Why Apple was right to approve Canabalt clone Free Running for iPhone

Previously on iOS Gaming Shit-storm:

Plucky developers Semi Secret Software wow the internet with Flash endless-running/jumping game Canabalt, which makes the leap [pause for laugh track] to iOS, and kick-starts a genre. After raising $25,000 for charity during an indie sale event, Canabalt goes open-source, with the caveat that

Canabalt-specific game code, game art, animation, music and sound effects are all proprietary, and protected by our copyrights and trademarks.  That is, you can copy-paste our engine code (any of the Flixel stuff, which is most of the good stuff anyways), and even sell it on the App Store, but you can’t distribute or redistribute our game code, art or sounds

Idiot developer PLD cunningly copies Canabalt (as Free Runner), even cloning its App Store description, and Apple approves it for sale (Pocket Gamer), THE FOOLS!

And now, the shocking twist in our latest episode:

I think Apple was right to approve the app.

“BWUH?” you might have just uttered, especially if you know how much of a fan of indie gaming I am, and how I spent quite a lot of time writing articles that told everyone what a dick Tim Langdell was being in 2009, attacking every game that had the word ‘Edge’ in its title. (Langdell was eventually defeated when EA decided to use its powers for good.)

The reason Apple was right to approve the app is because it cannot be the copyright police. There’s no way Apple can check a game against the 40,000 that already exist with any degree of consistency, also looking into the background of whether a ‘clone’ was authorised or not. If that was part of the app approvals process, we’d be back to the bad old days of games taking months to appear after submission. Instead, developers must be vigilant and Apple must be swift in reacting to cases like Canabalt/Free Runner, removing the clone and—where relevant—nuking the dev account responsible for the infringement.

This time I believe Apple got everything right. The game was initially approved, but then removed from sale within a day (Pocket Gamer, again), after a complaint was made. And, in an odd way, it might have even benefitted Semi Secret, in getting its ageing game a little extra PR now that myriad similar and superior games exist and are getting all the column inches.

May 7, 2011. Read more in: Apple, iOS gaming, News, Opinions

2 Comments

Number-six Mac App Store app nets dev fifteen bucks

According to Hunter Hillegas of Hanchor LLC, having his app in the Mac App Store hit number six in a category chart (‘Developer Tools’), zooming past BBEdit and Coda, wasn’t reason enough to break out the champagne—nor did it provide enough revenue to even buy some champagne:

At the end of that Monday, I couldn’t wait to see the AppFigures.com report in the morning. I was excited enough that it was a little hard to sleep that night. When the report came in the next day, I was surprised: 11 copies had sold. Eleven. I had made enough money to buy a pizza… as long as it was a small one… without toppings

Hillegas wonders if Apple’s algorithms are broken, and if his experience points to greater problems with the Mac App Store:

As far as I know, Apple hasn’t released any stats on the Mac App Store since the day after it opened. Maybe that’s because they’re not that all that great. As a user, I love the convenience of the Mac App Store – I setup a new machine recently and for the apps purchased through that channel, it was super easy to get going. I hope all my software is delivered this way in the future.

That said, if this is the future of Mac apps, based on my experience it seems like it has a ways to go.

It’s easy to make excuses (or not) for Apple, but in this case I do think it’s necessary. The Mac App Store is a very different proposition to the iOS store, which Apple’s crowed about from a revenue standpoint at every opportunity:

  • The iOS store was available on iOS devices as of iOS 2.0.1, prior to which third-party applications were, to all extents and purposes, non-existent. By contrast, the Mac App Store is only available to Intel Macs whose users have upgraded to at least Mac OS X 10.6.6.
  • Ignoring jailbreaking, the iOS store is still the only place to get new software for iOS devices. For the Mac, you can buy boxed software or download from myriad locations.

I think as of Lion, developers like Hillegas could see some big changes. It’s pretty clear that the Mac App Store will be more heavily pushed by Apple as the place to download new software (possibly, by Mac OS X 10.8 or 10.9 becoming the only place), and as more users upgrade, the audience will grow.

I also suspect many holdouts—people used to the ‘old way’ of doing things—will change their habits soon enough. I’m in the process of installing a new Mac now, which has involved downloading a ton of DMGs, rifling through drawers for DVDs and locating serial numbers. But the few apps I’ve bought from the Mac App Store were installed by clicking an install button. The process was painless and convenient; in the long term, that alone should guarantee the Mac App Store (and developers capitalising on it) enjoys at least some measure of success.

Hat tip: The Brooks Review.

