I recently wrote about issues regarding Newsstand publication refunds in the event of a magazine being cancelled. When Tap! was cancelled by Future Publishing, I immediately requested a refund and got one; several other people informed me they weren’t so lucky. Apple’s responses varied from outright refusal (“every purchase is final”) through to (oddly) crediting someone for several free movie rentals.
Since I wrote the piece, I’ve helped several people out by sending them the discussion thread I had with Apple. In one case, that was enough for someone to get a refund. In another case, Apple wrote back to me, seemingly confusing the two accounts. I figured questions needed to be asked regarding Apple and Newsstand, because otherwise I’d have no confidence in ever taking out another Newsstand sub beyond one that renewed monthly.
Having done some investigating, it appears Apple is not blind to publication cancellations. I understand that when a publisher notifies Apple that a publication is cancelled, the remainder of the subscription should be refunded; additionally, AppleCare should refund subscriptions when contacted, once the service knows a publication has been cancelled. If AppleCare is not aware of a cancellation, ‘usual’ refund procedures will be followed.
It appears problems people have experienced with Tap! and other publications have been down to confusion in Apple not knowing a subscription has ended early, for whatever reason. This could mean any of the following:
- The publisher not correctly following procedure in letting Apple know a publication has ceased.
- Apple receiving information about a publication being cancelled but not correctly acting on it.
- People requesting refunds not being clear enough in their request.
On that basis, if you’re still wanting a refund from Apple for a Newsstand publication that’s been cancelled, and you don’t fancy pinning your hopes on an automatic refund, clarity is key. You must ensure AppleCare knows you’re asking for a refund for a Newsstand magazine that has ceased publication.
In my case, I reported a problem through the most recent subscription receipt (which you can do through your account in iTunes—see this Gizmodo piece for a visual walkthrough). My wording was to the point: “[Publisher] has stated [publication] magazine has ceased publication and no new issues are going to be released. I am therefore writing to get a refund for my outstanding subscription.”
That did the job for me, and it might work for you. Failing that, feel free to point AppleCare at this post and also to email me if you can’t get your money back for a magazine that’s ceased publication.
August 12, 2013. Read more in: Apple
Apple’s often been praised for its packaging. A lot of thought goes into the boxes that house Macs and other Apple kit, ensuring your first experience with a product is a pleasurable one—before you’ve even turned it on.
I today set up a new AirPort Extreme after my old one abruptly died (and, no, I’m not looking forward to the Genius Bar appointment, trying to explain UK consumer law to someone saying “but it’s more than a year old, so there’s nothing we can do”). Like a lot of other Apple kit, it comes in a two-part card case. The base houses the unit, and you slide off a sturdy card sleeve, which is typically very snug indeed.
For the iPhone, which sits flat on a base, this works fine. But the AirPort Extreme is a narrow, tall unit, and the box is therefore tall and narrow. You’d think Apple would have made allowances for this in its box design, right? Nope.

On the left you can see the box’s base and on the right the unit itself. On pulling the card sleeve free, my unit unceremoniously went CLUNK on to the desk, fortunately only from a few centimetres. I’m grateful I wasn’t opening this box above our wooden floor, or I’d be down two AirPort Extremes for the week, not just one.
You might argue that it’s only a box, but this design showcases a lack of attention to detail and usability. The box still looks great, but it’s form over function—it works poorly in practice and also when taking into account expectations, namely that your new purchase won’t end up sailing through the air as you attempt to free it from its packaging.
July 25, 2013. Read more in: Apple
As I recently wrote, Tap! magazine was cancelled. As always with Future Publishing, you get a single-page PDF alongside the final issue, stating that because no more issues are being released, you should seek a refund. I’d not tried this in the past with any publisher, because the amounts had been tiny (I’d been fortunate in mag cancellations almost coinciding with the end of a subscription period), but my Tap! subscription refreshed only a month or so ago.
