iPad 3’s likely release date

John Gruber on the HP TouchPad ‘summer’ release:

Summer feels like a long time away. If my theory is right, they’re not only going to be months behind the iPad 2, but if they slip until late summer, they might bump up against the release of the iPad 3.

I’m unsure what Gruber means here, but TechRadar’s assuming he’s talking about the iPad 3 showing up in September. There’s some logic in this from a technology standpoint, in that Retina displays might be ready for the device by that point, but I don’t think Apple’s going to start offering iPad upgrades every six months. Doing so would wreck a chunk of sales, massively upping hold-outs. Also, given that international releases of Apple iOS kit are often delayed for three or more months, it’d be crazy to have the US gearing up for iPad X when some countries only just got iPad X-1.

I suspect Apple will stick to its annual refresh for this and its other major hardware products. The reliability and regularity is beneficial from a sales, marketing and manufacturing standpoint. To that end, I’m thinking the iPad 2 will show up in the USA a year after the iPad (i.e. April) and then elsewhere over the summer, and the iPad 3 to show up in April 2012. (Alternatively, perhaps the upcoming iPad might not be considered a ‘major’ revision and won’t be branded iPad 2, but even if the only big change is a FaceTime camera, that’ll cause enough of a splash in the press.)

UPDATE: Gruber follows up by saying the transition would make sense, with an iPad announcement replacing the iTunes/iPod one, which he says is “old news”.

February 10, 2011. Read more in: Apple, News, Opinions, Technology

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HP releases Apple tablet

OK, so the title of this one’s not quite true, but HP’s new tablet looks like an iPad, and John Gruber makes a brilliant point:

TouchPad — a name that, not coincidentally, is drawn from those of two best-selling iOS devices

Not very subtle, HP. Also, the announcement seemed lacking in important details, such as price, availability and battery life. Still, I’m sure those will all ensure it’s an iPad killer, right, tech press?

February 9, 2011. Read more in: Apple, News, Opinions, Technology

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iOS needs to add single-game data back-up and restoration

I’m currently reviewing games for Tap!, Future’s iOS magazine. One of them is RPG/match-three mash-up Puzzle Quest 2. It’s quite a good game, but for me its most important attribute is its size: when unpacked on an iOS device, Puzzle Quest 2 weighs in at over 1 GB.

With Apple devices having fixed storage that’s relatively small (the iPhone tops out at 32 GB and the iPod touch and iPad max out at 64 GB—my iPhone is 16 GB and my iPad 32 GB), the rapid increase in the size of games is fast becoming a problem, not least because Apple encourages regular purchase and publishers price games low to tempt users. The end result is lots of people buy tons of games.

On a magazine forum for a publication I write for, there’s a thread over 50 pages long, with people excitedly talking about their iOS purchases and making recommendations. Several people are now deleting games that they don’t have space for, despite having spent time playing through those games, investing time in them. It’s the same with me and Puzzle Quest 2. The game’s not quite good enough for it to stay on my iPad, because I know by the next issue of Tap! I’ll need to make room for several GB of new games. But I put hours into my progress and would quite like to continue playing. On a Mac or PC, this wouldn’t be an issue (due to the size of hard drives); on a PSP or DS, this wouldn’t be an issue, because I’d plug in the cart again and pick up where I left off (assuming it had battery back-up). On iOS, though, I’m ‘forced’ to delete games when my devices become full.

That Apple doesn’t provide a workaround for this is inexcusable now that we’ve reached iOS 4.x. In the days of 10 MB iOS games, it wasn’t a problem: you could stuff dozens on a device without problem. But in this age of Rivens and Puzzle Quest 2s, Apple’s (from a gaming standpoint) fast turning its high-end devices into the equivalent of crappy cartridges without battery back-up. The only difference is that an iOS device can hold a bunch of ‘cartridges’, but when one’s removed, the result is the same: all your progress is lost.

Game Center could have been a solution to this, but it currently only seems to work well with high scores and achievements. iTunes could definitely be a solution, providing the means to optionally reinstate game data when you reinstall an app. Right now, though, the only option you have is to manually back-up an app’s /Library and /Documents folders yourself (on a jailbroken device or by using the likes of PhoneView or iPhone Explorer), and that’s just not good enough.

February 9, 2011. Read more in: Apple, iOS gaming, Opinions

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EXCLUSIVE: What we know about Apple’s iPad 2 and iPhone 5

Absolutely fucking nothing.

And any publication that says anything different is lying out of its arse.

February 3, 2011. Read more in: Apple, News, Opinions, Technology

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At Google we strongly believe in innovation

Google’s bitching that Microsoft Bing’s ripping off its search results.

Google:

At Google we strongly believe in innovation and are proud of our search quality. We’ve invested thousands of person-years into developing our search algorithms because we want our users to get the right answer every time they search, and that’s not easy. We look forward to competing with genuinely new search algorithms out there—algorithms built on core innovation, and not on recycled search results from a competitor. So to all the users out there looking for the most authentic, relevant search results, we encourage you to come directly to Google. And to those who have asked what we want out of all this, the answer is simple: we’d like for this practice to stop.

Perhaps Google should look at its own actions before criticising others. Android is one of Google’s most important products now, but it’s interesting to note how rapidly it went from being something akin to a BlackBerry to a knock-off iPhone once Apple’s device appeared. (And while Larry Page claims Google was working on Android before the iPhone arrived, Apple was working on iOS for years before, as part of the SafariPad skunk works project. Plus BlackBerry-like Android devices were what Google showed off after the iPhone was in the wild.)

Maybe Apple should say:

At Apple we strongly believe in innovation and are proud of our iOS devices’ quality. We’ve invested thousands of person-years into developing our iOS devices and iOS itself because we want our users to get the best experience every time they use them, and that’s not easy. We look forward to competing with genuinely new companies in this space that are out there—with products built on core innovation, and not on recycled ideas and concepts from a competitor. So to all the users out there looking for the most authentic, relevant smartphone and touchscreen devices, we encourage you to come directly to Apple. And to those who have asked what we want out of all this, the answer is simple: we’d like for this practice to stop.

Or maybe Google should just stop whining about others ripping it off when it does precisely the same thing itself.

February 2, 2011. Read more in: Apple, News, Opinions, Technology

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