Apple Arcade: learning to love mobile gaming all over again

I’ve been keeping a close eye on responses to Apple Arcade. Beyond a hardcore that wouldn’t cross the road to pee on an iPhone if it was on fire, and those that don’t believe anything can be ‘proper gaming’ unless it’s an ultra–4K sequel to an almost identical grey/brown game, it seems to have gone down very well.

What surprises me most, though, is the amount of grading on a curve. Having so far played at least some of 68 of the 71 games on Apple Arcade (It’s a living! Sort of.), my personal take is they split right down the middle in terms of what’s good and what’s merely mediocre or outright crap. That in itself is not a bad hit rate, note, but I’m often seeing people championing the entire package – and even games that are objectively a bit shit.

It increasingly feels like people didn’t fall out of love with mobile gaming – they fell out of love with user-hostile freemium mechanics of the like Nintendo welded to Super Mario Tour. In fact, it’s interesting to contrast Nintendo’s mobile efforts (from a company that usually prides itself on top-tier fun-first gaming experiences) and Apple’s (the company that everyone argued needed to get Nintendo on board to get gaming right).

Now the cruft has gone, people are enjoying fleeting but beautiful creations (Assemble with Care), painstakingly crafted slices of artistry (Mutazione), bite-sized puzzlers (Grindstone), and slices of rampant absurdity (Sneaky Sasquatch), many of which would struggle to exist anywhere else – and certainly not with this kind of premium user experience.

October 2, 2019. Read more in: Apple, Gaming, Opinions, Technology

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Two weeks with Apple Arcade

I’ve long been an advocate of mobile gaming. Although initially dismissing the iPhone’s potential in this area, I was drawn in when I actually owned one. Amazing multitouch experiences like Eliss opened my eyes to new ways of interacting with games, and felt like a logical next step from the Nintendo DS. Subsequent titles like Device 6 on iPad were a joyful fusion of touchscreen handheld technology and modern gaming – something that simply wouldn’t work on another system.

At its best, the App Store became a bastion of creativity – a place that echoed the 1980s games I grew up with, in developers not having to be fearful of being creative. You could create something bonkers and different, and yet have a shot at success. But around five years ago, the wheels started to fall off. The race to the bottom was cemented in, with users expecting dirt-cheap titles that would be updated and added to forever. Then the expectation was that everything should be free.

Part of the blame lies with Apple, but it’s also an indication of modern society. When content becomes ephemeral rather than something you can hold, people have been trained to assume they should not have to pay for it. So we now exist in a world where a developer can create a mobile title, and get a review slamming them for including ads and not enough levels, by someone who otherwise claimed they loved the game – and yet played with Airplane Mode on to disable ads, thereby robbing the developer of any income.

Hence: Apple Arcade. Apple’s surprise announcement this summer claimed we would see a return to rosier times for gaming on mobile, free from the cruft that infects modern releases. Games on Apple Arcade can mostly be played offline. Those that require an internet connection do so due to online multiplayer rather than Nintendo’s penchant for always-online for no good reason. Beyond that, there are no ads and no IAPs. Bliss. Possibly.

Even with these features, I initially tempered optimism with a healthy dollop of scepticism. Remember, this was Apple. This was the company that got good in games by mistake – and despite itself. This was the company that repeatedly bafflingly rejected perfectly good games from the App Store, often for oddball puritanical reasons. It was the company that messed up games controllers to a degree that possibly warrants some kind of trophy. It was the company that despite raking in millions from games, still gave you the impression no-one senior at the company gave the slightest crap about them.

Then Apple Arcade dropped during the iOS 13 beta, letting me check out what was on offer. Immediately, the selection of games was overwhelming. When iOS 13 proper landed, it was the kind of launch line-up other systems would kill for. There were 71 titles in all, from tiny indie delicacies that would find it hard to survive as standalone titles, through to new releases from giants like Capcom. Since that first moment, I’ve been working my way through every game, to play every one at least a little, and therefore get an idea as to who Apple Arcade is aimed at, and whether it’s worth subscribing to.

In the US and UK, Apple Arcade costs a fiver a month, although you get 30 days for free. That second bit to my mind suggests that if you have any interest in gaming, and own an Apple device, you’d be nuts to not at least try it out. I still see a lot of ‘proper’ gamers getting all pissy about Apple Arcade, and that stance baffles me. Are people really so entrenched in their tribes they don’t want – for no outlay – to at least try a new service with dozens of interesting titles? Is the fact these games can be played on a phone, and don’t include any AAA franchises really that much of a barrier? Again, to me Apple Arcade seems a no-brainer.

