Beverley Turner writes for the Telegraph, possibly from some time in the 1970s, with the article The younger generation doesn’t do boredom—it must have an iPad or iPhone to hand. We only get as far as the strap-line before we’re hit in the face with:
Will the boom in apps for children, which has been capitalised on by Disney, stifle their imagination?
I think if we ignore, say, all of the educational interactive apps and games, the answer is a clear yes. Kids clearly cannot be imaginative using a device with myriad apps that can enable them to be creative and have fun.
The technology behemoth Apple is rejoicing after the sale of its 25-billionth app. The Disney game, Where’s My Water?, was, it says, downloaded by a Chinese child who can now swipe one finger across a screen to release water onto a subterranean alligator.
This Chinese child is now, presumably, both unimaginative and receiving counselling, in the mind of Turner, rather than, say, occasionally happily playing an interactive cartoon instead of merely watching cartoons. BAD APPLE!
It is a particularly apt app as its protagonist, Swampy, is also the first original character developed by Disney for a “mobile platform”. Whereas children’s movies such as Cars started on the big screen and morphed into games, Swampy hatched in our palms and will eventually appear in cinemas.
A terrible thing. It’s depressing that Disney has fallen so low as to embrace new forms of technology, rather than making a huge movie and more cynically creating app-oriented marketing-led tie-ins as it has in the past. BAD DISNEY!
Addiction to new characters has suddenly become easier: they are lurking just inside our handbags. Apparently, this is cause for celebration (surely there’s an app to help us look happy). Speaking on the Today programme about the importance of targeting children, Disney’s senior vice-president, Bart Decrem said: “A whole generation of kids is growing up with… [iPads and iPhones] as their ‘first screen’.”
It’s going to be the downfall of civilisation. Kids were much better off when they were growing up with the TV as their first screen. A TV that they couldn’t interact with in anything more than the most basic of ways. A TV that wouldn’t so often encourage “planning, problem solving, and creative self-expression” (GamesBeat).
Fewer phrases could be more chilling
At least to anyone who inexplicably things iPads are evil.
– but mainly because he is right. Disney has always known that chocolate-and-snot-covered fingers lead the way to riches. Apps for children will prove extremely lucrative for the company, and may be welcomed by parents up and down the country as convenient new babysitters. I must confess to being recently bowled over by a Times Tables app that kept two energetic eight-year-olds entertained on a long train journey.
So, your kids were entertained and educated on a long train journey, in part through an app? Sounds terrible.
Furiously, I flail against a tide of technology.
“I am rubbish with technology.”
My son, Croyde, was oddly underwhelmed when I presented him with my old CD collection
I can’t imagine why physical media would underwhelm anyone who’s used to whatever music they want, whenever they want it.
I can’t do email on my mobile phone and – brace yourself – I still use an A-Z.
“I am rubbish with technology.”
But, of course, I’m terrified of leaving my children ill-equipped for the future, so they have limited access to our random assortment of gadgets. I’ve suffered countless five-hour car journeys in which iPod, iPad and even DVD player (how retro) screens are dribbled over. Every passing cow and sheep is given a disdainful reception until I eventually yell “Enough!”, confiscate the devices and insist my children gaze out of the window.
Gazing out of the window being a better use of their time than the Times Tables app you mentioned earlier. Right.
The problem is this: our children do not know how to be bored.
How terrible. It must be hell for a child when it’s always got something to do that it enjoys.
[Disney admits its aim] is to “create engagements within the span of a minute”. In other words, you can complete Where’s My Water? in 60 seconds.
No. You’ll complete a level of Where’s My Water? in 60 seconds. Anyone who can complete the entire game in 60 seconds is clearly a liar, or, perhaps, has pilfered Doctor Who’s TARDIS. Also, this is all about relevance for specific scenarios. Why is your article only a few hundred words long and not a book? Because it’s designed to be consumed, like most online newspapers, in bite-sized chunks. See also: mobile gaming.
We don’t need psychological research to tell us that nascent Michelangelos will struggle to commit to future Sistine Chapels if they expect reward to come in thrilling 60-second bites.
Whereas nascent Michelangelos will commit to future Sistine Chapels by being told to stare at livestock out of car windows? Perhaps art apps, which boost confidence through undos and, according to art teachers at Fraser Speirs‘ school, subsequently lead to more exploration in real-life tools could help children become nascent Michelangelos? Staring at cows is obviously the better route.
God knows how they’ll cope with the monotony of long-term relationships.
By staying engaged and trying new things, rather than being told that boredom is inevitable?
No matter how lovable Disney makes its app characters, looking silently at a handheld screen teaches our children nothing about language, empathy or relationships.
Hogwash. It all depends what’s on the screen. It depends on whether a parent is leaving their kids alone with devices, or playing along with them. It depends on balance—on things like iPads and other technology only being a part of a child’s life. But one thing I would say without doubt is that technology has the potential to enrich lives, from toddlers to centenarians.
Many of us live in a world filled with technology. It’s perhaps only natural and healthy as we age to be a little cautious, but immersion is better than blockage. Recognition of technology’s benefits beats being scared that a cartoon alligator is going to numb the minds of children the world over, when he’s merely offering a brief past-time that can provide enjoyment, planning and puzzle-solving to people of any age.