspect of its gaming alongside the cheapest and nastiest Nintendo DS carts, which don’t offer any kind of battery back-up. With news that iPhone OS 4 would scrap the equally dreadful ‘rate on delete’ dialog box, I was hoping it would be replaced with a dialog that would enable you to save your progress for the app being removed. iTunes would then offer to restore your app’s data the next time you installed it.
With iPad gaming, this issue’s only going to get worse. Looking at the App Store, it’s clear apps in general are going to hugely increase in size—interactive book The Elements: A Visual Exploration clocks in at a whopping 1.74GB (US iTunes Store link). With the iPad screen being much larger than the iPhone’s, games will of course follow suit, due to the huge increase in asset size.
In the long run, iPad users will be faced with a stark choice: delete a game and all the progress they’ve made, in order to buy something new, or just avoid buying anything further. Already I hear from people with iPhones doing the latter, and that will eventually impact on Apple’s sales—unless it has the common sense to provide some way of saving progress for later restoration. Perhaps Game Center, Apple’s gaming social network in iPhone OS 4, will include such functionality. If not, it’ll remain clear that while Apple’s continuing to aggressively target gamers, it certainly doesn’t understand them.