What is it about Apple that attracts dumb analysts, like a moth to a stupid lamp?

What is it about Apple that attracts dumb analysts, like a moth to a stupid lamp? In his article Is Apple’s iPad Worth the Money? for CBS MoneyWatch, Andrew J. Nusca, using some creative (read: batshit-mental) maths, arrives at the conclusion that Apple’s $499 iPad ‘could’ in fact cost you $2441 (or $1600—see below). His reasoning seems to stem from the fact that:

  • You could opt to buy the more expensive 32GB version (an extra $100);
  • You could opt to add 3G functionality (an extra $130);
  • You could splash out $29.99 every month for data;
  • You could spend $68 per year (Andrew’s very specific) on TV shows and movies.

Usefully, Andrew’s strange article then helpfully points out some benefits of owning an iPad—savings on moving to digital for magazine and book purchases ($656 for people who buy the New York Times, Wall Street Journal, Time and Economist), and not having to buy a Kindle and a netbook ($609—and, no, I’m not making this up). Unfortunately, I got lost at the point where he started arguing with himself regarding whether it was a cost benefit or not to have a Kindle over an iPad.

Towards the end, he bumbles to the conclusion that an iPad’s ‘bottom line’ is $1600, and that “as an investment for your productivity, it’s clear that it’s one on which you may never see a concrete return”. I’m just hoping I never get repeatedly smacked around the head with the stupid lamp, otherwise Revert to Saved will turn into a blog about OUTRAGE regarding the fact a £50 DVD player ‘could’ cost you thousands, since:

  • You could opt to buy every DVD you see in the shops (an extra £lots);
  • You could decide you want a bigger TV to watch your DVDs on (an extra £even more);
  • You could decide that Blu-Ray floats your boat, causing you to start again with your entire collection (an extra £oh my word).

February 2, 2010. Read more in: Apple, News, Opinions, Technology

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Stupid headline of the day winner: Engadget

Last week, PC Pro ran the article Book service in doubt for UK iPad, which, unintuitively, had Apple confirm that the iBooks service for the UK iPad wasn’t in doubt. Clearly, PC Pro had fired up the link-bait-o-tron and set it to maximum-capture mode. I figured it’d be a while before a major site would run a headline this stupid about iPad.

It turns out I was wrong—Engadget managed in just one day, with the spectacularly misleading iPad UI gets ported to the iPhone and iPod touch. The inaccurate part of the title is to do with the fact that the article shows the iPad UI not getting ported to the iPhone and iPod touch, but instead some guy mucking about with Cydia and a jailbroken device to add a theme that more or less resembles iPad.

So, congratulations, Engadget, on your stupid, deceptive headline. And people wonder why no-one takes online journalism seriously.

February 2, 2010. Read more in: Uncategorized

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How to break a game, PopCap-style. Or: Why Bejeweled Blitz is now rubbish

Once upon a time, there was a game called Diamond Mine. It had you swap jewels in a grid and create chain reactions for big scores. It was much fun and so Microsoft hosted it on Microsoft Zone and the game was renamed Bejeweled.

The game became insanely popular—the web’s Tetris—and spawned sequels and versions for many platforms. Clones appeared, including the excellent Zoo Keeper for Nintendo DS, which hugely ramped up the concept’s speed and excitement levels.

Eventually, PopCap retaliated with the stunning Bejeweled Blitz, a Facebook app that was also welded to the iPhone version of Bejeweled 2. The hook: one minute and no waiting for the grid to settle before swapping more jewels. It took the polish and addictive qualities of Bejeweled and smashed them into the exciting speed of Zoo Keeper. Power-ups created frantic, thrilling games, and online scoreboards enabled you to battle friends.

All was good in the land, and they all lived happily ever after… Except they didn’t, because PopCap then ruined its game. If there’s one thing the company should have learned from Tetris, it’s that adding complexity to a simple game screws with the format. And if there’s something PopCap should have learned from online gaming, it’s that level playing fields are important, unless you want to turn your creation into forced grinding depression, MMO-style.

Bejeweled Blitz now has ‘coins’. These enable you to buy ‘boosts’, to attain higher scores. PopCap presumably argues that this rewards long-time players. I’d argue that long-time play is rewarded by added skill and higher scores. All the revision does is provide people who play the game enough to cherry pick cheats to leapfrog others on the high-score table. So rather than being Tetris, Bejeweled Blitz is now Bejeweled MMO, just about the biggest, saddest drop it could have suffered.

