Previously on iOS Gaming Shit-storm:
Plucky developers Semi Secret Software wow the internet with Flash endless-running/jumping game Canabalt, which makes the leap [pause for laugh track] to iOS, and kick-starts a genre. After raising $25,000 for charity during an indie sale event, Canabalt goes open-source, with the caveat that
Canabalt-specific game code, game art, animation, music and sound effects are all proprietary, and protected by our copyrights and trademarks. That is, you can copy-paste our engine code (any of the Flixel stuff, which is most of the good stuff anyways), and even sell it on the App Store, but you can’t distribute or redistribute our game code, art or sounds
Idiot developer PLD cunningly copies Canabalt (as Free Runner), even cloning its App Store description, and Apple approves it for sale (Pocket Gamer), THE FOOLS!
And now, the shocking twist in our latest episode:
I think Apple was right to approve the app.
“BWUH?” you might have just uttered, especially if you know how much of a fan of indie gaming I am, and how I spent quite a lot of time writing articles that told everyone what a dick Tim Langdell was being in 2009, attacking every game that had the word ‘Edge’ in its title. (Langdell was eventually defeated when EA decided to use its powers for good.)
The reason Apple was right to approve the app is because it cannot be the copyright police. There’s no way Apple can check a game against the 40,000 that already exist with any degree of consistency, also looking into the background of whether a ‘clone’ was authorised or not. If that was part of the app approvals process, we’d be back to the bad old days of games taking months to appear after submission. Instead, developers must be vigilant and Apple must be swift in reacting to cases like Canabalt/Free Runner, removing the clone and—where relevant—nuking the dev account responsible for the infringement.
This time I believe Apple got everything right. The game was initially approved, but then removed from sale within a day (Pocket Gamer, again), after a complaint was made. And, in an odd way, it might have even benefitted Semi Secret, in getting its ageing game a little extra PR now that myriad similar and superior games exist and are getting all the column inches.