Beyond that basic recommendation, you’d probably like to know whether the games are objectively good. Personally, I’d say it splits slightly better than 50:50 in terms of great-to-good and OK-to-poor (with OK being a larger group than the few games that are garbage). Some of the titles reek of freemium with freemium bits removed at the last moment, and that’s a pity. But there are deeply premium efforts made with love. Some – like Assemble with Care – may only last an hour, but that hour will be memorable; others – like Super Impossible Road, Card of Darkness, Grindstone, PaintyMob, and Sasquatch – feel like games I’ll still be picking up for the odd go in a year’s time, even if Apple Arcade’s drowning in other new titles by then. And with iCloud save states, this is a service you could feasibly dip in and out of, perhaps subscribing for a while every now and again, if you don’t fancy dropping a fiver every single month.

It’s also worth noting the nature of Apple Arcade’s exclusivity. The games are exclusive only to mobile and subscription services. So they won’t rock up on Android, or a service somewhat competing with Apple’s own. But some already exist elsewhere, or are slated to. What’s interesting is many of these games have price-tags that cost several multiples of the Apple Arcade subscription cost. Sayonara Wild Hearts on Switch, for example, sets you back almost three times the monthly cost of Apple Arcade. What The Golf when it lands on the Epic Games store will cost £15.99. This in itself showcases the value at the heart of Apple’s subscription service.

I’d like to think developers are doing well from Apple Arcade. Of course, everyone remains tight-lipped about the terms, but we’ve heard Apple pumped millions to get the games made in the first place, and we know rights are retained by the studios. I’ve no idea if that’s the model going forwards, but I hope creators feel it works out for them, even if this is another lottery of sorts (in terms of getting the invite). For people who like games, though, this is less a game of chance than a rare fairground stall where you’re basically a winner just by turning up.

September 30, 2019. Read more in: Apple, Gaming, Opinions, Technology

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Super Mario Tour vs Apple Arcade: FIGHT!

Apple Arcade! But Apple doesn’t get gaming, right? So clearly it’s going to be a total disaster. What we need on iOS is a company with a proven track record in games, like Nintendo! They’ll show Apple how it’s done, such as with new super soaraway racer Super Mario Tour! I’m sure this is going to be EXCELLENT, and totally show up Apple Arcade for the rubbish that it really is! !!!! !!!11!11!!ONE1!!!

Oh. Well, lots of games want you to sign in. This is still OK! I mean, the fact you can’t do anything unless you sign up feels a bit like Mario has taken you hostage. But THIS IS ALL FINE.

And everyone loves notifications, right?

Off to a browser. This is already like a tour – OF APPS! How exciting!

And now a little minigame! How thoughtful. Oh, hang on. It’s one of those awful CAPTCHA things that often don’t work. I AM GOING TO CONVINCE MYSELF I AM STILL HAVING FUN.

Tap tap tap tap tap.

Congratulations! I’m ready to race!

Oh. Unless the internet connection goes squiffy, in which case Nintendo hates your face and decides you cannot do anything at all. Oops – sorry, I forgot: Nintendo can DO NO WRONG. Mario Kart Tour is SO FUN!

Internet back, it’s time to race in Mario Kart Tour. The tour apparently takes place somewhere with worse kart games. Because this one is… well… what you might expect from a company that clearly hates mobile and won’t release full experiences on it. FINISH! Yes, you probably should.

Still, I’m playing now, so at least nothing can ruin the momentu— oh. Well, fine. I mean, every game needs to randomly download a few hundred MB of data within a few minutes of you firing it up, right‽

*one cup later*

Well, I mean, it’s… fine? It’s not that exciting, but it looks nice. The mobile controls are… OK? Super Mario Tour is probably the fifth or sixth best kart racer I’ve ever played on mobile. BOX QUOTE!

Let’s hope it doesn’t do anything stupid, eh?

Uh-oh.

Fnar!

Uh-oh.

Yikes!

I… don’t even. A gold pass, which nets you ‘extra benefits’ and 200cc races. And a snap at the exact same price per month as Apple Arcade (with its 71 games and counting – dozens of which are really good).

You know, perhaps Apple is on to something here after all.