January 28, 2010. Read more in: Gaming, Opinions

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Apple iPad and gaming – the next big thing, or the lost platform?

When I was a kid, there were lots of gaming platforms, but several failed due to existing IP. A prime example is the Commodore 128. Commodore touted the computer’s C64 compatibility as a major plus, but it meant no-one created C128 games, because loads of C64 ones already existed. The same, to some extent, went for the Amstrad CPC, which got loads of duff ports from the ZX Spectrum, due to some shared architecture. I wonder how iPad will fare. Apple’s device not only resembles a giant iPod touch—it also runs almost all existing App Store content. You get apps sitting centrally in the screen or ‘pixel doubled’.

With nearly 30 million iPhones and millions of iPod touches in the wild, and many thousands of games available, I wonder how many devs will target iPad, and how many will just continue developing for Apple’s already popular handhelds. If the former happens—and developers take a punt, hoping Apple’s new device will become as successful as iPhone and iPod touch—you end up with another top-quality gaming platform from out of nowhere. If not—which could so easily be the case—iPad will be a pretty device playing games that look OK, but were ultimately designed for another system. Here’s hoping the former’s the case.

January 27, 2010. Read more in: Apple, Gaming, News, Opinions, Technology

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Mock The Week mocks the viewers and anyone who pays to see its performers do stand-up gigs

If you’re unfamiliar with Mock The Week, it’s a panel show populated entirely by stand-up comedians. There are a few rounds, which aim to showcase the skills of the stand-ups, and it must be doing something right, because it’s now on its eighth series.

The problem with Mock The Week isn’t the show itself, which has now dispensed with awkward rounds from the first couple of series, and concentrates on more quickfire (and therefore funny) rounds and banter. The problem is the performers.

On watching Mock The Week, you might initially be surprised how good the stand-ups are, and how they come up with great stories off the top of their heads at a moment’s notice. But there’s always a nagging feeling that the show’s over-prepared, which becomes more apparent as the show goes on and the responses become more obviously canned and contrived.

Things get worse when you see any of the performers live, and realise that any given Mock The Week clearly largely comprises the performers getting the questions in advance, then figuring out which bits of their stand-up routines they can cut and paste into the show. With the exception of host Dara Ó Briain and occasional guest David Mitchell, Mock The Week always ends up resembling a déjà vu express train, battering you with micro-repeat after micro-repeat if you’ve watched any of the performers’ shows, or even Live At The Apollo.

Ultimately, Mock The Week is still a reasonable half-hour of entertainment, but it increasingly makes me yearn for Whose Line Is It Anyway?, a Radio 4 show that ended up spending a happy decade on Channel 4, before the plug was mysteriously pulled and an inferior US version was produced. WLIIA? was similar to Mock The Week, but didn’t bother with a topical hook, instead concentrating on a number of ‘generic’ games (‘hoedown’, ‘questions only’, ‘scenes from a hat’, and so on) with themes often chosen by the host (Clive Anderson in the UK version) from studio-audience suggestions. Performers would improvise their way through a scene or game until the host decided to move on. While regulars on the show undoubtedly had material or ideas to draw from, you never got the cumbersome ‘trying to weld a chunk of a stand-up routine into a supposedly off-the-cuff TV show’ problem Mock The Week suffers from.

With WLIIA? clearly not being the most expensive show in the world, and there still being plenty of capable UK-based performers (Comedy Store Players, most people who appear on QI, and people like Ó Briain, Mitchell and Jimmy Carr), it’s surprising that the show’s not made a come-back. Sadly, though, producer Dan Patterson reportedly fielded a question about WLIIA? at a Mock The Week recording last year, confirming that it’s not a rights issue holding up creating more of the older, better series—it’s that no British channel is interested. Although there are too many panel shows on the television, I feel that WLIIA? would nonetheless be a great show to bring back to British screens. Sure, it was hit-and-miss at times, but I’d sooner watch a half-hour of genuinely creative and new improvisational comedy than yet another half-hour of clips from a half-dozen stand-up routines.

January 22, 2010. Read more in: Opinions, Television

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