Eugene Jarvis on the reality of clones in the games industry

Recently, I was lucky enough to spend a couple of hours talking to games designer Eugene Jarvis, the chap responsible for, amongst other titles, Robotron: 2084 and Defender. The guy is one of those genius types who’s about as modest as they come. Handily—what with me interviewing him for various magazine articles—he also happens to be witty and able to provide plenty of insight into gaming’s past, present and future.

One of the things gaming’s typically accused of in the modern era is churning out more of the same, crushing innovation underfoot. Jarvis has a different take:

I’m blown away with how games have gone. Look at Defender side-by-side with Halo or BioShock, and all these modern games, and see where we got in 25 years… It’s amazing how from year-to-year we’re always complaining that everything’s just the same as the last game—sequel upon sequel. But we used to say that in the Space Invaders era! It seems like from year-to-year, we’re always decrying the lack of progress. But then after 25 years of that, it’s like: holy cow! [laughs] 25 years of cloned games and we’ve gone a long way!

I’m usually the first to complain about stagnation within gaming and a lack of innovation, but Jarvis offers a good point. Sometimes, it pays to take a step back and make a more direct comparison between past and present. Evolution isn’t always fast, and like watching a child or plant grow, it often takes juxtaposing things ten years apart to see how much something has changed.

That’s not to say that there aren’t massive problems in the current games industry, because there are. However, this most-talked-about of concerns has clearly been a headache since the very start of gaming (indeed, Jarvis noted that Robotron: 2084 is basically Space Invaders crossed with Berzerk!, and that Defender evolved from a batch of Space Invaders and Asteroids clones), and so perhaps it’s time to get over the cloning issue and just enjoy gaming’s continual—if decidedly inconsistent—evolution on the path to who-knows-where.

Robotron

Robotron: 2084. If you’re a youngster, this is where your modern console game’s controls first appeared.

July 30, 2008. Read more in: Arcade, Gaming, Opinions, Retro gaming

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Review: Civilization Revolution DS

He’s got a whole world in his hands

Rating: 3/5

As someone who’s been pining for a DS version of Civilization for a couple of years, I wonder whether the realisation of such a product could ever have been anything other than a disappointment. Unfortunately, after a few weeks’ play, ‘disappointment’ pretty much sums up my opinion regarding the DS port of the latest game in the famous turn-based strategy series.

To be fair to Firaxis and Sid Meier, it’s actually the DS itself that causes some of the problems with this game, and the Civilization core remains largely intact. You get to take a civilization from prehistory to modern times, building and moving units, researching technology, and aiming to become the greatest in the world via various means (domination, economics, technology, or by building the UN). However, with Civ basically being a strategy title, it’s problematic when that aspect of the game is hampered.

First and foremost, the DS screen is too small to provide you with a decent overview of the world. Although the team wisely ditched the 3D graphics from the PS3 and Xbox 360 versions, opting instead for an iconic approach similar to the original Civilization, the map still feels cramped, and moving around it is a chore. This problem could have been alleviated somewhat by providing the option to allow the map to appear—at least optionally—on both screens; unfortunately, one screen is mostly reserved for pointless battle animations.

Elsewhere, the streamlining of the original concept to hammer it into consoles rather than PCs and Macs has neutered it. Although the game is faster, it’s become more of an overt race than a game of chess. Instead of investing in technology and thinking of long-term plans, a war-obsessed AI largely forces games into tending towards moving units, protracted wars and conquest. The technology tree is very basic, and random events are frequent and absurdly powerful. It’s not uncommon to end up with tanks in 200 AD, especially if you stumble across Atlantis, which always spews forth a number of technological advances.

It’s not all bad news—the game is quite fun, and gives you a quick Civ-style fix for when you’re away from your PC. However, rather than being captivating in a ‘total addiction’ sense, this game instead feels ‘annoyingly’ compelling in the same way as Puzzle Quest: you can’t put the game down, but in your heart of hearts you know it’s actually a somewhat tedious slog that could have been a lot better.

Civilization Revolution is already out in the US, and comes to Europe towards the end of August.

Civ on DS - sorta

Sadly, Civilization Revolution doesn’t have a whale unit—it’s just a resource icon.