September 25, 2019. Read more in: Apple, Gaming, Humour, Opinions, Technology

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How Apple Arcade is set to upend iOS gaming forever

Apple yesterday revealed the final details about Apple Arcade. The subscription gaming service will arrive on iPhone on 19 September, and then roll out to other Apple devices over the following four weeks. It will cost a fiver a month – and supports Family Sharing.

This has all sorts of ramifications for iOS gaming – and the potential to upend everything on the platform. First, the obvious positive is Apple is now taking gaming seriously. I’m hoping cross-device sync will work well, the games will be mostly worth playing, and that Apple won’t just get bored in a year and shutter the whole thing. (Anyone remember game Center?) But right now, the outlook is good.

Apple has priced this service sensibly. It’ll work on Mac, iPad, iPhone, iPod touch, and Apple TV. Also, you’ll be able to use MFi, PS4 and Xbox One controllers with many titles, rather than having to grapple with the Siri Remote, or play complex console-style fare using touchscreen controls.

The question is where this leaves pretty much all other gaming on Apple platforms – particularly iOS. At launch, Apple Arcade will have dozens of titles, and over 100 will arrive within “the coming weeks”; Apple is planning to add more titles every month. So for the price of a single premium iOS game each month, you’ll get access to hundreds. Quite how premium games are going to compete – even in the short term – I’ve no idea.

But Apple Arcade will impact on free and freemium titles as well. Apple has stated Apple Arcade titles can have no advertising, and no in-app purchases. Once a player’s immersed in that system, the vast majority of free App Store titles are from a user experience perspective going to range from irritating (ads being periodically thrown in your face) to downright skeevy. Clearly, developers will have to up their game in this regard – or hope that people would rather pay nothing and put up with a terrible UX than venture towards a subscription.

It’s an interesting time for Apple and games, then, and one that is filled with much promise. But it does feel ironic that the one time Apple finally gets interested in games, it may make the rest of the iOS gaming ecosystem even less viable. Here’s hoping it has the opposite effect – acting as a halo that draws more gamers to Apple devices, and finds them venturing from the Arcade tab to the Games one, and exploring the many goodies found within.

September 11, 2019. Read more in: Apple, Gaming, News, Opinions, Technology

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How old is too old to play videogames?

Over on Digitiser 2000, Paul ‘Mr Biffo’ Rose mulls over: how old is too old to play videogames? Only he puts a space in ‘videogames’, because of a traumatic experience with a production editor.

Anyway, his story is that having blasted the iconic Digitiser into millions of eyes in his 20s (and, more recently, endearingly bonkers YouTube telly show Digitiser), he now finds himself an old git, 48 years ‘young’, playing games. What a total man-child idiot! Except: no.

Frankly, I find it astonishing this is still a question people need to ask themselves. Games are just another thing people do to be entertained and pass the time. They are interactive entertainment that sits part-way between puzzle solving, dexterity test and television. No-one suggests at 36 you should throw your telly out of the window, or at that 43 you should stop doing crosswords. But gaming has somehow been labelled a juvenile pursuit.

In part, this is down to short memories. Arcade games when originally created were aimed squarely at adults. Early home-gaming systems were largely in that space, although often also marketed as family entertainment. It was mostly with the arrival of NES-era consoles that gaming took root as something ‘for the kids’. Only, those kids grew up, and a big chunk of gaming grew up with it. Today, the range of games you can access is huge, from tablet-based fare like Thinkrolls that my then0two-year-old managed to grasp on an iPad, through to the kind of content that no-one under 18 should really be setting their eyes on.

Any negativity is really just another oft-repeated hot-take by curmudgeons and spoilsports who hate people liking stuff that they themselves don’t like. Comics? Pah! Those are for children! (What, even Saga? OK, then.) Tabletop gaming? Are you twelve? You still watch Doctor Who? Pfft! Etc!

A few years back, I wrote a piece for Stuff that sums this up, and I stand by it. In short, like what you like, and – assuming it doesn’t negatively impact on others (i.e. I’m not going to support, say, your desire to catapult parked cars at supermarkets) – nuts to everyone else. So you want spend evenings building a Picade retro-gaming console, like I did, to tinker with ancient games in your spare time? Go you! You prefer Harry Potter over more ‘worthy’ books bothering the fiction charts? Have fun with it! You want to settle down of an evening with MarioKart rather than EastEnders? Queen-Vic-You-Don’t!

You’re not too old to do the things you like. Instead, as you get older, you should cram more of what you love into those years you have left, not discard them because some miserable gits disapprove.

January 10, 2019. Read more in: Gaming, Opinions

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