Nintendo shuns Apple, retains sanity
Kotaku’s mini-article Will Nintendo Release Its Games On, Say, Apple Hardware has some brief content from the Japanese giant that’s raised the hackles of gamers. On the prospect of Nintendo IP on iOS, Nintendo’s president Satoru Iwata reportedly said: “Nintendo’s software and hardware are the same thing. Other companies don’t share Nintendo’s values or traditions when it comes to creating devices. We are absolutely not thinking of doing that.”
With every gamer wanting every game everywhere, Iwata’s statement has gone down like a sack of shit, but the reality is that Nintendo has, for many years, been the closest thing to Apple in the gaming space. It operates a largely closed model, and it’s therefore able to innovate—something it does far more often than its rivals, and often regarding UI/UX rather than by churning out Yet Another Console That Can Shift More Polygons. Because of this, Nintendo’s totally right to continue its ‘lock in’ way of thinking. It can do what it wants with its IP and not worry about anyone else.
However, the problem of being the Apple of the gaming space is when Apple itself arrives to spoil the party. On the desktop, Apple gaming has always been a joke, but in the mobile space, Apple is gaining serious ground. Time will tell whether Nintendo acts accordingly to the threat of Apple’s underlying ecosystem (if it doesn’t, it’ll potentially be playing the same game as Sega in a few years), but in retaining a general closed approach, the House of Mario is on the right path.
There is no benefit in Nintendo seeking an alliance with Apple right now, or in proposing a future where its games are on other formats. Brings to mind those endless rumours of a Sega/Nintendo merger in the 1990s…
Something people consistently fail to understand is the business models of the Nintendos and Apples of this world. While Nintendo’s no doubt enjoyed its time in the sun, leading in the mobile and TV console space, it was always profitable anyway. Every GameCube that went out made the company money—it was never really about volume.
To that end, the closed model works for the company, just as it does for Apple. This is frustrating for gamers, who’d love to see certain games jump to other systems (imagine WarioWare or WarioWare Twisted on the iPod—it’d be great), but Nintendo’s (currently) too smart and too profitable to consider such commercial suicide. Sega, of course, didn’t have a choice but to adopt a multi-platform model after a string of failures, but you can bet had the Dreamcast done a lot better, it’d be another current player in hardware as well as software—and we wouldn’t have Sonic on Nintendo and Apple systems!
Not that Nintendo shouldn’t be taking a long hard look at Apple so they can learn how to run a decent app store…
Oh, I agree. Interestingly, there are signs Nintendo’s woken up. Instead of dismissing Apple out of hand, the company now admits Apple is competition. Whether Nintendo acts on this revelation is another matter. As you say, it really needs to get with the digital store model, although it’ll perhaps be tougher for a platform primarily aimed at kids to do so.