July 29, 2008. Read more in: Gaming, Nintendo DS, Rated: 3/5, Retro gaming, Reviews

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Snippets for 2008-07-28

  • The New York Times finally lays to rest the rumours about the health of Steve Jobs: http://tinyurl.com/5ahwy9 #
  • My report for Cult of Mac about mainstream Britain increasingly embracing Macs, now including Argos: http://tinyurl.com/55ndp3 #
  • IK+ is now on Virtual Console, presumably confusing under-30s everywhere. It’s a fab game, though, if you look past the dated graphics. #

July 28, 2008. Read more in: Snippets

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Review: The Dark Knight (Batman)

Dinner, dinner, dinner, dinner, dinner, dinner, dinner, dinner

Rating: 3/5

I like to go into films blind. That way, I’m more likely to have an experience that will surprise and enthral. With The Dark Knight, this wasn’t possible. Not only was the Joker’s presence all but guaranteed during the ending to Batman Begins, but Heath Ledger’s death has elevated his performance in many people’s minds to the status of some kind of acting god. The net result is that the hype machine has been on overdrive, with pretty much everyone calling this the Best Comic Film Ever.

I disagree. That’s not to say it isn’t good, nor that it’s not worth watching. However, I sat there only mildly entertained by the plot and slightly disturbed by the brutality (in excess of most comic-book movies, and certainly over-the-top for a 12A film, but you’ll have seen a lot worse elsewhere). What lifts the film above merely average is some impressive stunt-work, one or two decent twists, and Ledger’s engaging Joker, who seems to be channelling a little Jack Nicholson and quite a lot of Michael Keaton throughout.

What almost drags the film down again is, well, almost everything else. Like Batman Begins, this movie is somehow hollow and lacks soul. And seemingly content to cherry-pick the best bits from various Batman comics (Alan Moore’s The Killing Joke, Frank Miller’s The Dark Knight Returns, etc.), thereby offering an almost Batman-by-committee result, the film lacks focus. Perhaps it tries to tie too many threads together, but the result is convoluted and feels rushed, despite its extended viewing time.

The onus is largely on the escalation of warfare between Gotham’s most famous vigilante and the enemies around him—in other words, if it wasn’t for Batman, these super-villains wouldn’t exist. This has been an ongoing theme in Batman for some years now, although I’m pretty sure we didn’t need the Joker rather clumsily spelling this point out to Batman at one point during the movie.

And so although we get a standout (if not Oscar-worthy) performance from Ledger, some crunching battles, a few great scenes (notably a fast-paced bank heist that’s at once wicked and funny, but also almost anything Two Face does during his limited screen time) and a film that hammers home the ‘dark’ in ‘Dark Knight’ (repeatedly), we also have a somewhat self-important and gloomy production that’s at least a half-hour too long.

The Joker

Once again, the Joker lost during the first round of Celebrity Poker Showdown.

July 28, 2008. Read more in: Film, Rated: 3/5, Reviews

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Retro Gamer 53: Marble Madness

Retro Gamer 53 yomped on in a couple of weeks back, containing my six-page feature on Marble Madness (including an utterly gorgeous two-page spread showcasing the game’s six levels). Despite being a slight game (seasoned players can speed through the entire thing in about four minutes), it’s one of the prettiest arcade games ever released, and it no doubt influenced a slew of modern titles, such as the likes of Super Monkey Ball.

Designer Mark Cerny, who now largely works as a consultant in the industry, mostly on console titles, provided a great overview of how the game came to be. However, one of his insights that didn’t see print was the fact that Marble Madness, to his knowledge, has never before received the kind of feature found in this month’s Retro Gamer.

This got me thinking. Most other publications that dare to acknowledge retro gaming do so in a somewhat cursory manner, perhaps grudgingly giving over a couple of pages each month to a single classic title. And even when the results are worth reading (Edge’s coverage of retro titles has been of a typically high standard), you’re still only looking at 13 titles a year. With so many great games out there, created by people who, judging my those I’ve spoken to, are fast forgetting how the games ended up like they did, this just shows how important to gaming a title like Retro Gamer is.

For more on Retro Gamer, check out the brand-new Retro Gamer website. And for more on Marble Madness, check out Bernhard Kirsch’s excellent site.

Marble Madness width=

One of the prettiest games ever made.

July 23, 2008. Read more in: Arcade, Gaming, Magazines, Retro Gamer, Retro gaming

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