I’d Tap! that

Issue one of Future Publishing’s new iOS magazine, Tap!, is out today in the UK.

Tap! issue one

Editor Christopher Phin was kind enough to let me run riot on the gaming section, and so there’s a 17-page chunk of irreverent, fun, iOS gaming goodness in the mag.

In addition, there’s plenty to get your teeth into: loads of app, web-app and kit reviews, tutorials, interviews, opinion pieces and features. The entire thing looks great, is handily iPad-sized, and is packed full of fun, passionate copy.

If you’re not in the UK, the mag will soon be on Zinio and also US shelves. For more on when and where, follow @tapmaguk on Twitter.

November 25, 2010. Read more in: Apple, Stuff by me, Tap!, Technology, Writing

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Self-pimp: iPads in schools feature in MacFormat

This month’s MacFormat includes a feature called Top of the class, where I interview Fraser Speirs about his project to supply every pupil in his school with an iPad and how this is affecting teachers and kids alike.

The article provides insight not only into the iPad’s potential as a tool to aid schooling, but also its scope in general as a device for media consumption and creativity.

Speirs:

The iPad beats a PC because it removes that whole layer of ‘we’re doing computers now’, and you end up with ‘we’re doing maths’ or ‘we’re doing music’.

In traditional teaching, you spend time learning how to write a sum properly, how to lay out a jotter, how to lay out text on a page. You must do that before you’re expressing thoughts and ideas. But with an iPad, you open Pages and you can immediately start writing an essay or play.

November 18, 2010. Read more in: MacFormat, Stuff by me, Technology

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Tap! iOS magazine special offer-o-tron

I spent a fair chunk of October working on content for Tap!, the iPhone and iPad magazine, on the stands later this month. The magazine’s official Twitter feed just announced that it’s doing a one-off special offer of three issues for a fiver, for anyone who subscribes before Friday.

From what I’ve seen of the mag so far, it’s going to be all kinds of fab, and so anyone with an iPhone, iPod touch or iPad would be a banana to not take advantage of the offer.

November 9, 2010. Read more in: iOS gaming, Magazines, Stuff by me

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Self-pimp: Retro Gamer 83 and Primal Rage

These days, videogame companies have access to mainstream 3D tools, but it wasn’t always this way. Back in the 1990s, 3D was in its infancy, so when Dennis Harper decided he wanted to do a game like Street Fighter 2, but starring realistic dinosaur-like deities, he had a problem. In the end, Primal Rage became a mash-up of one-on-one fighter and Ray Harryhausen stop-motion animation (and then went on to become a crazy marketing phenomenon—there was even a Primal Rage slide projector).

For the full story, check out my interview with Dennis in Retro Gamer 83.

November 9, 2010. Read more in: Arcade, Stuff by me

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Self-pimp: Retro Gamer 82 and Leather Goddesses of Phobos

Retro Gamer won a GMA last night (‘Best Games Magazine’), which is rather nice. Since it’s the only games magazine I write for, I’m going to take all the credit.

Meanwhile, if you’re a fan of Infocom, Steve Meretzky, leather goddesses, Phobos, or Leather Goddesses of Phobos, buying the latest issue of the mag (complete with flying Mario advent calendar cover—I kid you not) would be a good idea, since it includes The Making of… Leather Goddesses of Phobos (by yours truly).

October 15, 2010. Read more in: News, Retro gaming, Stuff by me, Writing

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