May 6, 2011. Read more in: Apple, News, Opinions, Technology

Comments Off on Number-six Mac App Store app nets dev fifteen bucks

Nokia versus Apple’s iPhone: then and now

Eric Ogren for Information Week, in April 2008:

I am beginning to despair that Nokia will ever understand the U.S. market. As its recently revealed quarterly earnings tell us, its share of the market here dropped yet again. Despite the fact that Nokia is building a touch-enabled device that looks eerily similar to you-know-what, Nokia CEO Olli-Pekka Kallasvuo called the iPhone a “niche” product.

Matt Hamblen for Computerworld/Macworld, yesterday:

Nokia sold 24.2 million smartphones in the first quarter, maintaining its global smartphone lead despite announcing it will move in coming years from Symbian to Windows Phone as its main smartphone operating system, IDC said. Nokia “may find itself in danger of ceding market share as the competition ramps up,” IDC said.

Apple shipped 18.7 million iPhones in the first quarter, IDC said, a new record for a single quarter “and inched closer to market leader Nokia with fewer than six million units separating the two companies,” IDC noted.

Apple’s not there yet, and Nokia may well manage to battle alongside Microsoft, but 18.7 million is a pretty big niche.

The Macworld article adds:

Overall, 99.6 million smartphones shipped in the first quarter, out of 372 million overall mobile phones.

How long will it be before we can just call ‘smartphones’ mobile phones (or just phones) and relegate mobile phones to something else? Dumbphones, anyone?

May 6, 2011. Read more in: Apple, News, Opinions, Technology

Comments Off on Nokia versus Apple’s iPhone: then and now

Telegraph says Apple ‘very helpful’ regarding iPad app

Given that the majority of the publishing industry continues to throw its toys out of the pram regarding digital editions and Apple, it’s interesting to read a very contrary viewpoint on FT’s Tech Hub, regarding the Telegraph Media Group’s iPad app:

Digital editor, Edward Roussel, says Apple has been “co-operative and helpful” during its development.

That was particularly true in making the app easy for existing print subscribers to access for free and Apple was even flexible in allowing the Telegraph to access customer data. Data has been another big sticking point for publishers concerned that Apple would not hand over information about their customers.

The Telegraph iPad app will cost £9.99 a month, but Mr Roussel is happy to give £3 of that to Apple because the App Store is such a “user-friendly” way to pay—and in any case relatively similar to the costs of distributing a print product.

Whether this points to a possible thaw in the frosty relationship between Apple and print publishers remains to be seen, but newspapers (and, indeed, book and magazine publishers) need to find ways to stay relevant, and an iPad app is one of them, despite any enforced compromises.

Via Cult of Mac.

May 6, 2011. Read more in: Apple, News, Opinions, Technology

Comments Off on Telegraph says Apple ‘very helpful’ regarding iPad app

What would you buy first? Or: my favourite Mac apps

Ben Brooks asks:

if you had to start over, buying all of your apps from scratch, in what order would you buy them (the assumption being you couldn’t afford to re-buy them all at once, but over time you could afford them all). I have been thinking about this for a while now and I started with a list of all the apps I normally use that I would need to purchase. From there I started arranging them in order of what I would buy first.

I’m going through something vaguely similar now, because I have a new iMac. Rather than fire old data across, I’m thinking ‘what should I install first?’ and only having the most important applications on there.

But if it was a case of literally installing in order, how could that be achieved? I use SuperDuper! for back-ups, but could conceivably get by on Carbon Copy Cloner for a while first; I use Scrivener and WriteRoom for writing copy, but could use TextWrangler. In each of these cases (and more), I end up imagining using a sub-optimal solution, in order to create a linear list.

Entire world:

You’re overthinking this, you idiot.

Yes, fair enough, so here’s the stuff I absolutely would have to have installed, and that one has to pay for, in a vaguely linear order:

I do use other software, but those are the ones I’d really miss, roughly in the order that I’d miss them (or, rather, in the order that I depend on them).

UPDATE: A few people have asked where Dropbox is, which is fair enough. The above list concentrated on paid-for applications, which wasn’t clear. Free stuff I currently use daily includes Dropbox (online back-up/sync), Pastebot Sync (iOS-to-Mac copy/paste), Twitter, the Reeder for Mac beta, Carbon Copy Cloner (cloning, as a fail-safe in case SuperDuper! doesn’t work) and The Unarchiver. These, of course, could all be installed on day one.

May 4, 2011. Read more in: Apple, Technology

1 Comment

« older postsnewer posts »