Let’s all chip in and help poor Adele pay her tax bill

Poor Adele. I’m CRYING MY EYES OUT right now, having read The Guardian’s piece on the poor singer. Adele, the multi-million selling artist, has had to… sorry, I’m finding it hard to bring myself to type this… she’s had to pay tax. Yes, I know. Actual tax.

I’m mortified to have to pay 50%! [While] I use the NHS, I can’t use public transport any more. Trains are always late, most state schools are shit, and I’ve gotta give you, like, four million quid – are you having a laugh? When I got my tax bill in from [the album] 19, I was ready to go and buy a gun and randomly open fire.

I’ve been thinking about what we can all do to help. It must be really hard as a 23-year-old, plucked from obscurity and having number-one albums all over the world, to have to pay tax. Maybe we can all have a whip-round and help her.

Let’s of course ignore the fact no-one in the UK pays 50%, because the 50% band only affects income over ONE HUNDRED AND FIFTY FUCKING THOUSAND POUNDS. (You pay less on earnings under that amount.) Also, let’s ignore her tax bill being less than her net income for working on one album, meaning she’s made more from that than many indie bands will make during their ENTIRE FUCKING CAREERS.

Good grief, Adele, way to endear yourself to your audience. I bet most people and certainly most musicians would be jumping for joy if they could get a four-million quid tax bill for a year or so’s work, because it’d mean they’d received income to keep of more than four million pounds, you spoiled brat.

May 25, 2011. Read more in: Music, News, Opinions

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Dell’s thinnest PC on the planet, excluding other PCs (and Apple laptops)

Nicely spotted by Charles Arthur at The Guardian. Dell’s new XPS-15 marketing has caught the eye of a lot of websites, which have parroted Dell’s claim, without bothering to investigate it. That claim:

Finally, the power you crave in the thinnest 15″ PC on the planet*.

Charles Arthur:

Wow, the thinnest? But wait, what’s the asterisk?

Small print time: “Based on Dell internal analysis as at February 2011. Based on a thickness comparison (front and rear measurements) of other 15″ laptop PCs manufactured by HP, Acer, Toshiba, Asus, Lenovo, Samsung, Sony, MSI. No comparison made with Apple or other manufacturers not listed.”

Classy stuff, Dell. Still, as we all know, Michael Dell is the best CEO on the planet*

 

 

* Based on ignoring quite a few other CEOs who, quite clearly, are better than Dell, but, hey, is that really important anyway? Can’t we all just get along, even if companies are lying through their teeth in making misleading advertising claims that are objective and can therefore be checked against actual facts, rather than sensibly making more subjective statements? Actually, no, because Dell is a pillock.

May 25, 2011. Read more in: Apple, News, Opinions, Technology

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Apple’s first CEO, Michael Scott, on tech success

Business Insider has a great interview with Apple’s first CEO, which offers this gem:

[W]hen IBM decided to get into the PC market they chop-shopped out the hardware to several different groups so you had a mess of hardware, and they’ve been trying to cobble the software on it ever since.

And you still see that in the phones and the iPad or the computers. You have to control both, or you end up with a mess. Android is a good example now, as Google’s learning, if you don’t have a level of discipline, you end up ruining the product.

For all the people complaining about Google increasingly locking things down, that will probably benefit the platform in the long run, because it will be able to control more of the experience. Whether Google has the design and UX know-how to really compete with Apple in this area (and its online apps suggest it doesn’t) remains to be seen. I’ll bet Amazon does though.

May 25, 2011. Read more in: Apple, Opinions, Technology

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A quickfire review of the iCade games controller for the iPad

Touch Arcade just reviewed the iCade, and made a bunch of points I agree with, but some that I vehemently disagree with, notably

I found tearing through these classic games [in Atari’s Greatest Hits] on the iCade to be everything I’d hoped it to be. On the whole, it’s just an awesome experience

and

As far as I’m concerned, the iCade (along with Atari’s Greatest Hits) is an absolute must-have iPad accessory for the serious retro gamer.

But I’m getting ahead of myself, so QUICKFIRE HISTORY MODE!

In April 2010, wags at ThinkGeek announced the iCade, but, alas, it was April 1, stupid face! Duh! But heros in the distance emerged in the shape of ION Audio, who went “man, that’s a great idea”, licensed the design and made it a real boy.

I got to play with an iCade while working on issue 5 of Tap! magazine, and my review unit came pre-assembled, so I’ll have to take Touch Arcade’s word for how easy it is to put together. Touch Arcade’s bang-on about the unit itself, though:

  • The iCade feels weighty and robust. It feels like it could stand up to a lot of fairly heavy gaming.
  • The buttons have a great feel to them, and click in a very satisfying manner.
  • The stick’s travel is too long (and my unit’s one ‘stuck’ in the left position quite a lot), but is nonetheless reminiscent of arcade sticks of old. (I always used to play games with a Competition Pro, which had a lower travel and was therefore more responsive.)
  • The iPad sits very nicely within the unit in portrait mode, although you need to watch the surprisingly heavy lid doesn’t snap down on a finger, like it did on mine. (Ouch.)
  • In landscape mode, the iPad perches a little precariously in a small ridge.
  • Set-up/pairing with the iPad was reasonably simple, although in my case it took a few attempts.