I duly wrote to iTunes support as follows:
Future Publishing has stated Tap! has ceased publication and no new issues are going to be released. I am therefore writing to get a refund for my outstanding subscription.
A couple of hours later, I got an email from customer support:
Craig, I’m delighted to inform you that under the circumstances, I’ve determined that a refund is appropriate.
Job done. Only then on Twitter, someone mentioned this hadn’t happened for them. Instead, they were told the refund request was carefully considered”; however:
[…] according to the iTunes Store Terms of Sale, all purchases made on the iTunes Store are final. This policy matches Apple’s refund policies and provides protection for copyrighted materials.
So, which is it? Are Newsstand subscriptions ‘final’ purchases where your money vanishes if a publication does? Are you entitled to a refund? Is it all just a crapshoot, depending on which person deals with your support request?
Right now, despite my good experience, I can’t say I’m full of confidence regarding Newsstand beyond monthly subscriptions. I’ll certainly not be taking out another annual one until Apple confirms one way or another what the state of play is. If Apple PR responds to my email, I’ll update this article accordingly.
July 23, 2013. Read more in: Apple, Magazines
It was September or October 2010 when I got a call from Christopher Phin. I’m not sure where he was, but it was very loud and I couldn’t make out much of what he was saying. Still, I did manage to hear something about “iPhone” and “magazine” and “Would you like to edit the games section?”.
A couple of weeks later, I popped over to Bath (home of Future Publishing HQ), we bashed heads, and we set about crafting that part of the magazine. I was very keen to ensure the games section covered big hitters but also indie software, and was entertaining and fun to read. I wanted to bring back some of the irreverence that I used to enjoy so much when reading games mags of old. Wonderfully, Christopher totally agreed—I recall many of our notes being almost identical—and off we went. Issue one arrived, and I’m not sure I’ve ever been quite so excited to receive a copy of a publication I’d worked on.
As the issues flew by, we fashioned a little team of fantastic games writers, and we really invested in everything we covered, spending far too many hours immersed in digital touchscreen-controlled worlds. Some of our reviews decidedly bucked the trend, but they were always honest. Often, they were also brilliant fun to read. Additionally, we got the chance to round up some of our favourites in our ‘if you loved…’ articles, which Apple’s just started doing itself on the App Store. It was so much fun.
If this all sounds like a memorial, that’s because it is. Tap! magazine is no more, and issue 32 (August 2013) is the final edition. Needless to say that I’m gutted, but also immensely proud of what the team managed to do. I’d therefore like to sincerely thank Christopher for giving me the opportunity on the mag, Matthew Bolton for his help and enthusiasm over many issues, and Christian Hall for being a brilliant editor when Christopher was installed as the new head honcho over at MacFormat. Also, thanks to Tom Harrod for making sure my words were in the right order, and also to everyone who contributed to the games pages. You were all fantastic, and I shall miss working with you so much.
So, here’s to you, Tap! You were brilliant. And if anyone out there’s thinking “man, we right now totally need some British guy who used to edit a games section to write about iOS games for us, at least if he can tear himself away from Impossible Road for five whole seconds,” drop me a line at craiggrannell@googlemail.com.
July 19, 2013. Read more in: Tap!
The App Store today turned five, and Apple’s been celebrating by making a bunch of apps and games free. (Top tip: they’re all worth a download.) Today’s app landscape is incredible. Apple reckons over 900,000 apps are available, and devs have made billions of dollars from iOS. Not bad for a platform that on launch had just 500 titles.
But which apps have really stood out over the years? Which have influenced those that came later? I knocked heads with Stuff’s editor and we came up with ten apps that changed everything. Doubtless, you’ll have your own thoughts on which apps were hugely important; if so, please leave a comment on the Stuff article (or here, if you like).
I hope you enjoy reading the feature and that it brings back some warm memories!
July 10, 2013. Read more in: Stuff by me, Technology