The problem I have with the iCade as it currently stands is the games—well, app (singular) Currently, iCade only works with Atari’s Greatest Hits, which is a compilation I’d call middling if I was being charitable. The compilation includes a bunch of Atari 2600 games, which aren’t emulated correctly and only play in portrait (wasting loads of screen space), along with a selection of arcade hits, most of which were specifically designed by Atari to have unique control systems. You can see where this is going, can’t you?

In use, the iCade itself is actually pretty good, but the experience of the only compatible piece of software is not. Atari helpfully leave some of the interface behind, so you get to watch a giant pause button along with your game, but it helpfully removes the gigantic virtual joystick, leaving a huge blank space under the game. Had Atari enabled landscape mode for Atari 2600 games, I might have overlooked the shortcomings in emulation (major colour problems in some games, poorly emulated sound), but the entire thing felt more proof-of-concept than “an absolute must-have iPad accessory for the serious retro gamer”.

With arcade games, things weren’t much better. The games felt a bit like home conversions rather than the arcade originals: Tempest and Crystal Castles stripped of their spinner and trackball, respectively, and lumbered with joystick controls aren’t as satisfying nor as playable. However, ironically, because Atari’s Greatest Hits is so bad on the iPad, scaling up the iPhone mode’s virtual controls (meaning in Tempest that you need GIANT THUMBS to reach the superzapper button), iCade does actually make for a better experience—but that doesn’t mean it’s a good one. And again there’s the interface issue, with some games barely filling half the screen and many showing redundant controls.

Given that the iCade will cost 75 quid in the UK (it’s $99 in the US), I think you’d be bonkers to consider it, purely because of the lack of software. But if ION can get a lot of developers on board, and those developers actually take enough care when adding iCade support (minimum: full-screen games), the device would be a very different prospect. I know Manomio (the C64 emulator guys) are already working on support, and I sincerely hope others follow suit, including Taito, Namco and especially Capcom. Street Fighter games on iPad with the iCade would be fantastic, as would Namco’s Pac-Man: Championship Edition. But that’s currently a big ‘if’. For now, then, my opinion of the iCade is subtly different to what Touch Arcade wrote, but it’s an important difference: iCade could become an absolute must-have iPad accessory for the serious retro gamer—but it’s not there yet.

May 25, 2011. Read more in: Apple, iOS gaming, Reviews

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Before there were Apple Stores

Ted Landau offers an article from a US perspective on what it was like before there were Apple Stores:

[Y]our first problem would be finding a retail store that sold Macs. Apple’s fortunes had fallen so low that most people assumed the company would be bankrupt before the millennium arrived. Even the arrival of the iMac in 1998 did not do much to reverse that belief. As such, many retail chains treated Apple products as if the sales staff could get leprosy by touching them.

I can recall my own dismal experience. I walked into the store and was immediately greeted by a dizzying array of computers and peripherals. Only one problem. Everything was Windows-related. Not one Mac or any other Apple product was visible. When I asked a salesperson about Macs, I was directed to the rear corner of the store — back near where they kept empty cartons and other related trash. Here I found a few Macs (never the complete line of products) sitting around in a disordered and unappealing display.

As for the […] salespeople, they varied from Mac-ignorant to Mac-hostile, often both. On several occasions, when I asked a question, the salesperson pretended to know what he was talking about and confidently gave me the entirely wrong answer. Not surprisingly, these same sleazeballs typically tried to steer me away from Macs altogether, suggesting that Apple was only for losers. “If I went with Windows, I could get a better machine, with more third-party software, for less money.”

All this was true in the UK, too, only here you’d pay roughly twice what Americans got charged for the same hardware. I remember the odd PC World selling Macs, but they were inevitably turned off, and customers were hurried away from them by sales staff who said you “can’t run Word on a Mac” and that “Macs might well come to life at night and eat your first-born,” or some other bollocks.

Today, things are much brighter, and I put much of Apple’s resurgence down to these stores. It’s one thing to think you might like a product, but I’ll bet Apple today sells far more kit through people experiencing it first-hand—even if only for a few minutes in one of its stores—than it would if it had it remained an online-only operation. Additionally, it’s clear Apple’s high-street success has increased support elsewhere, too. In the UK, there are more resellers of Macs than I’ve ever known, even including the likes of Argos.

I’ll also add one further comment: on experiencing Apple Stores of all sizes, from the gargantuan and beautiful Covent Garden store, to smaller efforts in the likes of Southampton and Tampa, one thought often crosses my mind: why aren’t more stores this well designed, laid out and accessible?

May 24, 2011. Read more in: Apple, Opinions, Technology

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